ScriptSpot - 3ds Max - Sort Updated en Align Slice Modifier Gizmo(Plane) to 3 points <p>The script allows you to pick 3 points in the scene. The slice gizmo of the slice modifier of the selected object will be aligned to the picked points. When you run the script the SNAP will be automatically turned ON.</p> <p>Requested here: <a href="" title=""></a></p> Scripts align gizmo modifier plane points slice Fri, 26 Jun 2015 12:03:52 +0000 miauu 12744 at CameraRig <p>This is my camera rig, I was used to create this rig ever time, so I decide to make a button to create this rig in one click.</p> Scripts camera cameraRig diogo dubiella Rig script simple Thu, 26 Apr 2018 18:10:29 +0000 dubiella 14572 at UniAttach-Detacher <p>v2.74<br /> Fixed: bug of MultiAttach<br /> Исправлено: ошибка с аттачем<br /> <strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at Convert any Camera to Vray Physical Camera <p>This is a script to convert any existing camera in your scene to a Vray Physical Camera that matches its position, orientation and FOV. Works with Max Standard and Physical, and doesn't matter if they are Free or Target cameras. Just make sure the camera you want to convert is the active view when you run the script.</p> Scripts camera conversion VRay Mon, 23 Apr 2018 19:57:20 +0000 jtwographics 14569 at V-RayMtl Converter <p><strong>V-RayMtl Converter 3</strong> - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)</p> <p><a href="" target="_blank">View full list</a> of currently supported materials and maps.</p> <p><strong>v3.4 update:</strong></p> <ul> <li>add support for 3ds Max 2019</li> <li>added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section</li> <li>added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section</li> <li>added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section</li> <li>improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section</li> <li>changed licensing system for use in offline mode</li> <li>more optimized code and improving for conversions</li> </ul> <p><a href="" target="_blank">View full changelog</a></p> <p><img src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at miauu's Live Measure Pro <p><img src="" alt="" width="432" height="241" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 15 May 2014 23:17:46 +0000 miauu 11152 at MaxShell <p><img src="/files/u21015/sspromo01.jpg" alt="" width="638" height="319" /></p> <p>MaxShell creates an inner shell which can be used to hollow out the models. It is useful for reducing the volume of the model in case the model is 3D printed.&nbsp;</p> <p>Less volume means less material, faster printing and less cost.&nbsp;</p> Scripts 3d printing maxshell shell Mon, 23 Apr 2018 09:57:30 +0000 oormicreations 14568 at Chamfer Modifier with Custom Defaults <p>Very simple extended modifier when you want to use different default values from the max ones to save some clicks. Edit to your liking. For an easy way to create custom modifier presets, see the <a href="">Modifier Preset Creator</a>.</p> Scripts Wed, 22 Feb 2017 08:04:32 +0000 Swordslayer 14004 at Stretchy Bones Converter <p><img src="" /></p> <p>Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.</p> <p><strong>USAGE:</strong><br /> Select the bones that you want to be affected with "Pick bones" button.<br /> Select the affected mesh with a skin modifier with "Pick skinned object" button.<br /> Press "Convert and reskin" button.</p> <p><strong>IMPORTANT:</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts 3dmax Bones compatible convert Engine fbx game gamedev squash stretchy unity unreal Thu, 19 Apr 2018 22:05:14 +0000 customphase 14565 at Attach to Surface <p>Given and object and a surface, creates a surface-aligned helper and parents the object to it.</p> <p><img src="/files/u1362/attachtosurface.gif" alt="" width="500" height="380" /></p> Scripts attachment glue surface Sun, 22 Apr 2018 12:06:52 +0000 Swordslayer 14566 at