HCG Asset Browser PRO

146 votes
Date Updated: 
Author Name: 
Francisco Hermida

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

Additional Info: 

FIXING .NET error:

  1. Right click the .ZIP file and click Properties
  2. Click unblock button in "General" tab.

Warning: There is no automated installation process, read the readme.txt inside the hcgab folder for more information  

  • Installation folder is now C:\Users\User\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts
  • Settings file is now xml
  • When saving new models it will ask if you want to save the associated textures to a subfolder on the same folder were the model will be saved, the textures are renamed to "modelname - texturename" and reasigned to the respective bitmaps.

 v1.3.2 (2014-07-07):

  • Fixed incompatibility with 3ds max 2015

v1.3.1 (2013-12-17):

Know issues:

  • A few material features are broken at the moment.
  • The script will not import old settings.

  v1.2.5 (2012-10-31):

  • Fixed a bug with 3ds max 2013 product update 4

v1.2.4 (2010-11-07):

  • Fixed a bug when loading assets with invalid path.
  • Materials: Removed a error when trying to apply others types of items than materials like maps in the Materials categories.
  • Materials: Reorganized "UVW Set." Panel
  • Materials: Included support to save/apply VrayDisplacementMod with materials
    - At the moment it only save and load the bitmap path of the VrayDisplacementMod "Texmap' slot. "Use object mtl" to store complex Texmap


This script is Free to use


- See and generate thumbnails for your Models, Materials and Textures.
- With few clicks add Models, Materials and Textures to the scene.
- Paint geometry in the scene with a model in your Library.
- Apply materials with automatic UVWmap. The script save uvwmap information for future use.
- Replace models in your scene with another Model of your choice.
- Drag and drop textures to material maps.
- Clean and easy to use interface.
- Advanced options to fit your workflow.



  • Download installation file
  • Execute installation file
  • Start 3ds max
  • Go to Customize>Customize User Interface>Keyboard or Toolbars> Category "HCG"> command "HCG Asset Browser PRO"
  • Assign a shortcut
  • Activate the shortcut


Version Requirement: 
3ds Max 2014
Video URL: 
hcgab_1.3.2.zip2.79 MB


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Francisco Hermida's picture

trick, everytime that I want

trick, everytime that I want to make a 2008 compatible version, i get a new problem, i still trying, but there is another paralel project that i'm doing that should resolve this problem.

trick's picture

Chico, you're the best...and

Chico, you're the best...and hope to see this thing growing.

Will there also be a Max2008 version ? I'm still using it on some ongoing (and going...and going....) projects !! Would be very helpfull. I already put a lot of my libraries in your browser.

Francisco Hermida's picture

Hi trick, I answered in the

Hi trick, I answered in the e-mail about your questions.

Duke2: I have a new experimental version, I will e-mail you with it if you want to try, and more news are to come, I know that is a long time without a substantial update, most of the changes has been made is in the way the that the script works, to support all the features that i want to include in the future.

GeorgeR's picture

Yeah any news?

Yeah any news?

trick's picture

Any news on version 1.0

Any news on version 1.0 ?
Will you be able to use this plugin in office AND home ?
Will you be able to transfer it to another computer if neccessary ?

whereareyou's picture

Oii chico, uma dica boa eh

Oii chico, uma dica boa eh que de pra ver os thumbnails do arquivo do max no browser quando naum tem imagem, neh?

Francisco Hermida's picture

Since I won't release no

Since I won't release no updates between the last version released and the final version 1.0, I will start to post mini animated gifs showing some of the new features.

 Delete by area while painting mesh and reference circle.


Francisco Hermida's picture

Duke2: I'm working on the


I'm working on the final release at the moment since the release of the beta version I received a good feedback from the users that used the script, it was important to direct in the write of the final functions and to show the sections that deserve speed improvement, after the final release 1.0 , and the confirmation of a stable version, i will start a new moment of the script, that I will include several functions including the suggested functions from users, so I'm greatfully for your suggestions, and I'm archiving every suggestion in my docs to be implemented in the right moment.

thank you!


Oi, realmente esse é exatamente um dos pontos que estou melhorando no script, e posso garantir que nos meus testes ja atingi um desempenho muito melhor com o script, lembrando que ele tambem sera muito versatil para aplicacao de vegetacao, coisa que necessita um bom desempenho.


whereareyou's picture

oiii chico, tudo bem?

oiii chico, tudo bem? comprei teu plugin, muito bom! só acho ele um pouco devagar, pode ser?

GeorgeR's picture

Could you also add some

Could you also add some maxscript access to this? For example, the Library path, the ability to render a thumbnail, etc. I've written a script that exports the currently selected mesh or entire scene (if nothing is selected) to my AB library, with an option for category and name, and it would be good to be able to fire off an "update thumbnail" command with it as well :)

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