3ds Max | Scripts

Create_HI_IKChain_Pro.ms

7 votes

This script is for use with the naming convention described in the Tutorial section.Once the IK chain is created you will be prompted for the creation of an upnode object as well as a controller for that upnode.The script is still in development and will become much more robust in the near future.

Select objects from selected keyframes

0 votes

Small script by request.
Selects the object(s) which has one or more keyframe(s) selected.

Model: Same Named Copies

0 votes

Title: "Model: Same Named Copies"

Description:
-- This script creates multiple copies with same object name
-- This script works on all geometry types but it may also work on other types like lights, helpers, etc.

How to use this script:
-- First select a single object
-- Set the relative position with respect to this object in "Enter relative positions" options
-- In "No. of copies" option set the number of copies required
-- Then, press "Create copies" button

Here's the screenshot of the script -

UI_Hide__Bip_Objects.ms

6 votes

"Use this script to hide all objects with "_Bip" in the name."

IK Interactivity Speedups

4 votes

This is a collection of ways to make iteracting with IK faster when using MAXScript.

pNURBS

4 votes

Utility to work with meshsmooth efficiently (obsolete).

P_Layers

2 votes



P_Layers is a script for easily registering, selecting, and hiding layers

How to install
- Drag and Drop Script to 3ds Max Viewport
All functions are registered as macro scripts
(Customize User Interface - Category - P_Scripts)

Features include: (recommended shortcuts)

Append Layer (Shift 1~8)
- Append the selected object to the layer of that number

TimeSubRanges

5 votes

"Maya' style range bar - with save slots. Ranges are saved with your scene. Rangebar can be interactively dragged. Interface Snapshot.
Bug fixes in 1.4 - fixed set start/end to currentime was overwriting your global range when range inactive - also updates named slot correctly when used."

Character Animation Player

6 votes

A script that you can use to save and load named animation ranges. Great for playing up animation cycles without having to configure the timerange all the time.

UI_Hide_Selection_or_SubObjectSelection.ms

4 votes

This script combines the hide selected and hide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will hide the selected poly/mesh components.Otherwise the script will hide the selection (as the hide selected command does in max)

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