3ds Max | Scripts

Subobjects Converter

6 votes

v2.93
Change knot type of splines by press Ctrl+1 (Corner/BezierCorner) or Shift+1 (Smooth/Bezier)
Изменение типа узлов сплайнов по нажатию Ctrl+1 (Corner/BezierCorner) или Shift+1 (Smooth/Bezier)



Converts subobjects by shortcuts.
Indispensable tool for work in the Expert mode.
Конвертирует подобъекты по горячим клавишам.
Незаменимый инструмент для работы в режиме Expert.

Encrypt Script Utility

0 votes

Scripted Utility to quickly encrypt a maxscript using the following method:

Select Hidden, Visible or Occluded Objects

5 votes

Select only visible objects! Delete all objects hidden inside other objects!

If you are working with object heavy CAD models you probably know that often 90% of the objects are hidden internal components of the rig. Stuff you usually don't need or want. Object count that make 3dsMax crawl.

This script lets you either select what is visible or hidden from the current view - or let you scan the whole scene. 
It's a very efficient way to clean up your scenes with a high accuracy!

FumeFX Grid Settings Deep Copy

0 votes

This script copies settings from one grid to another. It does not touch output paths, size etc, but it'll merge the other parameters from one grid to one or more other grids. Handy if you have a lot of grids, do a change in one and need to apply the same changes to all the other grids.

Current version has a couple of limitations. It does not support copying all effectors and keys from colors.

 

V-Ray MultiMatte / Object ID Manager

1 vote

V-Ray MultiMatte and Object ID Manager.

Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:

- Easily set IDs on all selected objects.
- Select objects by their ID.
- List all IDs in the scene
- Clear IDs
- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!

v2.0:

- Refined UI
- Added incremental add and use next available ID option 

Quick Link Lock Tool

1 vote

 

Tronotools Quick Link Lock Info

A small tool I created to more quickly handle link locks. You can globally lock or unlock everything with one button. Same with just movement, rotate or scale separately. Supports multiple objects and behaves just like the normal 3dsMax Hierarchy->Link Info System.

 

v1.1 - Fixed a bug when no objects were selected.

Explode Spline Elements

0 votes

A small tool for quickly exploding all selected splines and shapes elements into separate objects. Support for turning on and off Undo for speeding up the process.

Maya-like Time Slider

0 votes

I've always liked animating in Maya and missed the time slider toolbar you have there. I quickly recreated something similar for 3dsMax. It's not identical or perfect, but it works. I would love for it to lock and scale to match 3dsMax own Timeline/slider, but it sticks to the bottom of the screen and should work for most resolutions.

 

v1.1 Fixed a bug with a function not being declared

TronoTools: Out Of Range Type Handler

1 vote

Quick tool for handling Out of Range Type animation.

This tool lets you select multiple objects of all kinds and set or disable their out of range type (ORT). You can select to only affect the position, rotation, scale or modifier/custom attribute tracks as you want. If you need support for materials or similar the code should be easy to read and modifiy for any coder. Or just let me know and I might implement it ;)

XFormer

8 votes

XFormer is a tool that will allow you recover the transformation of an object.

Some scenarios where you might want to restore an object transformation could be:

  • After a model transformation matrix was reset (Reset XForm)
  • If you have detached part of an object as another object
  • If you import a model and it is not aligned as you would expect
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