3ds Max | Scripts

stan: the noise applicator

5 votes

"Stan is a simple floater that assigns a noise modifier to an object. Useful for creating stones - asteroids - etc. The name 'Stan' derrived from an old English word which means Stone. I decided to change the name because the original name sounds really ridiculous.
Formerly called sharon: the noise applicator"

PinStack

5 votes

An R4 version of Randy Kreitzman's RCM_stackManager. Restores position in stack when objects reselected. Unzip into your max root directory and restart max4

Camera Cutter

9 votes

"This utility lets you specify when to cut between any number of cameras and creates a new camera animated to that effect. This is not a replacement for Video Post camera cutting for final rendering - but rather a way to view cuts directly in the viewports - and for previews."

Free Bitmaps

5 votes

Free up memory being used by your images after a render.

solver plane constraint

6 votes

"simpler way to assign target for your IK Solver Swivel Angle. Put this script in Animation>Constraints menu. If the selected object is not an IK Chain object - this action item will be greyed out."

DisableTrackBar

8 votes

Toggles the trackbar and timerslider visibility on and off

Obj Sketch

3 votes

Draw directly onto the texture of an object in the view port. Unfortunately the refreshing of a max texture is Painfully slow - so it's only real use is to roughly mark out areas on a mesh.

Weld Halves

2 votes

"Weld Halves helps you to weld vertices around your polygon model seam. Weld Halves is available for 3ds max 4's polyObject and Editable Mesh. The Editable Mesh version may cause normal flipping after its operation. "

Scale Position

7 votes

"This utility scales the position of the selected object using an object or the selection center as the center of the scale.
1.31 Update: accidentally packed a wrong version in the zip... but there's are no changes - except that this one works..."

AtmPass

4 votes

Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.

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