3ds Max | Scripts http://www.scriptspot.com/3ds-max/scripts en Smart Vrmesh Converter http://www.scriptspot.com/3ds-max/scripts/smart-vrmesh-converter <div class="vud-widget-alternate"> <div id="total-votes-node-5862" class="alternate-votes-display">5</div><div class="total-votes-label">votes</div> <a href="/vote/node/5862/1/vote/30427a0a169177535f4a147118179b4e"><div id="vote-up-node-5862" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>Here is a little script I wrote a while ago. Basically, it coverts all selected objects into Vray Proxy format. The main difference between this script and standard quad menu that comes with Vray, is that script preserves instanced objects, so the resulting Vray Proxys will be instanced and this, in turn, will save memory during render. Besides, it lets you select and convert entire groups of objects, without opening them.</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/smart-vrmesh-converter#comments Scripts converter instance instances restore revert vray proxy VrayProxy vrmesh Fri, 12 Feb 2010 05:04:56 +0000 C00PER 5862 at http://www.scriptspot.com Simple Traffic http://www.scriptspot.com/3ds-max/scripts/simple-traffic <div class="vud-widget-alternate"> <div id="total-votes-node-5916" class="alternate-votes-display">4</div><div class="total-votes-label">votes</div> <a href="/vote/node/5916/1/vote/ff097f6a97a6f3b98fabf63503fa2993"><div id="vote-up-node-5916" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img class="mceItem" alt="" /><img class="mceItem" style="float: left;" src="http://www.stpoint.biz/ST_Baner_T.jpg" alt="" width="592" height="113" /></p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>Hi All!</p><p>This is my first full-length script, and i hope that it will prove useful.</p><p>Best regards.</p><!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/simple-traffic#comments Scripts animation constraint follow the path free maxscript traffic animation traffic gen Wed, 10 Mar 2010 00:58:36 +0000 3D_Animator 5916 at http://www.scriptspot.com HDR dome light for max 2009 http://www.scriptspot.com/3ds-max/scripts/hdr-dome-light-for-max-2009 <div class="vud-widget-alternate"> <div id="total-votes-node-5947" class="alternate-votes-display">0</div><div class="total-votes-label">votes</div> <a href="/vote/node/5947/1/vote/13fa50aa7fbc5c27d0e26a00b6bf83a3"><div id="vote-up-node-5947" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>I have modified the amazing script HDR dome light from Chris Subagio and now it works in Max 2009;<br /> also, I have added some new features, and now it works OK if you link it to a moving object.</p> <p>It uses Spot lights with Shadow Map, so it´s very fast, about 7 seconds the renders I have attached<br /> in a Quad Q6600 2´4Ghz.</p> <p>But it has a little problem: if there are many dome lights in the same scene linked to many moving<br /> objects, the global illumination has changes along the time, with brighter and darker frames. </p> <p>This is not always, only sometimes.</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/hdr-dome-light-for-max-2009#comments Scripts dome light fast global illumination light Fri, 19 Mar 2010 10:21:43 +0000 proditek3d 5947 at http://www.scriptspot.com Invasion http://www.scriptspot.com/3ds-max/scripts/invasion-0 <div class="vud-widget-alternate"> <div id="total-votes-node-5946" class="alternate-votes-display">1</div><div class="total-votes-label">vote</div> <a href="/vote/node/5946/1/vote/c9048d2f0e6faa1801b308c142cf2018"><div id="vote-up-node-5946" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>It's a game script for 3Dsmax (2009 or higher version). Try to catch the red flying saucer. :)<br /> <img src="http://matyrix.com/invasion.gif" /></p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/invasion-0#comments Scripts game invasion joystick saucer Thu, 18 Mar 2010 22:48:07 +0000 Matyrix 5946 at http://www.scriptspot.com Light Lister for V-Ray Advanced 1.50 SP2-SP4a (3dsMax2008-2010 x32/x64) http://www.scriptspot.com/3ds-max/scripts/light-lister-for-v-ray-advanced-1-50-sp2-sp4a-3dsmax2008-2010-x32x64 <div class="vud-widget-alternate"> <div id="total-votes-node-4698" class="alternate-votes-display">26</div><div class="total-votes-label">votes</div> <a href="/vote/node/4698/1/vote/46d0938a8028790cc7f69a68bf9ede1b"><div id="vote-up-node-4698" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2,SP3 and SP4a</p> <p>Add support lights:<br /> - VRayLight, VRaySun, VRayIES and VRayAmbientLight(SP4a).