3ds Max | Scripts

Wire_Chain_Rotations_To_Ctrl_Object_Direct.ms

10 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

WireColor_Selected_Objs_Gradient_Magenta.ms

6 votes

This script will apply a wirecolor to the selected obects using a gradient starting dark then getting lighter towards the end of the selection.

objectDetacher

8 votes

Takes selected objects (meshs - polys or splines) and seperates all their elements into seperate objects.

Syntax highlighting file for Crimson Editor

10 votes

This is a replacement syntax highliting keyword file for Crimson Editor. It contains nearly all functions - system globals - structs - and a decent number of the major classes as of Max 7. More than 1470 keywords are defined in all -- it's big.

RudeCleanser trackviews

3 votes

It just happened to me. I was suddently unable to open a trackview anymore. Instead of deleting the 3dsmax.ini - once more - I decided to give maxscript a try and search for applicable functions... It's very straightforward - and will delete all the trackviews opened in your maxscene - and hopefully - the one that are opening outside of your screen...

IK Tools

2 votes

This tool can bake IK animation and correct bone's name to pass the requirement of warcraft3.

MonkeyTools

4 votes

Tools for logo animation. Automatically creates hinge dummies where required. Also options to set visibility tracks.

Random materials by object selected

8 votes

Apply selected material on selected oblect - not by ID but Object. 'Limit 10 materials'
Example: tile - roof or vegetation.

Color correct auto gamma

9 votes

Searches the scene materials and assign color correct to all the difuse maps on te scene keeping the originals under the color correct. additionaly allows you to modify the gamma control on them.

It sets up vray color mapping to work on 2.2 gamma

SelectionMan

7 votes

Miscellaneous selection tools (randomly select a set of objects - save/load sub-object selection).

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