3ds Max | Scripts

Copy Paste Image

13 votes

Just simple script to paste image form windows clipboard to 3ds MAX (as reference plate)

It can be used to copy paste selected from Photoshop, screenshot or web page

It reads proportion of image and creates plate with correct aspect ratio.

Vray Mat Lister

4 votes

Hi everyone,

I'd like to share a script I have made.
It's for Vray and it makes a list of all your VrayMtl (and of the main parameters) you have in your scene.

UPDATE Version 0.5 for vray 3.xx

This tool allow you to modify all your vray materials parameters quickly. Globally it works like the Vray Lightlister

Border Fill

32 votes

Fills a border with quads. Selects the newly created faces (sometimes you want to do an inset afterwards) and verts (sometimes you might want to relax them)

Grid Fill

Create Holes

19 votes

Modifier for creating holes from selected vertices or polygons.

Available Lite version.

3DS Max Plugin Rename Modifiers

0 votes

In this video i will present you with two small scripts i created. one of them will reset the modifiers names to their default names. The second one will add the default names to the custom ones.
this is useful in case you have objects with many modifiers applied to them and these modifiers have custom names.

You can check my demo video on YouTube: https://youtu.be/ijK_BhxBAf8

Animators Tool Kit (ATK)

15 votes

*NEW* Utilities in ATK 1.174
VIDEO 'Flippin' Flaps': One click animate the unfolding of your mesh faces.
VIDEO 'PathRig': Generate paths that are guided by target nodes, these paths can act as trajectories, path deforms or both.
TreeLinker': Link objects together by distance from an object to the next object.

Click the GIF for demos:

Mesh Insert

4 votes

Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ). It speeds up your modeling process by replacing face selections by an asset from your library.

Features :

Wall Worm Sky Writer

23 votes

Sky Writer sends your scene form 3ds Max into the Valve Source Game Engine as a HDR sky texture (a 2D cubemap). You can compile into Source straight from the UI or you can use the cube cross image it also generates for HDR Workshop.

Wall Worm Sky Writer

Now packaged together with Wall Worm Model Tools.

Scene Notes Pro

0 votes

Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). 

UV Puppy

1 vote

Cheetah!
Cheetah!
Cheetah!

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