3ds Max | Scripts

MultiRes Batch

2 votes

Applies [digimation's] MultiRes modifier to any number of objects.

SMIV (Show Maps In Viewports)

2 votes

MAX 2.x version available Turn viewport display for any material channel on and off. Works with selections or the whole scene. Supports most MAX3 Shader types and the Raytrace material. NEW: Support for most composite Materials with Sub-Materials - Blend -

CopyKeyTypes

8 votes

Define your Tangent Types or select a single track with Bezier controller and pick a key to get Tangent Types. Then select another single track and apply the Tangent types to all or some of its keys.

Morpher_Keys

5 votes

Two scripts - Morpher_KeyAll and Morpher_KeySelected let you generate keys for all or some of the Morpher modifier target channels at once.

MeshTrace BETA

3 votes

Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.

TrumanTiles Live

2 votes

Take a source image and the content of a Maps folder and create a set of geometry objects building the source image - mapped with the images from the folder

ControllerCenter

2 votes

Mass-Assign PRS controllers to selected nodes - copy controllers from reference nodes to selection

TileIt!

8 votes

This script was developed to break a large image up into tiles and provide selective control of map display. The client had a large (50MB) top view image of a city layout for reference. To display such a large image would be too slow and impractical.

Vertex Color Factory

4 votes

A`Vertex Color Factory V2.0` was designed and produced by myself to try and fill an increasing annoying void within max`s work station.This section will allow the user to adjust a multitude of vertices as opposed to just a single as can be found in the pr

Lightwave Camera Reader

4 votes

This script reads camera data from LightWave 5.x into Max

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