ProTrajectoryHandles

24 votes
Version: 
1.6
Date Updated: 
06/26/2015

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

Highlights:

    • Directly edit trajectories in the viewport including handles.
    • Easily translate or rotate (part of) a trajectory.
    • Alter time distribution without changing the trajectory itself. (see video)
    • Compatible with complex animated hierarchies such as rigs.
    • Supports both the default Position_XYZ controllers as well as those placed in Position_Lists
    • Optionally displays velocity using a color gradient on the trajectory
    • Optionally use object's wire color as trajectory
    • Optionally only create handles for selected keys.
    • PTH is bidirectionally synced with the trackview, changes made in one are reflected in the other.
Additional Info: 

New UI:

Velocity: Large ticks: Orientation:


v1.6 24/06/2015

  • removed: license, PTH is now freeware!
  • added: Integrated ProBezierAssist into PTH UI
  • fixed: A whole lot of issues and better handling of edge cases

v1.4 26/06/2014

  • added: Rotation visualization, Show node’s local axis on trajectory.
  • fixed: Edge case with zero strength handles fixed, now all handles start usable.
  • added: Hide on playback option, no performance drop on playback anymore.
  • fixed: Fixed various bugs including false update notifications.

v1.3 09/04/2014

  • fixed: MXS error on reset while dialog is closed
  • fixed: Potential crash when deleting both object and handles a the same time.
  • added: Trackview button that opens a relevant trackview for selected objects and/or handles.
  • added: Link to update page now goes to a proper update page instead of demo download.

v1.2 06/04/2014

  • added: respect and set different key types (#linear, #custom etc)
  • added: handle-lines of #auto keys are drawn in gray, will convert to #custom when transformed.
  • added: more control over velocity color, gradient: set low/high values and custom colors.
  • fixed: using radio buttons instead of check boxes for trajectory color options.
  • added: Give in/out handles different sizes when created close to each other, makes it easier to select with near 0-length handles.
  • added: in 'show velocity' mode handles and their lines are draw in a neutral color so velocity color is more clearly.
  • added:options for thicker frame markers instead of the default hard to see single pixel-dots now available in all modes.
  • added: clear all handlers on load/reset etc
  • fixed: some debug info was printed for certain events

V1.1 21/03/2014

  • Fixed a few issues with parenting
  • Fixed the 'close' button on the setting dialog
  • Fixed update link going to Prosequencer instead of PTH.

v1.0 21/03/2014 initial release



Notes:

    • When a handle's influence in too weak, or too strong, you can simple scale it's influence. Set scale mode to 'strength' and just use the normal scale transform on a handle to adjust
    • When you start to add/delete extra keys PTH will remove itself, you can then use 'Re(build)' to created new handles when done.
    • Currently the yellow lines between the handles are only drawn in the active viewport.
    • When you're altering handles in the trackview make sure to enable the 'lock handles' button.
    • For easy selection and housekeeping all helper objects are created in layer called "ProTrajectory Handles"
Version Requirement: 
Fully supported in max 2012 and above
Video URL: 

Comments

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Gspoutnik's picture

fantastic

that it's the best upgrade of 3dsmax2015.Sealed

I'm working on 100 shorts animations with sports gestures and you save my week. i buy it now. thank's

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