3ds Max | Scripts

CRC - Car rig creator

47 votes

!! NEW UPDATE TO v0.6 !!
hi,
CRC is a free script for generating car rigs in few clicks.

- few clicks rig creation
- support uneven surface
- supports body, wheels, steering wheel and breaks animation
- i tried to make it as simple as possible

Cleaner

83 votes

This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.

 

ThePuppetTool

37 votes

Macroscript ThePuppetTool 1.1 for 3dsmax 2010 (also works in 3dsmax 2008, 2009)
Should work in versions 2011, 2012, 2013

Cat/Biped selector with many powerful features, such as:

1. Automatically make Biped matched current human CAT-rig
2. Paste opposite for human CAT-rig
3. Select All, select Opposite, easy select any bones of human characters by clicking on ImgTags (also with dbl-click, alt and ctrl of course)
4. Keys remover
5. Keys type changer

New in version 1.1
1. Added some tags and buttons to select more limbs

DeformByProjecting Utility

6 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Vertex Normal Toolkit

1 vote

 

Hello :)

I would like to show you a script which can generate, manipulate and align vertex normals.

Everything is based on layer system.
It has 3 different generation algorithms:

  • topology based
  • using projection gizmo
  • projection normals from other mesh ( transfer normals )

Every mesh can be divided into up to 7 layers and each 'normal' layer can be calculated independently.

version history:

ver 1.03

Morpher Extension Tool

0 votes

PowerPreview: High Quality Nitrous Previews

32 votes

This is an updated version of my PowerPreview script for Nitrous....
Here's a preview pic of the GUI and a high quality nitrous viewport showing the great quality you can achive with NitrousCool

PowerPreview for 3ds Max 2012+

AEI ToolBar

1 vote

Easy Peasy 2

3 votes

Cheetah!

Batch Camera Render

263 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Syndicate content