3ds Max | Scripts

DWG Cleanup

19 votes

A one-click solution to cleaning up the mess the new DWG importer leaves behind for those not using DWG linking workflows.

PolyFX

20 votes

Version 3.0


Script for simple animation appearance / disappearance of the object.

Purge Unused Materials

0 votes

A simple macroscript to delete all unused materials from the Compact Editor Material Slots AND the Slate Material Editor Views.
The Compact Editor Code is from the existing Macro found under the Compact Material Editor "Utilities" menu.
I have added the code to also purge the SME at the same time.

You might want to check out the "Purge Empty Layers" macroscript as well. There are some awesome scene management tools out there but these are both small, simple tools without a lot of overhead for doing a little housekeeping before saving your file.

Purge Empty Layers

0 votes

This script deletes all empty layers. In max 2015 (at this time) it can keep ALL nested layers (user prompt) if any one of them has objects on it. In other words, if a user chooses "Yes" at the query, ONLY layers with NO children AND no objects will be deleted. All nested hierarchies are maintained down to the last layer that has objects in it. Choosing "No" at the prompt will unnest all layers and delete all empty layers. When using a version of max prior to 2015, the script will simpy delete any empty layers. There are no nesting options in previous versions of the Layer Manager.

Vray_Material_subdiv_lister

1 vote

This script collects all the Vray materials of the scene and allows you to easily change theirs subdivisions parameters.
Only tested with max 2015
Any feedback is highly appreciated

 

Check XYZ coordinates

11 votes

NEW RELEASED 1.5

This is a funny and simple Script that allows to check and print in a file (.txt or .csv) the coordinates XYZ an animated or still object position for each frame.

Change Log v.1.5

-- Correct the code
-- Add choose stamp file (.txt or .csv)
-- Add increasing save file
-- Fix minor bug

FumeFx FreezeFrame

2 votes

FumeFx FreezeFrame is a very simple script for work with “still simulation” like clouds, nebula, ecc...The script have only 2 buttons:

update 1.0

-Freeze/unfreeze button: to set the out-of-range type to work statically
-Frame spinner: set the simulation frame(useful in lookdev step)

update 2.0 change log:

-Added a source list to manage multiple grids at same time
-More accurate workflow for freeze/unfreeze grids
-Added a status bar that display the source status
-Better code organization

let me know if there are some bug or some request.

Thanks

Share and Enjoy!

Normal Tools

1 vote

Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.

The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.

cHaNTool - Multi_Export_Converter_Ver2.0

1 vote

Wall Worm Model Tools

57 votes

Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Read the new e-book: Hammered to the Max: A Hammer User's Guide to 3ds Max.

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