3ds Max | Scripts

vMuscleNodeMaker

2 votes

Creates proximal and distal nodes for muscles out of point helpers

Controller Daddy

4 votes

"Assigns either EulerXYZ - PostionXYZ - or ScaleXYZ to one or more selected objects. "

Erase Vertex

3 votes

This works almost like the nendo vertex collapse tool. Differences: When deleting neighbouring vertices - the new polygon will be clear (no edges going through it - only around). This results in the following thing: When deleting vertices along a complete (circular) edge loop - the resulting object will look funny

MatMaster

7 votes

Lets the user configure material presets and assign them globally to materials in the scene. For example - define a preset with Self-Illum = 100 - Wire = ON - TwoSided = ON - and assign to selected objects' materials to turn them all into wireframes with a si

Light Grouper

3 votes

"This utility allows you to define groups of lights - for easy management. You can then turn all the lights in the group On/Off and Hide/Unhide them. It is useful for task such as having the same scene with day/night light schemes."

Mirror Mirror

7 votes

Simple utility that lets you mirror half of an object for modeling.

CleanMaterial

1 vote

"A script that simply cleans out the material editor and replaces each material with a unique name and random color.unzip the file to the root directory of max and it should install everything you need."

Align side by side

0 votes

tool helperpoints --mouse click definition
(
local p
on mousePoint clickp do (p = point name:("point_" + (random 0 100 as string)) pos:worldPoint size: 1 wirecolor:[130,225,40])

on mouseMove clickno do p.pos = worldPoint
)

rollout rlhelperPoints "Helper Points Creation" -- create rollout to fill with buttons
(
button btstart "Start Helping Points" width:125 --this will activate the tool
button snapobjects " Snap objects on Points" width:125
button deletepoints "DELETE all points" width:125 -- this will DELETE the points

-- this STARTS the tool

Add_TurboSmooth_Modifier_1.ms

6 votes

This script adds a turbosmooth modifier with an iteration of 1

HollowCube

5 votes

My first public script for MAX3 (with help from Bobo - thanks a lot!) generates - err - well - a procedural hollow cube. ;-)

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