ScriptSpot - 3ds Max - Sort Updated en Scatter Tools <h3><img src="" alt="Scatter Tools banner" width="732" height="216" /></h3> <p><a href="" target="_blank">read more</a></p> Scripts distribute furniture populate random transfroms randomize scatter Swap switch places Fri, 03 Feb 2023 13:14:26 +0000 rode3d 24285 at Copitor <p>Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)</p><p>Installation: Drop The file in max viewport and go to Customize ==&gt; Customize User Interface ==&gt; Category: zOffTy Tools ==&gt; Copitor</p><p><img src="/files/u4541/copitor_tuto_use.gif" alt="How to use Copitor" width="150" height="898" /></p><p><img style="vertical-align: middle;" src="/files/u4541/buttons_explained.png" alt="howto" width="638" height="846" /></p><p><a href="" target="_blank">read more</a></p> Scripts autoback backup copy merge paste quicksave save temp Mon, 07 Mar 2011 11:14:46 +0000 zOffTy 6845 at Clothify Pro <p>Clothify Pro is a modifier for 3ds Max that makes modeling and animating cloth easy, controllable, artist-friendly, fast and non-destructive.<br /> Get it from <a href="" title=""></a></p> <p><a href=""><img src="" alt="" width="640" height="305" /></a></p> Scripts 3ds cloth clotify easy fast instant marius max modifier non-destructive plugin pro Mon, 29 Mar 2021 18:20:39 +0000 Marius Silaghi 23870 at Maxscript > UltraEDIT <p><a><img src='' border='0' alt='mxs-ue' /></a><br /> Maxscript support for UltraEDIT</p> Scripts UltraEDIT Syntax Highlighting Auto Complete Snippets Templates Sat, 28 Jan 2023 16:23:37 +0000 barigazy 24273 at Camera Converter <p>Small script used to convert cameras from one type to another. It currently supports Corona Camera, Vray Physical Camera, Fstorm Camera, 3dsMax Standard Camera and 3dsMax Physical Camera.</p> <p><img src="/files/u112565/camera-converter-1.12-920x1227.jpg" alt="" width="638" height="851" /></p> <p>Note that it may not work if you don’t install the renderer corresponding to that Camera in 3dsMax. It does not require a license of the software, so you can install a trial version of the application if you just need to convert it to your renderer.</p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts camera convert Sun, 08 Jan 2023 15:36:39 +0000 dangtiendung 24243 at V-RayMax Converter PRO <p><strong><img src="" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for converting materials, maps, lights, cameras, proxies, modifiers, helpers, etc. from various render engines to V-Ray, as well for converting V-Ray materials to Standard (Default Scanline) materials and to Corona Renderer.</p><p>Current verion: 4<strong>.0013</strong></p><p>Currently supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Default Scanline</strong>&nbsp;(Standard)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong>&nbsp;(basic)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(RS v 1.2) material</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(unofficial) material.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Default Scanline</strong>&nbsp;(Standard)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong> (version 9 or higher)</li></ul></div><p><a href="" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers (Corona, FStorm, Octane)&nbsp;to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert supported proxies (Corona, FStorm, Octane) to V-Ray Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Configure ACEScg workflow in V-Ray</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Batch processing for multiple *.max files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Programmatically interact with most converter functions using built-in maxscript methods (API).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for adjusting and fixing the scene.</li></ul><p></p><p><a href="" target="_blank">read more</a></p> Scripts ACEScg autodesk material to vray material brazil conversion converter converting Corona corona to vray finalrender iRay Material Material Converter Physical renderer revit sRGB standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at UniConnector <p><img src="" /><br /> <img src="" /><br /> <img src="" /><br /> <img src="" /><br /> All this works by single hotkey.</p> Scripts bridge connect cut edge edit poly Editable Poly face knot shape spline subobjects vertex Tue, 03 Mar 2015 22:02:03 +0000 Nik 12167 at AUTOCAT 3DSMAX 2022_2023 <p>Update of the mixamo's "AUTOCAT" tool for max versions 2022-2023. The scripts are not tested with other max versions but there should work with max versions up to 2014.</p> <p>Make sure that your "bones" are imported as helpers.</p> <p>Mixamo reserves the copyright of the scripts. This was created for self-improvement purposes on maxscript.</p> Scripts CAT maxscript mixamo Sat, 14 Jan 2023 00:40:42 +0000 har1sf0x 24249 at Toplu Render (Batch Render Script) <p><img src="" alt="" width="600" height="460" />&nbsp;</p> <p>Briefly render the cameras you took in without opening the scene. There is a separate folder creation feature for each camera.</p> <p>This script has been created for personal use.</p> <p>Vray supported.</p> <p>---</p> <p>Sahneyi açmadan içindeki kameraları seçip sırasıyla render alabilirsiniz. Her kamera için ayrı klasör oluşturma özelliği de mevcuttur.</p> <p>Bu script kişisel kullanım amacıyla oluşturulmuştur.</p> <p>Vray desteklidir.</p> Scripts Fri, 20 Jan 2023 09:11:29 +0000 muro37 24266 at Rapid Resize Modifier <p><img src="/files/u115483/rapidresizemain.jpg" alt="" width="200" height="586" /></p><p>Scripted Modifier that extends the Xform Modifer.&nbsp;&nbsp; Allows you to non-desctructively scale objects to precise real world dimensions.&nbsp; Works on both single and multiple objects.</p><p><strong>Version 1.4:&nbsp; </strong>Fixed a major bug related to opening scenes that have the modifier in use where a script error would occur.&nbsp; Pivot offsets are now stored and loaded with the scene.&nbsp; Thanks to Yue Fan for reporting the bug.<strong><br /></strong></p><p><a href="" target="_blank">read more</a></p> Scripts dimensions modifier resize scale Thu, 29 Dec 2022 20:48:04 +0000 mjblosser 24240 at