ScriptSpot - 3ds Max - Sort Submitted http://www.scriptspot.com/3ds-max/scripts/sort-created/feed en P_TexturePathManager http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager <p><img src="https://images2.imgbox.com/83/02/WU7KB5OA_o.gif" width="850" /><br /> <img src="https://images2.imgbox.com/12/d1/vYtj6kA7_o.gif" width="850" /></p> <p>P_TexturePathManager is a script that manages the texture path.<br /> The basic functionality is similar to Asset Tracking, but provides some distinctive features.</p> <p>- <strong>Texture Preview</strong><br /> - <strong>Texture selection from map type (ex: Normal map texture Select etc.)</strong><br /> - <strong>Select material From texture</strong><br /> - <strong>Set multiple file paths (path only / with file / copy file)</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager#comments Scripts Sat, 14 Sep 2019 06:29:26 +0000 aksmfakt132 19030 at http://www.scriptspot.com Clear Smoothing Groups http://www.scriptspot.com/3ds-max/scripts/clear-smoothing-groups <p><img src="https://turbo3dmodels.com/wp-content/uploads/2019/08/Clear-Smoothing-groupse.jpg" /><br /> With the Clear Smoothing Groups script you cad delete all smoothing groups in the selected geometry.<br /> You can downlod it from my website:</p> http://www.scriptspot.com/3ds-max/scripts/clear-smoothing-groups#comments Scripts Clear group groups mesh smooth Optimize Smoothing Groups smoothing smoothing group smoothing groups Mon, 09 Sep 2019 13:29:48 +0000 turbo3dmod 19024 at http://www.scriptspot.com Medit Extender http://www.scriptspot.com/3ds-max/scripts/medit-extender <p>a simple script with 2 main function :<br /> - save current materials in medit to library<br /> - load material from library to medit</p> <p>tested in 3dsmax 2018 , vray next</p> http://www.scriptspot.com/3ds-max/scripts/medit-extender#comments Scripts Fri, 06 Sep 2019 08:07:37 +0000 alexnguyen 19020 at http://www.scriptspot.com Scripts List http://www.scriptspot.com/3ds-max/scripts/scripts-list <p>All your scripts at hand! Manage scripts folders and create favorites list. Access to your lovely scripts by two clicks or hotkey.</p> <p>To install the script drag ScriptsList.mzp to 3dsmax window or run it.</p> <p><img src="http://www.scriptspot.com/files/u47486/scriptslist1.png" /></p> http://www.scriptspot.com/3ds-max/scripts/scripts-list#comments Scripts scripts list favorites manage Thu, 05 Sep 2019 10:59:24 +0000 andrfil 19019 at http://www.scriptspot.com Copy Paste Material and Mapping http://www.scriptspot.com/3ds-max/scripts/copy-paste-material-and-mapping <p>Quick and easy way to copy paste material and mapping from one object to another without opening Material Editor.&nbsp;</p> <p><img src="/files/u94353/cpm.gif" alt="" width="600" height="450" /></p> http://www.scriptspot.com/3ds-max/scripts/copy-paste-material-and-mapping#comments Scripts Tue, 03 Sep 2019 13:20:04 +0000 aleksey.sheremetov 19017 at http://www.scriptspot.com miauu's Scalpel http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel <p><img src="https://1.bp.blogspot.com/-C4jcKiQjOvk/XWuWwWR7q4I/AAAAAAAABu4/FCiP8-LxloMXrpOUOWeqztW5KMRax-sCgCLcBGAs/s640/Scalpel_Featured_Images_1140x660.png" alt="" width="640" height="371" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel#comments Scripts angle connect cut edge editable percentage Poly precision quickslice slice snap value vert Sun, 01 Sep 2019 10:21:39 +0000 miauu 19016 at http://www.scriptspot.com mouseCapture http://www.scriptspot.com/3ds-max/scripts/mousecapture <p><img src="http://www.scriptspot.com/files/mousecapture.jpg" alt="" /><br /> With this script you can animate a selected object by recording your mouse movement.</p> http://www.scriptspot.com/3ds-max/scripts/mousecapture#comments Scripts Tue, 27 Aug 2019 15:08:25 +0000 Daniel Wichterich 19014 at http://www.scriptspot.com Select by list http://www.scriptspot.com/3ds-max/scripts/select-by-list <p>3dsmax - Maxscript<br /> Small script I wrote to select objects easily by list of names.<br /> Also reports missing objects.</p> <p>Check video for help :<br /> <a href="https://vimeo.com/355444780" title="https://vimeo.com/355444780">https://vimeo.com/355444780</a></p> <p>To use this script, just drag&amp;drop it in your 3dsmax window.<br /> Or Menu : Maxscript -&gt; run script -&gt; pick the script file in the good directory.</p> http://www.scriptspot.com/3ds-max/scripts/select-by-list#comments Scripts Fri, 23 Aug 2019 00:08:50 +0000 Pixgrinder 19009 at http://www.scriptspot.com FumeFX to Redshift Volume script http://www.scriptspot.com/3ds-max/scripts/fumefx-to-redshift-volume-script <p>Fumefx 2 RedshiftVolumeGrid -FFX2RedshiftVolume miniscript v0.1 -- 8/9/2019<br /> Created by David Aviles. <a href="mailto:3deville@gmail.com">3deville@gmail.com</a> . </p> <p>FFX2RedshiftVolume is a small script that creates Redshift volumegrid/s from two or more, selected and already simmed FumeFX grids.<br /> It will align the created Redshift Volume objects to FumeFx grids and rename them accordingly as well as loading the cache files from the master FumeFx grids.</p> <p>It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .<br /> Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fumefx-to-redshift-volume-script" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fumefx-to-redshift-volume-script#comments Scripts 3ds max atmospherics FFX Fume FumeFX fx scripts redshift Redshift Volume scripts Tue, 20 Aug 2019 14:54:02 +0000 DavidAviles 19005 at http://www.scriptspot.com Max 2 Unity http://www.scriptspot.com/3ds-max/scripts/max-2-unity <p>Max 2 Unity is a script I made to improve my workflow when creating game assets for Unity.<br /> It allows me to quickly iterate on assets and easily change them without losing any Unity scene data.<br /> Select the folder in your Unity project in which you want to put your meshes ( Ex : _Meshes )<br /> and press export.<br /> It will export FBX models according to the settings you've set, and when going back into Unity, Unity itself will reimport the meshes and apply the corresponding changes.</p> <p>Max2Unity also correct the model orientation for unity import.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/max-2-unity" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/max-2-unity#comments Scripts Tue, 13 Aug 2019 00:36:11 +0000 Kiiok 18995 at http://www.scriptspot.com