3ds Max | Scripts

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Auto mesh Skinning

    13 votes


    This script is for fast and accurate mesh skinning, but it won't generate skin for production ready. There will by always something to correct weights.

    It's very simple all You have to do to set slice boxes. Just watch video and everything should be clear.

    In version 0.6 there is simple automatic mirroring made. The rigg should be set in x=0 position.

    All comments and suggestions are welcome.

    ------------ version 0.7 -----------

    - Script didn't work with bones which had space in names - Not any more :]

    VP | Walls & Tiles

    10 votes

    Walls & Tiles Header Image

    IDTool

    14 votes

    For people who work often with Objects ID, this script may make it easier. It allows you to see which objects have ID, to select objects by ID, assign a ID and all this without entering in properties of the objects.

    Version: 2.34

    • Add "Assign ID by Layers" button
    • Add Option to Assign Wirecolor by ID

    SuperExtruder

    43 votes

    L Pass Manager

    57 votes


    L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

    Link To Forum

    TeaCup

    100 votes

     

    +WHAT IS IT?

    3DS Max File Version

    2 votes

    This VB-compiled tool serves just to test which version of Max was used to create the saved Max file. Since 3DSMax doesn't do a good job at writing its version in the file's properties - I use this tool to find out what version it was created in so I can go back to the proper 3DSMax to edit the file.

    If you have multiple versions of Max installed and want to know what version you used on an old project - use this tool to find out.

    RTTassist

    538 votes

     

    About:

    Nested Layer Manager 2 For 3ds Max

    44 votes

    Nested Layer Manager 2 provides the ability to nest layers in 3ds Max. This script is small, fast and allows layers to be nested in an unlimited number of folders. It has complete 2 way communication with the default layer manager; If anything is altered in either, both layer managers are updated. This allows people without this script installed to still see the normal layer organisation present in the file.

    Nested Layer Manager has a free 30 day trial.

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