3ds Max | Scripts

rdg::multiSubTools

10 votes

This tool generates a MultiSubMaterial with a random colored standard material for every materialID of the selected object.
Select a object and press 'generate material' to generate the MultiSubMaterial.
'shuffle colors' reassigns new random colors to the MutlSubMaterial of the selected object.

Batch Camera Render

270 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

3DS Max - Convert Unique Objects To Instances - Plugin

7 votes

In this video, I will present you with a new plugin I created that converts unique object/objects into instances of a selected source object.

Batch Exporter

3 votes

UV Tools 3

11 votes

Easy to use uv mapping tools for Archviz and not only

More info here

OutFiler file browser

7 votes

With OutFiler all your scenes and models will be at hand!

The OutFiler is a simple but powerful file browser inside 3dsmax. Forget about standard save/load/merge dialogs. Folder tree much more comfortable.

Easy way to manage your scenes and models.

Dock OutFiler to Max's interface and:

  • save and load scenes
  • save and load objects
  • merge objects by layer
  • make a list of your favorite paths
  • copy and paste paths

Helper Manager

2 votes

A useful tool containing many methods for adding point or dummy helpers to the scene, as well as duplicating existing hierarchies using helpers, constraining them, or replacing them with a Bones System.


Features include...

incrementalSave

57 votes

This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut.
New: Old file versions will now be saved to a subdirectory
v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages

Advanced Painter

258 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

miauu's Live Measure Pro

12 votes

Syndicate content