ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/maxwell-material-converter-0/sort-modified en PolyUnwrapper http://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p><strong>Version 4.3.0 - October 2017<br /></strong></p> <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at http://www.scriptspot.com Mohseni Light Tools http://www.scriptspot.com/3ds-max/scripts/mohseni-light-tools <p><a href="http://mohseni.info/3dsmax-scripts/#light-tools" target="_blank"><img src="http://i.imgur.com/aqvLIDb.png" alt="mohseni" width="198" height="1289" border="0" /></a></p> <p><strong>Mohseni Light Tools</strong></p> <p><strong></strong>is a script for facilitating the batch editing of lights in a scene (VRay Lights for the most part --&gt; view the description image for the detail in each part of the script)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/mohseni-light-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mohseni-light-tools#comments Scripts Fri, 15 Jul 2016 16:27:40 +0000 acinonyxlord 13574 at http://www.scriptspot.com Camera Resolution Mod http://www.scriptspot.com/3ds-max/scripts/camera-resolution-mod <p>The modifier will allow you to set the resolution of the render separately for each camera.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/CameraResolutionMod_img-600x540.jpg" alt="" width="600" height="540" /></p> http://www.scriptspot.com/3ds-max/scripts/camera-resolution-mod#comments Scripts bodyulcg camera modifier render resolution Sat, 05 Aug 2017 16:16:50 +0000 BodyulCG 14247 at http://www.scriptspot.com Morph Target Builder http://www.scriptspot.com/3ds-max/scripts/morph-target-builder <p>This script will help you build a morph target based on a final pose that is compatible with whatever skin you are using. If you need to convert a skin morph to a morpher or use a morph target instead of a skin morph, this should help you.</p> <p>What it does:<br /> It moves the vertices of a morph target around to make the vertices of the skinned poly match the position of the vertices in the posed poly.</p> <p>You will need 3 objects:<br /> 1. An editable poly with a morpher modifier then a skin modifier (skinPoly).<br /> 2. An editable poly to get the final pose vertex position info from (goalPoly).</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/morph-target-builder" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/morph-target-builder#comments Scripts extract deltas morph targets morpher skin morph Unreal Engine 4 Sun, 02 Jul 2017 10:37:30 +0000 Griffs Game Dev 14198 at http://www.scriptspot.com UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v2.7<br /> Added: if all elements-splines (in subobjectlevet==3) then Explode by splines as separate objects<br /> Добавлено: если выбраны все элементы-сплайны (в подобъекте 3) тогда будет разбиение на сплайны как отдельные объекты</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; <strong>++ All Assets ++<br /></strong>New - Custom Resize / Convert dialog<strong><br /></strong> New - Faster multitreated Auto-Relink<br />New - Favorive folder list for Auto-Relink dialog (just drag and drop)<br />New - MyLocations - super fast check for file status - skips unknown network paths<strong></strong><br />New - support for<strong> FStorm</strong> <strong>Bitmaps</strong> - sort by size / resizie <br />.<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon_BTR_screen_AllAssets_1.64.gif"><img src="/files/u53952/pixamoon_btr_screen_allassets_1.64_sml.gif" alt="" width="638" height="342" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong> selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)<br />&nbsp;&nbsp;&nbsp; - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose from path from history (already used paths in curent project)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Batch rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />- Multi-threaded <strong>Auto-Relink</strong><br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts bitmap bitmaps texture tracking track resizing resize asset assets change relink repath organize manage copy move collect list lister image size path gamma override sort local network convert EXR TX VRayHDRI FStorm FStormBitmap Corona VRayBmpFilter Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com Vray -> Redshift material converter http://www.scriptspot.com/3ds-max/scripts/vray-redshift-material-converter <p>Hey everyone,</p> <p>Happy to share a script I've been working on recently. It lets you to convert your Vray-prepared models and scenes to the up and coming Redshift in one click.</p> http://www.scriptspot.com/3ds-max/scripts/vray-redshift-material-converter#comments Scripts Wed, 24 May 2017 08:27:37 +0000 Dmitry Antipin 14141 at http://www.scriptspot.com InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="400" height="357" /></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="384" height="216" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="384" height="216" /></p> <p>InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com Single Click Render Menu http://www.scriptspot.com/3ds-max/scripts/single-click-render-menu <p>renderMenu rollout gives you an ability to start different types rendering (single frame, active segment, specified frames, or single frame at current time) with one click, toggle some render options and adjust animation range. Useful for animations that are being rendered and edited often in different places and segments. </p> <p>"C" button clears GI cache<br /> "H" button triggers "render hidden geometry" option</p> http://www.scriptspot.com/3ds-max/scripts/single-click-render-menu#comments Scripts Wed, 11 Oct 2017 08:55:10 +0000 cybergradus 14341 at http://www.scriptspot.com PolySmoother http://www.scriptspot.com/3ds-max/scripts/polysmoother <p><img src="http://www.polytools3d.com/img/polysmoother_2.0.jpg" alt="" />PolySmoother is a tool to work with Smoothing Groups. It allows you to preview the model Smoothing Groups with different colors, select, modify and optimize them in an easy and quick way.</p> http://www.scriptspot.com/3ds-max/scripts/polysmoother#comments Scripts 3D Modeling 3d plugin 3d tool Architecture Tool Autodesk 3ds Max Color Smoothing Groups game development hard edges Manage Smoothing Groups maxscript Optimize Smoothing Groups Preview Edges Set Hard Edges Set Smooth Edges Set Soft Edges Smooth Edges smooth groups smoothing groups Smoothing Groups Preview Soft Edges Sat, 26 Aug 2017 20:25:19 +0000 PolyTools3D 14282 at http://www.scriptspot.com