3ds Max | Scripts

ParticleConverter

6 votes

Will convert a SuperSpray - Pcloud or PArray to any other of the three systems - keeping as many parameters as it can with the conversion.

RemoveModifier

5 votes

Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted.

RandomSelect

4 votes

Takes any selection and deselects objects at random based on a weight. Good for selecting random objects from a set and then later applying modifiers or materials to them.

CopySequence

3 votes

Copies frames from 1 Biped (Character Studio) to another.

Model Turns

1 vote

This script intelligently sets up the paths - cameras and lights for a model turn animation. The distance for the elements is calculated based on the size of the object. Model turn animations are very useful if you keep a visual library of your 3D models.

MultiRes Batch

2 votes

Applies [digimation's] MultiRes modifier to any number of objects.

SMIV (Show Maps In Viewports)

2 votes

MAX 2.x version available Turn viewport display for any material channel on and off. Works with selections or the whole scene. Supports most MAX3 Shader types and the Raytrace material. NEW: Support for most composite Materials with Sub-Materials - Blend -

CopyKeyTypes

8 votes

Define your Tangent Types or select a single track with Bezier controller and pick a key to get Tangent Types. Then select another single track and apply the Tangent types to all or some of its keys.

Morpher_Keys

5 votes

Two scripts - Morpher_KeyAll and Morpher_KeySelected let you generate keys for all or some of the Morpher modifier target channels at once.

MeshTrace BETA

3 votes

Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.

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