3ds Max | Scripts

FakeVoxel Script

0 votes

BatchImportSTL

21 votes

This script was written by Larry Minton. It was originally called LoadAndSaveAll.ms.

I simply have made A FEW modifications to process .stl files.
The script imports all .stl files found in a given directory (and sub-directories, if desired), then saves them out as a .max of the root same name to the same source directory.
The import uses the most recent settings.

Create_Point_At_Object_Pivot_Then_Link_To_Point.ms

6 votes

Use this script to create a point at the selected object(s) pivot then link that object(s) to the newly created point.

Align Tools

15 votes

 

This script has been in my toolbox for a long time, so I’ve taken it out, polished it up, and partnered it with a friend. There are probably other scripts out there that will do this for you but I hope you will find mine intuitive and easy to use.

 

Honeycomb

93 votes

Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher)
that build procedural hexagonal tiles surface sorted in 4 shape types.

Sox RiggingAssist

1 vote

  • Vertex normal aligned point creation
  • Biped auto fitting using 2-position

WireCreator

10 votes

This Little script lets you to create your objects Smooth wire in 3dsmax,so you can render
your object with its smooth wire.

just select your object and run this script ...
all will be done ...

Dome Bind vraylight+hdir

1 vote

dome Bind varylight+hdir

Operation Demo:

Instructions:

1.Dome Bind varylight+hdir,Use vray lights bind HDIR Anime.

2.First pick dome, light and select HDIR, click on the button binding.

px3DDisplacer

37 votes

I give this scripted plugin for FREE at TurboSquid.com

 

WallBuilder

13 votes

A new tool quickly made on my spare time for walls creation.
special options : offset to put different walls together ; you can create a wall following a spline ; random fonctions to randomise bricks ; random colors in a multisubobject.
you can keep all the bricks separate (for exemple to simulate physics destructions) or collapse your wall in one mesh.
You also can use boolean to create holes or windows.

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