</p> <p>Add support shadows type:<br /> - VRayShadow and VRayShadowMap</p> <p>Other additions:<br /> - add button for pick ies file in photometric lights (if distribution as web)</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/light-lister-for-v-ray-advanced-1-50-sp2-sp4a-3dsmax2008-2010-x32x64#comments Scripts light Lights v-ray vraies VRay vraylight vraysun Fri, 03 Oct 2008 07:17:48 +0000 3DZver 4698 at http://www.scriptspot.com Give me back my dialogs! http://www.scriptspot.com/3ds-max/scripts/give-me-back-my-dialogs <div class="vud-widget-alternate"> <div id="total-votes-node-5937" class="alternate-votes-display">10</div><div class="total-votes-label">votes</div> <a href="/vote/node/5937/1/vote/e28837a4ec5df111ce40b33e8b195108"><div id="vote-up-node-5937" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img src="///C:/Users/Pete/AppData/Local/Temp/moz-screenshot.png" alt="" /><img src="http://lonerobot.net/wp-content/uploads/2010/03/WindowBoxUI.png" src="http://lonerobot.net/wp-content/uploads/2010/03/WindowBoxUI.png" height="408" width="526" /></p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/give-me-back-my-dialogs#comments Scripts Tue, 16 Mar 2010 22:42:39 +0000 LoneRobot 5937 at http://www.scriptspot.com Detach Elements http://www.scriptspot.com/3ds-max/scripts/detach-elements <div class="vud-widget-alternate"> <div id="total-votes-node-5935" class="alternate-votes-display">3</div><div class="total-votes-label">votes</div> <a href="/vote/node/5935/1/vote/e4aff68530c00aca3862364942cebbf7"><div id="vote-up-node-5935" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>Detach all elements on multiple objects with a few options for better scene arrangement,<br /> including convert to mesh, group by source or link to source or point helper.</p> <p><img src="http://www.scriptspot.com/files/u9133/detach_elements.png" alt="Detach Elements" /></p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/detach-elements#comments Scripts detach Editable Mesh Editable Poly Elements groups multiple Mon, 15 Mar 2010 17:28:51 +0000 Anubis 5935 at http://www.scriptspot.com Dotnet Property Inspector http://www.scriptspot.com/3ds-max/scripts/dotnet-property-inspector <div class="vud-widget-alternate"> <div id="total-votes-node-5934" class="alternate-votes-display">1</div><div class="total-votes-label">vote</div> <a href="/vote/node/5934/1/vote/5cf989d587f98a7ed7f672bcebdd0fd6"><div id="vote-up-node-5934" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>.Net Property Inspector</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/dotnet-property-inspector#comments Scripts Developement DotNet editor win32 Mon, 15 Mar 2010 13:43:11 +0000 MarTroYx 5934 at http://www.scriptspot.com FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <div class="vud-widget-alternate"> <div id="total-votes-node-5252" class="alternate-votes-display">17</div><div class="total-votes-label">votes</div> <a href="/vote/node/5252/1/vote/b9fac447ec898aa814bd2a6671ead7c9"><div id="vote-up-node-5252" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><table border="0" align="center"><tbody><tr valign="top"><td><p>&nbsp;</p><h4>Updated March 15 2010</h4> <h3>FilepathFinder Pro v3.1.27</h3> <p><object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/kdcsBX1Wbp0&amp;hl=ru_RU&amp;fs=1&amp;hd=1&amp;border=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="445" height="364" src="http://www.youtube.com/v/kdcsBX1Wbp0&amp;hl=ru_RU&amp;fs=1&amp;hd=1&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p> <hr size="1" /><strong>FilepathFinder it is a power tool for working with asset files in 3ds Max.