3ds Max | Scripts

UVW Map Selected

8 votes

This script will apply a UVWMap modifier on all selected objects and set the mapping type to box.

Bone TreeView

2 votes

A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

Wahooney Bone Tools

6 votes

A compact version of Max's default Bone Tools - additional tools have been added.

Note: Not all Max's tools have been implemented yet.

Create_IK_Error_Display.ms

2 votes

This script creates an red error display for the selected IK Chain.The farther the ctrl object moved from the IK chan the largerthe error display will grow.The selected IK chain must be parented to another object that is used to animate its' location.Requ

Create_Grid_At_Object_Pivot.ms

4 votes

Use this script to create a grid helper at the selected object pivot.

Check_Objects_For_Pos_At_Origin.ms

2 votes

Run this script to check if objects have been collapsed to the origin [0 -0 -0]

Add_TurboSmooth_Modifier_3.ms

3 votes

This script adds a turbosmooth modifier with an iteration of 3

Attach-Detatch_DeformRig_Hotkey_Setup

7 votes

This script is to change the registered biped for the Offloader_Hotkey_Toggle script.

ApplySkin_with_InitialSettings_add_StandardRig_Bones.ms

2 votes

"This script will add the skin modifier to the selected objects.Then the initial settings will be set.Finally the "Def" bones will be added to the skin modifier."

Selected_Bone_Paste.ms

2 votes

Paste the envelope from the copy buffer of skin to the selected bone

Syndicate content