HCG Asset Browser PRO

146 votes
Date Updated: 
Author Name: 
Francisco Hermida

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

Additional Info: 

FIXING .NET error:

  1. Right click the .ZIP file and click Properties
  2. Click unblock button in "General" tab.

Warning: There is no automated installation process, read the readme.txt inside the hcgab folder for more information  

  • Installation folder is now C:\Users\User\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts
  • Settings file is now xml
  • When saving new models it will ask if you want to save the associated textures to a subfolder on the same folder were the model will be saved, the textures are renamed to "modelname - texturename" and reasigned to the respective bitmaps.

 v1.3.2 (2014-07-07):

  • Fixed incompatibility with 3ds max 2015

v1.3.1 (2013-12-17):

Know issues:

  • A few material features are broken at the moment.
  • The script will not import old settings.

  v1.2.5 (2012-10-31):

  • Fixed a bug with 3ds max 2013 product update 4

v1.2.4 (2010-11-07):

  • Fixed a bug when loading assets with invalid path.
  • Materials: Removed a error when trying to apply others types of items than materials like maps in the Materials categories.
  • Materials: Reorganized "UVW Set." Panel
  • Materials: Included support to save/apply VrayDisplacementMod with materials
    - At the moment it only save and load the bitmap path of the VrayDisplacementMod "Texmap' slot. "Use object mtl" to store complex Texmap


This script is Free to use


- See and generate thumbnails for your Models, Materials and Textures.
- With few clicks add Models, Materials and Textures to the scene.
- Paint geometry in the scene with a model in your Library.
- Apply materials with automatic UVWmap. The script save uvwmap information for future use.
- Replace models in your scene with another Model of your choice.
- Drag and drop textures to material maps.
- Clean and easy to use interface.
- Advanced options to fit your workflow.



  • Download installation file
  • Execute installation file
  • Start 3ds max
  • Go to Customize>Customize User Interface>Keyboard or Toolbars> Category "HCG"> command "HCG Asset Browser PRO"
  • Assign a shortcut
  • Activate the shortcut


Version Requirement: 
3ds Max 2014
Video URL: 
hcgab_1.3.2.zip2.79 MB


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raistlin's picture

good news to see that you

good news to see that you made a shaders library in ! very usefull ;)
It might be interesting to have a list with shaders renderer (vray/ final render/ mental ray etc)

Because we have a lot... and a lot of shaders and it should be confused to mix all of them.

And also, why not a stuff collector like lele do in his pack to move all of the "picked stuff" from any scene to a common folder for maps, proxy and co (they could also be arranged with singular name like wood, concrete, background, hdri proxy...)

Very usefull i think.
And why not (commercial skill for you) integrate a compatibility with evermotion or dosch and co? we just have to copy and paste their library into a specific folder and that's all... it should be very powerfull and usefull...

good luck for the next and we trust in you !

Life is a dangerous experiment where no one has yet come out alive

Francisco Hermida's picture

preview screenshot from the

preview screenshot from the next update:

Francisco Hermida's picture

Track: Thanks!! i want to

Track: Thanks!! i want to try your script too, looks very useful, i'm writing a more complex render thumbnail system, will be able to do a lot of new things.

cecofuli: Look for the merge settings, and check the "use merged pivot".

cecofuli's picture

Another problem: when I

Another problem: when I import a model, the script change the pivot position from the orginal model. This is not good Undecided!

Kstudio's picture

Excellent utility! When you

Excellent utility!
When you create a preview for the model would be a good idea to change some settings for renderers and render only a model.


Francisco Hermida's picture

raistlin: i'm working in the

raistlin: i'm working in the first update, testing the script in all possible versions of max, doing the compatibility with 3ds max 9, after this update I'll give a list with all compatibles versions. I'll fix some small bugs, and about this shaders library integration, I'm already started to do this and i'm close to end and it's only a part of the whole thing.

I'm studing yet a definitive solution to the license system, when i get something i will post here the details.

Thanks, and keep send suggestion, this is very important to me.

raistlin's picture

- does it work fine with max

- does it work fine with max 2010 ?
- The license problem can be temporary solved with an extra license for free before you found a solution to that.
- just a suggestion : could you imagine a shaders library integrate to your solution? It should be usefull to have twice library type in one no? It should work with matlib file and create thumbnail with that and transfer maps into a folder etc.

If this plugins is working 100% with 2010 X64(i'm talking about thumbnails in fact ^^) i'm interest about it.

Life is a dangerous experiment where no one has yet come out alive

trick's picture

Duke2, No problem! You don't


No problem! You don't want to know how irritating it is to NEED 2 locations to work from. And you want to know even less the trouble I have when needing to move licenses to new computers: installing them is one thing, but waiting and arguing about the license transfers is another :(

GeorgeR's picture

Sorry, I over-reacted. The

Sorry, I over-reacted. The whole licensing thing IS annoying but yeah I don't see many alternatives, other than to say, for every 1 license you can register on 2 machines.

Francisco Hermida's picture

Duke2: - yes, when click in


- yes, when click in the categories button gives a error, i will fix this.

- I'll replace the actual render thumbnail function for another with a lot of new options, you will be able to choice and make your own previews scenes and render settings.

- if i think i can do a checkbox to exclude lights, and another to remove cameras as a simple and fast solution to this problem,but i plan in future updates to include a system to manage extra information about the files that will be able to do things like you said.

-"Ability to exclude files being loaded with certain names", I thought about something that solve this, something like models variations that will be include in one item thumbnail using exactly this type of nomeclature ie: oldchair.max > oldchair_01.max , oldchair_02.max all this files displayed in as one item thumbnail and need to have a way to show the variations too. I'm working on it yet to see if will have a good workflow.

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