3ds Max | Scripts

TrumanTiles Live

2 votes

Take a source image and the content of a Maps folder and create a set of geometry objects building the source image - mapped with the images from the folder

ControllerCenter

2 votes

Mass-Assign PRS controllers to selected nodes - copy controllers from reference nodes to selection

TileIt!

8 votes

This script was developed to break a large image up into tiles and provide selective control of map display. The client had a large (50MB) top view image of a city layout for reference. To display such a large image would be too slow and impractical.

Vertex Color Factory

4 votes

A`Vertex Color Factory V2.0` was designed and produced by myself to try and fill an increasing annoying void within max`s work station.This section will allow the user to adjust a multitude of vertices as opposed to just a single as can be found in the pr

Lightwave Camera Reader

4 votes

This script reads camera data from LightWave 5.x into Max

Galaxy System Beta

0 votes

This Utility will automaticaly create a Galaxy for you max scenes

Gradient

2 votes

A left over from the planet thing but of lots of use. It's a photoshop style gradient generator. Use the supplied structure to setup colours and positions from 0.0 to 1.0. You MUST give it at least two colours - one at 0.0 and one at 1.0 - other than that put as many where ever you like.

Joystick Manipulator

8 votes

"Joystick Manipulator is a two-value scripted manipulator with the following features:

  • Multiline Text Field for long descriptive names
  • X and Y values with own Min. - Max.
  • SkinToolsEnv

    5 votes

    This is a new version of the skintoolsenv that is has been available for some years now - it can save large amounts of time when setting up skinned characters.

    BlurPrimatives

    7 votes

    Creates a few primatives I've wanted in the past.

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