Gear
Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.
For two gears to mesh well, their modules and pressure angles have to be the same. The distance of their centers should be the sum of their extended pitch diameters (i.e. with the profile shift included). There's also 'mm per Unit' spinner in case you work in generic units/different scale.
To learn more about the terminology and basics of gear design, see The ABC's of Gears (start with page 12, chapters 2, 3 and 4).
Installation: Copy the .ms file to your scripts\startup folder or run as a script if you only want to try it out. The object primitive will be available under Examples in the Create panel.
Acknowledgments: Writing this script would be next to impossible without this book:
Stephen P. Radzevich; Darle W. Dudley (21 October 1994). Handbook of Practical Gear Design. CRC Press. ISBN 978-1-56676-218-2.
Attachment | Size |
---|---|
gear.ms | 17.08 KB |
Comments
beautiful
+1
Tell me what models you miss
Tell me what models you miss and I'll see what I can do about that.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
Perfect
Technically perfect approach of making model sin max...!
May be gradually we get almost all typical models with their technical creation parameters to generate in max!
Another masterful slice of
Another masterful slice of the sword!
_______________________
Shawn Olson
Developer of Wall Worm
diky ;)
diky ;)
Good script.
I particularly like the variation in the profile shapes. It allows for some interesting objects beyond standard gears. Also keeping things quads was a very good idea.
https://www.artstation.com/luxxeon
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Nice script
Very nice script and a cool timesaver.
Installed it on 3ds 2016 and it works as advertised
Great job
Thank you
Photorealistic Architectural Visualizations
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