3ds Max | Scripts

Shape Vertex Aligner

2 votes

3dsMax Script for aligning shape vertices by 2 or 4 points

  • By 2 Points each vertex will be aligned depending on its segment direction.

  • By 4 Points - the first 2 Points will determine the direction.

  • with Alt Execute the vertex will be aligned perpendicularly.

ShapeFixer!

9 votes

This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.

ShapeScape

5 votes

A bitmap tracing utility. Converts bitmaps into shapes. Updated: Improved speed and quality

ShapeShifter

6 votes

The script is 'sort of' a spline normalizer with a little different twist. It also has limited functionality when used on nurbs curves. All actions are based on a calculation between total spline length and 'travel' length. So basically we 'travel' down a splineshape while creating a new spline - adding knots at 'travel' length increments until we reach the end of the subject splineshape.

shareFFXdata 1.1

8 votes

With this script you can copy settings from one FumFx to many others, you can also select which settings you want to copy.
Double clicking in the scripts list will open the clicked FumeFx's UI. Rightklicking the Reference FumeFx in the scripts UI will open the Reference FumeFx UI.
Selecting a path and forcing it will create a separate folder for each FumeFx with its name inside the specified parent folder.
And finally running the simulation for all FumeFx in the list, or if desired, running the Reference FumeFx as leader of the list is possible.

enjoy!

Shater AutoRig

2 votes

Shater Autorig is humanoid feature Animation rig creator and olso Games simple rig creator, with flexible and easy to use animation tools for production (unlimited pose manger/keying tools/reseting/ik-fk/stretching/squashing/bending limbs and spine)


check youtube vids down

Shater ClothSim - The Simulation Beast

2 votes

New Time saving tool for cloth simulation

setup
-- random wire colors
-- delete turbosmooth and shell before putting cloth --if needed
-- create a guide of cylnders for collision on biped hands legs

cloth
-- identefy cloth meshes and collision meshes be selecting order one click and u will have them setup
--multi cloth objects on one simulation automatic olso by selection order.

after simulation
-- add turbosmooth shell shortcuts
-- checks for everything has cloth modifier and add turbosmooth automatic

caching -not point cache just vertex caching on editablemesh object-

Shater LightRig - Studio Lighting for Mentalray

1 vote

Shater Lightrig Creates 2 lights aligned with the Object of interest with a simple rig , for studio lighting for Mental ray or character Lighting in some cases

2 types of lights supported
--sky portals
--area lights

--Rig setup
these numbers define the Light distance from the object of interest and its angle of rotation

--shadow quality -- colors -- mulitplier (interactive spinners)
if you change it anytime before or after creation all lights will be modified

Have Fun.

Shatter

6 votes

"Two part script that is used for exploding meshes in to separate objects by their MatID's. It also has options to group the new meshes together. A textbox for a user prefix name. An option to remap the new objects from multi-sub to standard materials. The original is left unaffected."

Shell Pro

4 votes

Shell Pro is a modifier for 3ds Max that creates a shell around models without causing self-intersections unlike the standard Shell modifier which produces a lot of self-intersections. Get it from https://mariussilaghi.com/products/shell-pro

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