3ds Max | Scripts

Add_Position_Constraint_No_Offset.ms

3 votes

This script adds a position constraint to your currently selected object.

Add_Rotation_List_Add_EulerXYZ.ms

5 votes

NULL

Add_TurboSmooth_Modifier_0.ms

6 votes

This script adds a turbosmooth modifier with an iteration of 0

Add_TurboSmooth_Modifier_1.ms

6 votes

This script adds a turbosmooth modifier with an iteration of 1

Add_TurboSmooth_Modifier_2.ms

5 votes

This script adds a turbosmooth modifier with an iteration of 2

Add_TurboSmooth_Modifier_3.ms

3 votes

This script adds a turbosmooth modifier with an iteration of 3

ADE3.0

2 votes

 主工具箱:

 

下面截取一部分功能的界面出来:

ADE库:

轴心点:

笔刷:

痕迹计算:

ies查看器:

Adjust Key Time

0 votes

This is a NOT maxscript but AfterEffects script.
But this script related to StateSets and is very useful for 3dsmax users.

This script corrects subtle errors in the time set for layer keyframes in AfterEffects.

There is a function called StateSet that links 3D information such as cameras, lights, and planes in 3dsmax with AfterEffects.
However, there is a problem that keyframes have errors for information from beyond 10 seconds in time within 3dsmax.
(For example, after 2400F for a 24FPS setting, or after 3000F for a 30FPS setting)

Adjust Length, Width, Height

11 votes

Adjusts length, width and height of selected objects that got one or more of this baseobject-properties. You can choose the direction of this adjustment.

Feel free to use, hope it helps :)

AdjustRenderWidth for Vray

1 vote

It is a script inspired by the script of Martin Breidt "overscan" http://www.scriptspot.com/3ds-max/scripts/overscan and explained by Peter Guthrie.

It is useful when you have a vray camera and you want to extend the view for example a bit to the left without changing the perspective. The calculation is pretty simple but you can save time and confusion using this script.

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