<br /> With FilepathFinder you can easy create or use existing materials, merge 3dmodels and Proxy into your scene.<br /> Also with this tool your can easy find, collect and sort asset files.<br /> FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.</strong> <h3>New Features:</h3> <ul> <li>DotNet interface</li> <li>Image preview list (include formats HDR, EXR, PSD and other)</li> <li>Image preview for Mental Ray Proxy, Vray Proxy, Ies,Material and xRef (if to them exist preview image)</li> <li>3 modes to display files - Details, Details with Thumbnails and Thumbnails</li> <li>Independent from 3dsMax caching of files in formats BMP, JPG, PNG, TIFF</li> <li>New methods of collection of files - via clipboard and drag&amp;drop method</li> <li>Ability to add bitmap files, proxy, Ies, materials and other files to the project</li> <li>Ability to create new materials</li> <li>Creating Multimaterial with dragging of several images</li> <li>Texturing of objects and subobjects</li> <li>Ability to change setting for texture before or after the creating of material</li> <li>New "Render Preview" Tool</li> </ul> <br /> <li>Fixes issues with retargeting of Custom Dependents in Asset Tracking</li> <li>Object selection has been accelerated (up to 100 times!)</li> <li>"Transparent" demo-version</li><p>&nbsp;</p><p><span style="font-family: 'Lucida Grande', Verdana, Arial, 'Bitstream Vera Sans', sans-serif; font-size: 13px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; line-height: 19px; white-space: pre-wrap;"><span style="text-decoration: underline;"><strong>FilepathFinder v 3.1.27</strong></span></span></p><ul><li><span style="font-family: arial, sans-serif; font-size: 13px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; white-space: pre-wrap;">Adds ability to drag files of materials (".mat") on objects in viewport and into the Material Editor</span></li><li>Adds filter for Images and Not-Images Files </li><li>Fixes issues with speed for Showing Files in List with filter</li><li>Fixes issue occurs on some computers when running utility</li></ul> </td></tr></tbody></table><!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts bitmap collect Displace external file find GroundWiz hdri ies map MentalProxy organise PointCashe Proxy relink select sort SpaceWarps texture Track utility VrayProxy xref Mon, 15 Jun 2009 15:19:51 +0000 Track 5252 at http://www.scriptspot.com Branchy http://www.scriptspot.com/3ds-max/scripts/branchy <div class="vud-widget-alternate"> <div id="total-votes-node-5693" class="alternate-votes-display">17</div><div class="total-votes-label">votes</div> <a href="/vote/node/5693/1/vote/352e7b3fb6a260ae67cc372ba4885cea"><div id="vote-up-node-5693" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img src="/files/u3863/Branchy_0_812_01_03.jpg" alt="" height="618" width="198" /></p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/branchy#comments Scripts generator modeling spline Trees Mon, 07 Dec 2009 20:34:49 +0000 MarTroYx 5693 at http://www.scriptspot.com Link to Vertex http://www.scriptspot.com/3ds-max/scripts/link-to-vertex <div class="vud-widget-alternate"> <div id="total-votes-node-5932" class="alternate-votes-display">2</div><div class="total-votes-label">votes</div> <a href="/vote/node/5932/1/vote/b788b383777f3a6942fff63540361362"><div id="vote-up-node-5932" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img src="http://img694.imageshack.us/img694/6640/capture03142010220736.jpg" /><br /> You want to link floating Rabbits and other objects to a vertexLevel animated waterPlanes surface?<br /> You want to link a parrot or armor to a characters actual, deforming mesh-surface shoulder and not to bones or helpers?<br /> You want to test this tool.