3ds Max | Scripts

EffectsChannelSet

78 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.50

    Adds ability to render mask for selected objects by materials
    Fixes a issue with placing to Medit the vray materials by effectID.

EffectsChannel v1.55

    Adds ability to assign ID to materials by material type.

EffectsChannel v1.57

    Add support to EffectsChannelEx from Pavel Kuznetsov.
    This plugin allow to work with Material ID Channel in the range from 0 to 255.
    You can download it here Download
    if you not use this plugin the "EffectsChannel" script will be working as previously.

EffectsChannel v1.60

    Adds support to Corona Renderer:
    Automate creation of CMasking_Mask.

Elements to Objects

16 votes

A simple detach tool that explodes the selected objects into their elements.

Edge Loop Regularizer EditPoly

8 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

Universal Material Converter

2 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

ProxyPainter ( MRproxy added )

87 votes

 

 

Paint the scene by instanced geometry

 

imageCompHelper

36 votes

I wanted to create a script to visualize the `Rule of Thirds` inside the 3ds Max Viewport, to aid in the composition of my camera shots. Inspired by this script I also added some other overlay options. The lines inside the viewport are drawn as a kind of render effect, so no geometry is created and no camera is needed. They will interactively adjust to any image aspect and are visible in the active viewport, so switching the viewport will also move the lines there.

PatternMaker

10 votes

Display Image

Move To Surface

22 votes

The following will let the user move objects along their Z axis to fit a specified surface. Such a script can be used to automatically plant trees, poles etc. on the ground.

This script is straight out of the 3ds Max MAXScript reference file. Its part of the MAXScript 'How To' lessons that teaches how to use MAXScript with practical problems. Load your MAXScript reference (the one that ships with 3ds Max) and do a search for 'align surface' and it'll be the first result.

I did not write this script I merely copied the code here as aligning to a surface is a very common request. Make sure to read the other 'How To' tutorials in the 3ds Max MAXScript reference - they're all really good!

Spline Rope

14 votes

BG Switcher

153 votes

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