3ds Max | Scripts

Hair Cards Tool

0 votes

HairCards Tool is a 3dsmax tool that will speed up your work for realtime rendering hairs creation. You can create layers of hairs much faster than usual. This tool is working only with 3dsmax 2021.3 (Update 3) and up.

How to use it: https://youtu.be/2dvY10fV9WE (for easier navigation use youtube chapters playlist)

Check demo video 01: https://youtu.be/sahmdIRfLrI
Check demo video 02: https://youtu.be/_LDA7GdfM78

Few animated gifs:

Xrefs Selection Sets

0 votes

I made this script to save time when I send cameras in my renderfarm.

1.You can choose your XRefs in this window.

2.Create a list of XRefs selection sets for every camera in your scene.

Lock Unlock Tool

0 votes

This script lock and unlock the selected Objects in your scene. I made it how I use it in a new scene. First I unhide all objects in the new scene, second select all objects and then unlock them.

Script category: “#todorScripts” .

Reset All 3d Max Materials

0 votes

With this script you can reset all materials from your selection. The selected models will be WITHOUT materials!

Script category: “#todorScripts”

Kitchen & Wardrobe Creation

0 votes

Easy Creation Kitchen ,Wardrobe,Furniture

-Design Rectangle and merge Rectangle
-Cabinet
-Corner cabinet
-6 Different Covers
-5 Different Handles
-2 Different Shink (circle and rectangle)
-Kitchen Counter
-Accessories(Plate,jar,Glass)
-Pivot Control
-Easy Border
-Place Object

-Easy Material assign - vray,corona,standard

3Dsmax 2016-2021

You can create great kitchen in just 5 minutes

P_ObjectRenamer

1 vote



P_ObjectRenamer is a tool for object rename

- Rename Preview
- Rename preset
- List Rename
- Various options(date / time / range / count / etc..)
- Replace Name
- Uppercase / lowercase
- Unique Name

This script is free.
If you like my script and want to sponsor me, please purchase this script
https://gumroad.com/l/PTEXTURE

If you have any questions, ask me.
https://discord.gg/MUGhNgu
[email protected]
Welcome comments and feedback

Citytrafic Speed Changer

0 votes

Citytrafic Speed Changer is a 3ds max script and you can change automatecly the maximal speed on the streets in your scene.

Select all streets, add max speed and press GO!

Script category: “#todorScripts”.

You can see an example here, how to install my script per Drag and Drop:

Batch Camera Render

270 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

TransformbyStep

3 votes

v1.25: Fixed bug in move edges
v1.24: Added Align Pivot to Viewport
v1.23: Fixed in rotation


Pivot & Align Tools

8 votes

Pivot & Align Tools (PAT) are a set of macros bundled into a quad menu (or a single quad list) that allow you to perform various object alignment, pivot alignment and object snapping functions, among others. Most of the functions can operate on a selection of multiple objects at once.

There's a PDF guide available in the Help menu item and also attached below.

Two pre-configured styles available...

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