pX Camera Zoom Extents

4 votes
Date Updated: 

The definitive "Zoom Extents selected" that supports 3ds Max cameras. If the active viewport is not a camera it calls the default "Zoom Extents..." Max action ... So you can replace the default keyboard shortcut (Z) with this macro! When Zoom extending with Camera, it only takes into account GeometryClass objects. Ignore anything else, like other cameras and lights. It keeps the FOV and rotation fixed, only moves camera position in space to fit them all.

Version Requirement: 
3ds Max 2013