3ds Max | Scripts

PatternMaker

11 votes

Display Image

RandomMatIDs

5 votes

Script for placing random MatID (min max) on poly editable objects.

MatiD assignment by polygon, smoothing group, object or element and adding MultiMaterial.

Edit - Version 2

Bug fixes / Possibility to keep intact some IDs

Blueprint Manager - create reference image planes for modeling in 3ds Max

120 votes

Blueprint Manager script allows you to automatically set up and manage
reference image planes from a set of blueprints.

Blueprint Manager is a MAXScript which automatically creates a set of mapped planes from a series of blueprint images, sets their object properties to non renderable, backface culling on, and show frozen in gray off, and places them in proper position.

Material Converter v0.98b

70 votes

Description:

Simple utility to make it easier to move scenes from a rendering engine to another. Some work have to be done in terms of materials or types of engines, but it will progress step by step. In the following table you can appreciate the possibilities of the script at this moment:

Help file explaining the whole process included with script.

FloorGen Tools

5 votes

Script requires installed FloorGenerator

Superflow Elements

7 votes

Superflow

----------------------------------------------------------------------------------------------------------------------------------------------------------------

V-MOTION - SF Elements // Superflow Motion Designer Toolkit // www.v-motion.co

----------------------------------------------------------------------------------------------------------------------------------------------------------------

Developed by:

DIMaster

14 votes

CAD-like Linear Dimensioning based on Tape Helper objects. Support for Rendering - Text and Arrow styles - colors - size and position etc. Updated - support for some common units (m -cm -km -mm - dec.feet - dec.inches)

Smooth Edges

23 votes

Smooth Edges is the first and only 3DS Max script that gives you the freedom and control to shape your models the way you want.

Here are some of the benefits you get:

•Never again be forced to move vertices one be one

•Create smooth curves and surfaces

•Have greater control over your mesh

•Model at lighting speed

•Align edges from different meshes to another

•Model at greater precision

Batch Merge

38 votes

Quick script to merge multiple files in a scene quickly.

Changelog from 1.3: Added support for many file formats for merging including

fbx, prj, dwg, dxf, ige, igs, iges, max, 3ds, shp, skp, stl, obj

 

Quad Cap

35 votes

Quad Cap is a 3Ds Max script that is designed to produce fast quad caps for even sided polygons saving you time and energy. Why do it manually if you can do it automatically?

Here are some of the benefits you get:
• Save time and energy to model what’s really important
• Perfect quad topology for you cylinders and spheres
• Subdivides perfectly
• Improves hard surfaces modeling and even organic modeling • Plus many more I can’t think of know

Syndicate content