ScriptSpot - 3ds Max - Sort Updated en Render Passes and State Sets Tool <p><P>**JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***</p> <p><P><IMG alt="" src="" width="638" height="479" /></p> <p><P>A tool to render or store the following passes as State Sets:</p> <p><UL><br /> <LI>Matte </li> <p><LI>Shadows and Reflections </li> <p><LI>Shadows</li> <p><LI>&nbsp;Reflections </li> <p><LI>Z Depth </li> <p><LI>Fast Skin Subsurface Scattering </li> <p><LI>Ambient Occlusion</li> <p><LI>&nbsp;Normals</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts ambient occlusion fast skin Matte network rendering Normals passes render sets sss state subsurface scattering Fri, 06 May 2011 18:18:27 +0000 viro 7021 at Selection overlapped objects <p>This script getting A List of objects names under the cursor<br /> after which the object can be selected from the list,<br /> Well this script to use the Hot Key</p> <p><img src="" width="456" height="252" alt="Selection overlapped objects" /></p> Scripts Wed, 27 Aug 2014 03:00:29 +0000 Maxis 11727 at SuperExtruder <p><img src="/files/u3863/Super_Extruder_1_10.jpg" alt="" width="265" height="401" align="absmiddle" /></p> <p><a href="" target="_blank">read more</a></p> Scripts extrude modeling Poly spline Tue, 15 Jul 2008 19:50:51 +0000 MarTroYx 4542 at Wall Worm Model Tools <p><P>Wall Worm Model Tools consist of a MaxScript utility to quicken the pace of sending models from 3ds Max to the Valve Source model compiler. It automates some of the steps of preparing your model and lets you export SMDs and textures in a simple manner.</p> <p><H2>Key Features</h2> <p><UL><br /> <LI>SMD, VTA, QC, VTF, VMF and more Exporters</li> <p><LI>SMD, QC, VMT, VMF, MAP Importers</li> <p><LI>Complete Entity tools (including outputs)</li> <p><LI>Displacement tools.</li> <p><LI>Automatically generates QC text files for your models</li> <p><LI>Batch model and texture exporters; auto compiling.</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts collision hull compile counter-strike css entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod modeling output portal psd qc scripting sdk smd Source sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at Multi Slicer Pro <p>Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.</p> <p><img src="" alt="" width="720" height="405" /></p> <p><a href="" target="_blank">read more</a></p> Scripts abstract animation Animation modifier motion graphics slicer modifier slicer modifier animation Sun, 05 May 2013 23:45:12 +0000 3D_Animator 10099 at Rapid Camera Pro <p>Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!</p> <p> <img src="" alt="" width="720" height="225" /> </p> <p> <img src="" alt="" width="720" height="225" /> </p> Scripts Wed, 30 Jul 2014 10:35:13 +0000 3D_Animator 11435 at Noors Normal Thief <p>This is a script to copy vertex normals from one object to an other, based on SlideNormalThief.</p> <p>The algo is the same but exponentially faster : each point on the target object gets the normal of the closest point in the reference mesh.</p> <p>The main difference is the way i find closest vertices on the reference mesh.</p> <p><strong>For 2500 vert:</strong></p> <p>SNT : 9s</p> <p>NNT : 1,3s</p> <p><strong>For 10000 vert:</strong></p> <p>SNT : 145s</p> <p>NNT : 9s</p> <p>Works with poly and mesh. It just adds an edit_normals modifier on the target object.</p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 25 Aug 2014 15:05:33 +0000 Noors 11725 at SciFi Pattern Generator <p><strong><img src="/files/u25324/discday.jpg" alt="" height="338" width="638" /><img src="/files/u25324/facebook1.jpg" alt="" height="338" width="638" /></strong></p> <p><img src="/files/u25324/main_0.jpg" alt="" height="331" width="638" /></p> <p><strong>SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!)&nbsp; </strong></p> <p><a href="" target="_blank">read more</a></p> Scripts align align to face aligner builder generator greeble pattern quad structure Thu, 02 May 2013 10:09:32 +0000 Syphorlate 10086 at Patanouk 2 <p>&nbsp;</p> <p><img src="/files/u23412/patanouk2.jpg" alt="" width="517" height="161" /></p> <p>&nbsp;</p> <p>Hello everybody,</p> <p>I don't know if it is exactly the correct way of doing this, but I felt it was the best.</p> <p>I am in the process of completely rewriting my assets management plugin/script, Patanouk, and I would like to ask you, users, the kind of features you would love to see in this assets manager.</p> <p><a href="" target="_blank">read more</a></p> Scripts Sun, 24 Aug 2014 20:34:52 +0000 raphick 11724 at PROTO-G CNC for 3ds Max <p><strong>PROTO-G for 3ds Max</strong><br /> <em>Parametric Robotic Toolpath Generator for 3ds Max</em></p> <p>PROTO-G for 3ds Max is CNC software that enables the parametric tool path generation for a robot. Currently, the software is limited to producing the necessary files for a Kuka robot using its native KRL language. The scripts can generate tool paths for: <ol> <li>a hotwire cutter (using two splines to generate a developable surface</li> <li>a spindle using a multi-pass toolpath</li> <li>a free-form toolpath derived from the animation of any object in 3ds Max</li> </ol> Scripts Fri, 22 Aug 2014 16:32:52 +0000 wassimj 11721 at