3ds Max | Scripts

miauu's Extend Clone Tool

0 votes

 

miauu's Extend Clone Tool adds new options to the standard Clone Options dialog.

The main goal - save time using these features:

- move the created objects to a new layer,

- move the created objects into existing layer

- select all new objects after their are created.

InstantRig

12 votes

 

Pose Manager

Auto Overlap

Auto Skin

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

How to query data type of variable in maxscript

K = 0
print((ClassOf K) as string)
print((SuperClassOf K) as string)
--The end.
--JMIM.

Mesh Surface

14 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

TransformbyStep

0 votes

v1.09: fixed move vertex by screen
v1.08: Added move vertex by vector of selected edge


The script works as an Extended alternative to the buttons Move, Rotate, Scale.
To call the step of transfonmation, press Esc+"W" or "E" or "R" button. Before that, you need to assign scripts to the appropriate buttons.

overscan

28 votes

Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.

Parameters Collector

2 votes

Collects all parameters within selected objects, modifiers on objects or slate nodes (materials) so you can mass change their values.

Changelog:

v1.2.1

- added exception if nothing selected in slate material editor

Transfer Materials

1 vote

Transfer materials, object properties (standard and Vray) and modifiers between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with caches.

Changelog:

v1.2

- bugfixes

- possibility to remove string from object name before copy

- transfered files could be stored in 3 slots in local,project or network locations (default network location is Z:/shared_files/ and could be changed in code manualy)

Rock Generator 2 2018

1 vote

Rock Generator V2 2018 Script for 3dsMax

This script generates procedural random shaped rocks both low poly and highpoly.
Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.
Lowpoly mesh is automatic relaxed uvw mapped.
Lowpoly mesh has clear non-overlapping uvs.
You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.
If you want to create same rock more than once, you can use same seed number to generate rock.

Syndicate content