</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/link-to-vertex#comments Scripts animated link object vertex no keys no constraints Sun, 14 Mar 2010 21:22:46 +0000 Insanto 5932 at http://www.scriptspot.com Video Capture Select Viewport http://www.scriptspot.com/3ds-max/scripts/video-capture-select-viewport <div class="vud-widget-alternate"> <div id="total-votes-node-5931" class="alternate-votes-display">0</div><div class="total-votes-label">votes</div> <a href="/vote/node/5931/1/vote/1e3ec7b70b2e6945b7585d1be69c2083"><div id="vote-up-node-5931" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>This is a Script that allows to recording and Grab&nbsp;the active viewport during the work. You can select any viewport during recording. Veersion 1.1<br /> Based on 'Create a Quick Preview' by Borislav 'Bobo' Petrov (<A href="http://www.scriptspot.com/bobo">www.scriptspot.com/bobo</a>).<br /> New in release version 1.1: Revision code (work in progress) Revision the Interface Add save path button image "Output Save Path Image" Add save path button video "Output Save Path Video" Add checkbox uniquename file image "Uniquename File Image"</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/video-capture-select-viewport#comments Scripts funny image script utility video Sun, 14 Mar 2010 19:32:46 +0000 Michele71 5931 at http://www.scriptspot.com Show DotNet Properties http://www.scriptspot.com/3ds-max/scripts/show-dotnet-properties <div class="vud-widget-alternate"> <div id="total-votes-node-5731" class="alternate-votes-display">13</div><div class="total-votes-label">votes</div> <a href="/vote/node/5731/1/vote/332d6cb3bcd09c01528b15a0df6ca5a8"><div id="vote-up-node-5731" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img src="/files/u793/Show-Net-Properties.png" alt="" width="448" height="432" /></p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/show-dotnet-properties#comments Scripts development DotNet script Track Sat, 19 Dec 2009 21:28:52 +0000 Track 5731 at http://www.scriptspot.com FlyWiz - Vray Flythrough animation wizard 1.1 http://www.scriptspot.com/3ds-max/scripts/flywiz-vray-flythrough-animation-wizard-1-1 <div class="vud-widget-alternate"> <div id="total-votes-node-5600" class="alternate-votes-display">11</div><div class="total-votes-label">votes</div> <a href="/vote/node/5600/1/vote/315104b80e4fc90758f520135cacb4f6"><div id="vote-up-node-5600" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>This tool manages for you all the boring stuff to achieve a flythrough animation with Max And Vray.<br /> All changes are made in the engine to help you control and render each necessary step.</p> <p>Finally it can also do all the process in one click ! </p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/flywiz-vray-flythrough-animation-wizard-1-1#comments Scripts Animation assistant camera flythrough render Rendering video VRay workflow Wed, 04 Nov 2009 18:51:34 +0000 subburb 5600 at http://www.scriptspot.com SolidRocks http://www.scriptspot.com/3ds-max/scripts/solidrocks <div class="vud-widget-alternate"> <div id="total-votes-node-4137" class="alternate-votes-display">55</div><div class="total-votes-label">votes</div> <a href="/vote/node/4137/1/vote/18f8fbda11f6131500078b6c823a40f5"><div id="vote-up-node-4137" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.<br /> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</p> <p>SR0.85 includes new tools for both VrayMasters and Beginners:</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts automated settings camera LWF render Rendering SolidRocks VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at http://www.scriptspot.com Invasion http://www.scriptspot.com/3ds-max/scripts/invasion <div class="vud-widget-alternate"> <div id="total-votes-node-5927" class="alternate-votes-display">5</div><div class="total-votes-label">votes</div> <a href="/vote/node/5927/1/vote/62bbf60d6f3e6fcc0daddfe5257be310"><div id="vote-up-node-5927" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p>It is a simple game for 3Dsmax (2009 or higher). Try to catch the red flying saucer. :)<br /> The video shows you how it works.