3ds Max | Scripts

Rename russian textures

Replaces Russian and Ukrainian characters English characters. Just replace the spaces with underscores.

Транслитирирует русские, украинские символы в текстурах. Так же заменяет пробелы на подчеркивание

Attach_to_face

 Attach a Point Helper to Surface
of an Editable Mesh

 

Set Selection filter

Script for quick set the Selection Filter.
Allows you to create custom filters
for Classes (for example-Box),
for Superclasses (for example-Geometry),
by objects Layers,
Modifiers, Materials, Vertex count or Instanced objects.

v. 0.22
Adds ability to set filter by layers of selected objects.

v. 0.23
Adds ability to set filter by classes of selected objects.

Material converter 1.xx

Description:

Simple utility to make it easier to move scenes from a rendering engine to another. Some work have to be done in terms of materials or types of engines, but it will progress step by step. In the following table you can appreciate the possibilities of the script at this moment:

Help file explaining the whole process included with script.

UPDATED v1.24:
· Many Internal fixes

MaxMechanic

MAXMECHANIC v1.0

MaxMechanic is answer for 3ds max users request to fix it blind spots. MaxMechanic is a plugin for 3ds max that automatically scan entire scene like in case of antivirus to find and solve most common technical problems causing low 3ds max efficiency,along with number of powerful modules to clean mesh, convert materials,bitmaps,find missing assets and many more useful tools to everyday work.

Flaps

Flaps simplifies animation of flipping planes. You select one edge, let Flaps generate a new plane which then will be rotated around that edge. Finally Flaps generates a spinner you can use to control and retime the whole animation.

Elements to Objects

A simple detach tool that explodes the selected objects into their elements.

Angle Loop

Simple, free script which selects edge „loops” by minimum angle rule.

AutoMatAssigner

GuideLines
AutoMatAssigner script assign material and black
wire color for each new object created.
The material assign is the material editor first slout.
The script is designed to help the artist on the creating process
by emphasize the wirecolor and polygons from the objects.
To use it - run the Automat.ms and it will run as long as 3ds max open.

Test on 3ds max 2014

enjoy,
l-nio

Time Range Manager

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Time Tags:

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