ScriptSpot - 3ds Max - Sort Updated en MotionFX <p>MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.</p> <p> <img src="" width="700" height="300" /> </p> <p></p> Scripts 3d 3d max 3D Modeling 3D titles 3D tutorial animanion motion graphics MotionFX Visual Effects Wed, 29 Oct 2014 23:06:20 +0000 Kadaj 11890 at AnalyticsFX <p>ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.</p> <p> <img src="" width="700" height="300" /> </p> <p></p> Scripts AnalyticsFX animanion infographics motion graphics Visual Effects Mon, 03 Aug 2015 10:51:47 +0000 Kadaj 12837 at miauu's Texture Dropper Pro <p><img src="" alt="" height="241" width="432" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Fri, 31 Oct 2014 23:41:27 +0000 miauu 11895 at Load UVW channel map <p>I've seen a lot of issues with scripting the saving and loading of UVW data via script. I ran into a problem like that myself and throught I'd share my solution. Basically the loading and saving of UVW maps is not exposed fully via script, only the dialog opens, so you need to fake inserting the file path and hit the load button.</p><p><a href="" target="_blank">read more</a></p> Scripts Mon, 30 Nov 2015 10:32:13 +0000 hummus 13090 at Modifier Modifier Zorb <p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p>v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps</p><p>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.8_main.gif" alt="" width="534" height="388" /></p><p></p><p><a href="" target="_blank">read more</a></p> Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at Normal Tools <p>Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.</p> <p>The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.</p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 14 Aug 2014 04:17:43 +0000 lightcube 11639 at zsScaleTools <p><img src="" /></p> <p>- DISPLAY the real dimensions of selected objects (with transformations) or the selection bounding box<br /> - SCALE objects to exact dimensions in world units, object rotation can be ignored<br /> - UNIFY the dimensions of objects in selection to min / center / max values (per axis)</p> <p><a href="" target="_blank">read more</a></p> Scripts display dimensions display size scale scale rotated scale to dimensions scale to size unify scale Thu, 12 Nov 2015 16:56:23 +0000 Jan Köhl 13069 at UV to MESH <p>- quickly detach mesh elements from UV seams.<br /> - Flatten the Mesh following the UV.<br /> - go from your mesh to the flatten one with a morpher</p> <p>Updates :<br /> – faster algorithm<br /> – better edge separation, avoid separate triangle faces </p> Scripts clovis gay detach flatten kinematiclab modeling uv uvtomesh uv to mesh Fri, 27 Nov 2015 10:35:49 +0000 rauquenrol 13089 at Rapid Camera Pro <p>Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version! <strong>Now supported VRay camera!!!</strong></p> <p><img src="" alt="" width="720" height="225" /></p> <p><img src="" alt="" width="720" height="225" /></p> Scripts Wed, 30 Jul 2014 10:35:13 +0000 3D_Animator 11435 at Multi Slicer Pro <p>Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.</p> <p><img src="" alt="" width="720" height="405" /></p> <p><a href="" target="_blank">read more</a></p> Scripts abstract animation Animation modifier motion graphics slicer modifier slicer modifier animation Sun, 05 May 2013 23:45:12 +0000 3D_Animator 10099 at