3ds Max | Scripts

CRC - Car rig creator

47 votes

!! NEW UPDATE TO v0.6 !!
hi,
CRC is a free script for generating car rigs in few clicks.

- few clicks rig creation
- support uneven surface
- supports body, wheels, steering wheel and breaks animation
- i tried to make it as simple as possible

Time & Key Controls

2 votes

This script contains various tools for manipulating time, keys other related animation controls. Scripts can be assigned to toolbars and placed just below the time slider for quick access.

 

Features:

- Time jumping in blocks of 5, 10, 15, 30 and 100, as well as jump to next or previous keys and the start time.

- Time range manipuation including: range cutting, range expanding, setting range to key limits, and use specially marked* time tags to adjust ranges.

Cleaner

83 votes

This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.

 

ThePuppetTool

37 votes

Macroscript ThePuppetTool 1.1 for 3dsmax 2010 (also works in 3dsmax 2008, 2009)
Should work in versions 2011, 2012, 2013

Cat/Biped selector with many powerful features, such as:

1. Automatically make Biped matched current human CAT-rig
2. Paste opposite for human CAT-rig
3. Select All, select Opposite, easy select any bones of human characters by clicking on ImgTags (also with dbl-click, alt and ctrl of course)
4. Keys remover
5. Keys type changer

New in version 1.1
1. Added some tags and buttons to select more limbs

DeformByProjecting Utility

6 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Vertex Normal Toolkit

1 vote

 

Hello :)

I would like to show you a script which can generate, manipulate and align vertex normals.

Everything is based on layer system.
It has 3 different generation algorithms:

  • topology based
  • using projection gizmo
  • projection normals from other mesh ( transfer normals )

Every mesh can be divided into up to 7 layers and each 'normal' layer can be calculated independently.

version history:

ver 1.03

RenderMask

369 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)

Morpher Extension Tool

0 votes

PowerPreview: High Quality Nitrous Previews

32 votes

This is an updated version of my PowerPreview script for Nitrous....
Here's a preview pic of the GUI and a high quality nitrous viewport showing the great quality you can achive with NitrousCool

PowerPreview for 3ds Max 2012+

AEI ToolBar

1 vote

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