ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/scvanced-painter en tPDatasViewer https://www.scriptspot.com/3ds-max/scripts/tpdatasviewer <p>'tP DataViewer' for faster&nbsp;feedback than default debug mode.<br />Support Group filtering and groupSubtree selection.</p> <p><img src="http://www.scriptspot.com/files/tp_datasviewer_v1.10b.jpg" alt="" width="650" height="576" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/tpdatasviewer" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/tpdatasviewer#comments Scripts thinkingParticles tp Wed, 10 Aug 2016 22:12:24 +0000 Marc Auvigne 13626 at https://www.scriptspot.com ECamera2Batch https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0 <h1>ECamera2Batch – Professional Camera Batch Render Manager for 3ds Max</h1> <p><strong>Streamline Your 3ds Max Rendering Workflow with Intelligent Camera Processing</strong></p> <p><strong>ECamera2Batch</strong> is a powerful <em>MaxScript</em> tool designed to revolutionize how you handle multiple camera renders in <strong>Autodesk 3ds Max</strong>. This professional-grade solution automatically creates batch render views from selected cameras while intelligently parsing camera names for custom render parameters.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0#comments Scripts Thu, 28 Aug 2025 09:05:12 +0000 EKDTools 24725 at https://www.scriptspot.com V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0056</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com miauu's Transfer Edges: Poly <-> UVW https://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw <p><img src="/files/u16042/transferedgespolytouvw_splash.png" alt="" width="485" height="300" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw#comments Scripts convert edge editable mesh Poly selection transfer Unwrap uv UVW Sat, 21 Oct 2017 21:51:58 +0000 miauu 14349 at https://www.scriptspot.com EvgScripts Master Thread https://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread <p><img src="/files/u99854/object_selector_v.2.2.1_2025_new.jpg" alt="Object Selector" width="400" height="400" /></p> <p>Welcome to the EvgScripts Master Thread – a central place where I publish new scripts, updates, and tools for 3ds Max. My commercial scripts on Gumroad: <a href="https://evgscripts.gumroad.com/" title="https://evgscripts.gumroad.com/">https://evgscripts.gumroad.com/</a></p> <p>Last Updated:&nbsp;<a title="Weld Edges Advanced" href="https://evgscripts.gumroad.com/l/wpejm">18 August 2025</a></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread#comments Scripts Fri, 18 Jul 2025 19:41:15 +0000 Evgeniy Poyan 24714 at https://www.scriptspot.com 3DS Max [Plugin Update] Multiple Sections v1.5 https://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-update-multiple-sections-v1-5 <p>In this version, I added the ability to clean the sections of unnecessary vertices. This feature works with the sections created by this plugin, and you can also use it with splines in the scene. Please watch this video to the end to learn about this new addition.</p> <p>To learn about all the plugin's features, you can refer to the demo video for the first version:<br /> <a href="https://youtu.be/4HX5wssIqSw" title="https://youtu.be/4HX5wssIqSw">https://youtu.be/4HX5wssIqSw</a></p> <p>But download and install the updated version from here.</p> https://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-update-multiple-sections-v1-5#comments Scripts 3dsmax 3dsmax free plugins 3dsmax free scripts 3dsmax multiple sections 3dsmax plugin update 3dsmax plugins 3dsmax scripts 3dsmax sections autodesk autodesk 3dsmax Fri, 15 Aug 2025 15:00:51 +0000 miledrizk 24718 at https://www.scriptspot.com miauu's Select by visibility https://www.scriptspot.com/3ds-max/scripts/miauus-select-by-visibility <p><img src="https://miauu-maxscript.com/wp-content/uploads/2022/09/SelectByVisibility_featured_Imags_1140x660.jpg" alt="" width="600" height="300" /></p> <p>With <strong>miauu's Select by visibilit</strong> you can:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/miauus-select-by-visibility" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/miauus-select-by-visibility#comments Scripts Thu, 08 Sep 2022 14:10:24 +0000 miauu 24174 at https://www.scriptspot.com miauu's Folder Bookmarks https://www.scriptspot.com/3ds-max/scripts/miauus-folder-bookmarks <p><img src="https://us.v-cdn.net/5021068/uploads/editor/1k/04wu4djtc6qh.jpg" alt="" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/miauus-folder-bookmarks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/miauus-folder-bookmarks#comments Scripts bookmarks export favorites folders import manage merge open pin save Mon, 04 Aug 2025 17:42:01 +0000 miauu 24717 at https://www.scriptspot.com miauu's PinMyFiles https://www.scriptspot.com/3ds-max/scripts/miauus-pinmyfiles <p><img src="https://us.v-cdn.net/5021068/uploads/editor/1s/x06fo7cfat5s.jpg" alt="" width="432" height="271" /></p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/miauus-pinmyfiles" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/miauus-pinmyfiles#comments Scripts file merge open pin recently save sort xref Mon, 21 Jul 2025 13:25:56 +0000 miauu 24715 at https://www.scriptspot.com Sub Object Constraints Improved https://www.scriptspot.com/3ds-max/scripts/sub-object-constraints-improved <p><img src="/files/u99854/sub_object_constraints_v.1.0.8_2025.jpg" alt="" width="600" height="600" /></p> <p>Description: Slide verts &amp; faces along edge paths. Similar to the standard constraints, but works in both directions.</p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/sub-object-constraints-improved" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/sub-object-constraints-improved#comments Scripts 3ds max Edge Constraints EvgScripts Face Slide maxscript Mesh Editing Modeling Tools plugin poly modeling scriptspot utility Vertex Slide Mon, 23 Jun 2025 17:58:51 +0000 Evgeniy Poyan 24710 at https://www.scriptspot.com