3ds Max | Scripts

Group It

2 votes

This script makes a group from selected objects, it inherit orientation from first selected object.

There is a bug when objects are already part of a group, i'll try to fix it...

update 1.1: the bug with existing groups is solved, it doesn't crash anymore but it needs to explode existing groups before grouping, so it doesn't allow nested groups, i'll try to find a work around for next version.

update 1.2: the update 1.1 created some new bugs... version 1.2 should be ok

Bitmap Tracking / Resizing

70 votes

++ Works with All Assets ++

New added support for 3ds max 2024
New added support for VRay 5.2 - new Color space in VRayBitmap
New method to speed up reading image size and color depth - especially for large EXR, HDR, TIFF, TX etc
.
 

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

QuickAttach Suite

0 votes

SplineSkin

0 votes

3DsMAX Spline Skin plugin, a plugin that converts 3D objects into spline wrapped shapes with just one click.

Update later

Collect Asset

41 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Gamma Organizer

32 votes

New  v1.36.00 Pro
- added support for new Color space type "Auto" in VRayBitmap (VRay 5.2)
- added support for RGB Primaries in VRayBitmap and VRayColor (VRay 5)
- added support for other maps with gamma settings  ColorMap, VRayColor etc.
.

This is script to change bitmap load gamma in whole scene or selected Bitmaps.
It can change gamma in all / selected bitmaps (now filtered by selected objects).

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Layer Preset Manager

    0 votes

    Layer Preset Manager for 3ds Max: a game-changer for artists. This tool streamlines the process of creating, customizing, editing, and reusing layers with ease. Featuring tokens for keyword definition that can be tailored with specific values for layer generation. Check out the video below for a demo of its capabilities.

    Changelog

    v0.0.1

    - initial release

    v0.0.2

    - Improved visuals of tokens in editor
    - additional preset directories can be added

    Batch Camera Render

    272 votes

    This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

    1.18:

    • Support for 3ds max 2023 Update fixed

    1.17:

    • Corona and Vray Sun inside Daylight System fixed (thanks to busseynova for reporting)

    1.16:

    • CoronaSun supported inside Daylight System

    1.15:

    • Don't Save Render Elements Checkbox (Thanks to antomor)
    • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

    1.13 Bugfix:

    • Deadline submission should work now

    1.12 New Feature:

    • Deadline support.
      Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
      Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

    1.11 Features and fixes:

    • State sets support added
    • "projectname" keyword added which resolves to project's folder name
    • other fixes and improvements

    1.10.3b Fixes:

    • Crash when vray ir/lcache maps are set to auto-save
    • Region render was not set properly during the rendering

    This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

    Previous updates:

    1.10.2b Fixes:

    • Problems with render elements paths
    • Copy/paste of render region settings
    • Properly convert render region values when change resolution

    New features:

    • Multiple presets for each camera
    • New keyword %presetname% to support multiple presets
    • Distributed rendering checkbox added to vray common settings
    • Bugfix - Net render not starting after cancelling during local rendering.
    • Improved performance with scenes with lots of cameras
    • Added support of Vray RT as a production renderer
    • Added support of using MFRender script to render scenes through BatchCamera script.
    • Bugfix - Error was popping up sometimes during drag-n-drop
    • Bugfix - Render elements didn't render in certain conditions
    • Bugfix - Pre-render/post-render scripts didn't work on network rendering
    • Bugfix - Select All and Toggle All buttons didn't work properly

    Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

    Save Selected With Maps

    3 votes

    It will save your selected objects to a chosen folder and collect/relink all selected objects bitmaps to that same folder, even if the bitmaps are just flagged "found" in the asset tracker.

    If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.

    It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.

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