3ds Max | Scripts

Quick Manager

1 vote

This is simple script for renaming and managing objects on the go.

To install script Just
1. Unzip "Quick Manager v1.0.rar"
2. Keep "MyLibrary.mat" to that folder if you are going to keep that folder.
If you are going to delete that folder, then put "MyLibrary.mat" to following location - "C:\Program Files\Autodesk\3ds Max 2017\materiallibraries"
1. run "Quick_Manager_1.0.ms" from MAXScipt-Run Script.
2. Then go to Customize-Customize User Interface.
3. Find "Quick_Manager" Under "Sharad Tools"
4. Assign Shortcut for it.

Script will Renames objects

mass filtering

21 votes

this script changes filtering type and blur value for a number of textures at once

 

Batch Camera Render

265 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Weave Mesh

14 votes

Simple wire mesh primitive.

There's an _old version attached which will work in older max versions, and a regular one that supports picking custom shape from scene:

Grid Mesh

randomElementsMatIDs

8 votes

this script sets random material IDs to poly elements

 

Instance recreator

1 vote

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

Snowmaker

14 votes

Adds a snowy top to objects. Good for winter scenes.

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Dimension maxscript

0 votes

I make a simple maxscript , it can show the dimension of a line , hope you like it

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