3ds Max | Scripts

Shape Draw Grid

3 votes

v1.31 fixed small bug (disable callback)

Shape Fillet

3 votes

3Ds Max Script for Applying Fillet to Shapes Kind of AutoCad behavior .

Shape Now

0 votes

Hi, this is a simple script to transform a model poly to the spline wire form from that.

macroScript shape_now category:"#Scripts"
(
rollout shape_now "shape_now"
(
button btn1 "shape now" pos:[05,05] width:110 height:30
on btn1 pressed do
(
modPanel.addModToSelection (Edit_Poly ()) ui:on
subobjectLevel = 5
modPanel.setCurrentObject $.modifiers[#Edit_Poly]
actionMan.executeAction 0 "40021" -- Selection: Select All
max select all
$.modifiers[#Edit_Poly].ConvertSelection #Element #Edge
subobjectLevel = 2

Shape Trimmer

2 votes

3ds Max Script for Making Trimming and Cutting Shapes Very Sample and Easy Thing to do .

The Script Required Max 2019+ to Work

Shape Vertex Aligner

2 votes

3dsMax Script for aligning shape vertices by 2 or 4 points

  • By 2 Points each vertex will be aligned depending on its segment direction.

  • By 4 Points - the first 2 Points will determine the direction.

  • with Alt Execute the vertex will be aligned perpendicularly.

ShapeFixer!

9 votes

This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.

ShapeScape

5 votes

A bitmap tracing utility. Converts bitmaps into shapes. Updated: Improved speed and quality

ShapeShifter

6 votes

The script is 'sort of' a spline normalizer with a little different twist. It also has limited functionality when used on nurbs curves. All actions are based on a calculation between total spline length and 'travel' length. So basically we 'travel' down a splineshape while creating a new spline - adding knots at 'travel' length increments until we reach the end of the subject splineshape.

shareFFXdata 1.1

8 votes

With this script you can copy settings from one FumFx to many others, you can also select which settings you want to copy.
Double clicking in the scripts list will open the clicked FumeFx's UI. Rightklicking the Reference FumeFx in the scripts UI will open the Reference FumeFx UI.
Selecting a path and forcing it will create a separate folder for each FumeFx with its name inside the specified parent folder.
And finally running the simulation for all FumeFx in the list, or if desired, running the Reference FumeFx as leader of the list is possible.

enjoy!

Shater AutoRig

2 votes

Shater Autorig is humanoid feature Animation rig creator and olso Games simple rig creator, with flexible and easy to use animation tools for production (unlimited pose manger/keying tools/reseting/ik-fk/stretching/squashing/bending limbs and spine)


check youtube vids down

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