3ds Max | Scripts

Bake

Bake various properties of objects (ie. procedurally animated object into animated meshes - procedural animation into simple keys - etc).

LIDAR Loader

This is a Simple LIDAR Loader.

You must use a file with simple XYZ data on it (Usually a .txt)

I do recommend not to import Large Point Clouds or it will crash...

Options are pretty simple:
-Load LIDAR file
-Choose between Box, Triangle (Recommended) or Point Cloud
-Choose the size of your points
-You can collapse all the points in a single EditablePoly if you are using box or triangles (recommended for display speed)
-Hey Ho!-->Press GO!


" Faceengine " facial bone creator for 3ds max facial animations

FACEENGINE TUTORIAL

To run the facial script :

1- Un-rar the "faceengine.rar" into your 3ds max programm folder.
for example ,

c:\program files\3ds max\faceengine

2-in 3ds max environment , run the "vertex recorder" script, if you have problems like " runtime error ..." , you need to run "3ds max.exe" as administrator , and re-run this script

3-With first button , select your 3d head model

4-With second button , select the vertices one by one according
to the visual quide on script window ( red dot on the quide model ) ,

tumblrMax

Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.

 

Cleaner

Problem: The filesize of scenes suddenly increases dramatically. This slows down the workflow since every manual-save and autobackup-save takes long and it fills your fileserver with maxfiles that are very big.

Reason: 3ds max adds notetracks and reactor-collisions to the scene. A common workaround for this problem is ctrl+N (New Scene: Keep Objects and Hierarchy) or to merge your scene into an empty new scene.

Scene Notes helper


There is many manners to save notes to the scene. Usually I put notes to dummy helpers with descriptive names and location to remind me something for concrete object, layer or the whole scene, so I use multiple targets to hold my notes, and any 'popup' persistent callbacks not sound good to me. Also I intend to control which of them to see on loading, so, this helper plugin is written mainly for my workflow, but hope it`s welcome to someone else.

Helper Maker

Creates a new Helper from a template object.

Unwrap UV Editor AutoEnable v1.2

Now is no need to take care to disable IgnoreBackFaceCull.
And automatically enters to UV Editor.
It's just a modifier Unwrap UVW with the settings

1) Assigns unwrap UVW
2) Disables IgnoreBackFaceCull
3) Entry in the UV Editor
4) Set subobjectLevel = vertices

Теперь не нужно беспокоиться об отключении IgnoreBackFaceCull.
И автоматический вход в UV-редактор.
Это просто модификатор Unwrap UVW с настройками

1) Назначается unwrap UVW
2) Отключается IgnoreBackFaceCull
3) Входит в UV Editor
4) Устанавливается режим подобъектов = вершины

CameraCone

Teensy little script that creates a geometry cone that mimics the camera cone. It creates a pyramid - and does some wiring to make it match the camera - and stay matched - even if you animate the position - and fov. The purpose of the geometry is to use in a mesh vol select to pass up the stack to modify an object/faces only when they are in view of the camera.

Quick Attach

This script quickly brings together a large number of objects.

Update Shader Utilities for 3dsmax2014

Hi Guys,

Shader Utilities Pro for 3dsmax2014 is released. Update and Bug Fix!

New Tutorial  in english !!!

- support Vray 2.x to mental ray
- support Iray Material  & MILA Layering Shader from NVidia
- Global Shader Optimizing: Reflection/Refraction, AO, CutOff´s, Bitmap Blur/Filtering ...
- Cleaner ( incompatible Maps, DWG, Revit import)
- Global Settings Optimizer (Sample Curve Technology only by Infinity Vision)

have fun!

Max to Fusion

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

V-Ray Material Presets Pro

V-Ray Material Presets Pro is a powerful material collection for 3ds Max and V-Ray. It will includes shaders like: Metal, Glass, Leather, Liquid, Ceramics, etc.
SIGERSHADERS V-Ray Material Presets Pro version 2.6.3 contain 1715 V-Ray material presets and templates.

HoHa Camera HandHeld

 

Hello.

Here is another script for the community.

I was looking for a good camera shake - handheld generator for 3ds max. Couldn't find any. So I decided to write a script to make that happen. ( Didn't we all? :))

Handheld Desmonstration

 

[ 3dsMax <> UVLayout ] UVPipe mod by miauu

This script will allow you to send the selected objects to UVLayout and get them back.

This is useful when you wants to have more than one object in the same UV square.

All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.

Detach by material ID

I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.

Thats what i use it for but it does the same thing for any object with sub-materials.
let me know if theres any problems

Get In Line! (May 9,2011)

This script evenly distributes the selected objects based on the start and end target objects.

Anyone is more than welcome to add to this.
Things you could potentially add are qsorting, transform, scale, and rotation sorting as well.

Right now it just does position.

CT Feather Generator

MAXScript for generating procedural feathers.

Generates highly detailed feathers using splines.

For up-to-date usage instructions see the download link.


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