<br /> <img src="http://over-the-trainbow.com/invasion_banner.jpg" width="300" height="214" /></p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/invasion#comments Scripts game invasion joystick saucer Fri, 12 Mar 2010 19:50:04 +0000 Matyrix 5927 at http://www.scriptspot.com Copy 2 Vert http://www.scriptspot.com/3ds-max/scripts/copy-2-vert <div class="vud-widget-alternate"> <div id="total-votes-node-5926" class="alternate-votes-display">3</div><div class="total-votes-label">votes</div> <a href="/vote/node/5926/1/vote/ebdca6a0dbd83c6ea7974676730462a2"><div id="vote-up-node-5926" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img src="http://img63.imageshack.us/img63/7772/copy2vertdemo2.png" /></p> <p><img src="http://img130.imageshack.us/img130/352/copy2vertdemo1.png" /></p> <p>While i was modeling a cinema i needed a quick way to place instances of a seat all over the place so i wrote this little script.<br /> It aligns Copys/Instances of an object to another objects vertexes, that way i only had to pull a few splines and was done with the seats.</p> <p>As its only a small tool i dont plan to include it into my ToolSet but for its usefulness i thought others could use it too to save some time so i upload it here.</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/copy-2-vert#comments Scripts align copy Position vertex Fri, 12 Mar 2010 19:30:09 +0000 Insanto 5926 at http://www.scriptspot.com Preview Stamper http://www.scriptspot.com/3ds-max/scripts/preview-stamper <div class="vud-widget-alternate"> <div id="total-votes-node-2459" class="alternate-votes-display">6</div><div class="total-votes-label">votes</div> <a href="/vote/node/2459/1/vote/d9489993dfee1e5ee798c536cb34fa88"><div id="vote-up-node-2459" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><IMG class="mceItem" src="http://veda3d.com/edu/img/pstamper_ui.gif" alt="" width="320" height="240" /><br /> <IMG class="mceItem" src="http://veda3d.com/edu/img/pstamper_rpplus_ui.gif" alt="Rename Preview+ UI" width="442" height="598" /><br /> v1.1.0 (03.03.2010    - Added "Rename Preview+" macro.<br /> v1.0.1 (04.06.2009) - When creating preview, script auto hides viewport buttons (max2010).</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/preview-stamper#comments Scripts Animation Preview Sat, 21 Oct 2006 03:45:42 +0000 Royal Ghost 2459 at http://www.scriptspot.com Scripts for VrayProxy http://www.scriptspot.com/3ds-max/scripts/scripts-for-vrayproxy <div class="vud-widget-alternate"> <div id="total-votes-node-5925" class="alternate-votes-display">1</div><div class="total-votes-label">vote</div> <a href="/vote/node/5925/1/vote/023edc595bcfe0adb50195e400219669"><div id="vote-up-node-5925" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img class="mceItem" src="/files/u793/VrayMeshExportMaterial.png" alt="" width="368" height="261" /></p><p>&nbsp;</p><p>Export Mesh to VRayProxy with material.</p><p>Create VRayProxy with material.</p><p>Load VRayProxy Material.</p><p>&nbsp;</p><!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/scripts-for-vrayproxy#comments Scripts Track VRay VrayProxy Fri, 12 Mar 2010 11:02:35 +0000 Track 5925 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <div class="vud-widget-alternate"> <div id="total-votes-node-4958" class="alternate-votes-display">21</div><div class="total-votes-label">votes</div> <a href="/vote/node/4958/1/vote/ae4c3ff9f02a8e96d129a4ff152ba454"><div id="vote-up-node-4958" class="up-inactive" title="Vote up!"></div></a> </div><!-- google_ad_section_start --><p><img class="mceItem" src="/files/u431/batchcam_screenshot011.jpg" alt="" height="440" width="250" /><img class="mceItem" src="/files/u431/batchcam_screenshot021.jpg" alt="" height="379" width="250" /><br /> &nbsp;<br /> New version release - 1.9 beta</p> <!-- google_ad_section_end --> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com