removeMissingPlugins

105 votes
Version: 
0.16 beta
Date Updated: 
10/09/2017

This is a small script for completely removing all references to missing plugins from your 3ds Max scene. For more details when running the tool, make sure to also read the info printed to the MAXScript listener.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.

Additional Info: 

To run it, just open the scene that reports missing plugins and run the script by drag-and-drop or through the MAXScript > Run menu.

In the MAXScript listener, you can find some additional information on what was replaced.

Minimal testing so far - please let me know if it works for you (or not), thanks!

Version Requirement: 
3ds Max 2008+

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Martin Breidt's picture

One additional note: Since

One additional note: Since this script replaces the missing plugin instances with an (arbitrary) instance of an existing plugin, weird things can happen. For example, if you have a missing render effect plugin, this will be replaced by the first available render effect plugin, which will then affect your rendering in some way. For the next release, I am planning of adding a dialog that shows what is missing and lets the user decide what to replace, along with a proper report of what has been replaced.

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