ScriptSpot - 3ds Max - Sort Updated en MCloth Animator [MassFX] <p><img src='' alt='MCloth Animator' /></p> <p>MCloth Animator allows you to simulate mCloth on any animated mesh directly including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting into other software.MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.<br /> Third party plugins are natively supported.</p> Scripts Mon, 12 Feb 2018 17:39:52 +0000 Crea3D 14485 at SteamRoller <p>Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified&nbsp;parameters. Steamroller is mainly for helping out people doing texture baking.</p> <p><strong>Version 1.4:<br /></strong>Fixed a problem where models would recieive an unwrap modifier but not actually unwrap when "Use Selected" was disabled. Thanks to GTARandom /&nbsp;Woggy Design for bringing it to my attention!</p> <p><a href="" target="_blank">read more</a></p> Scripts baking flatten smallpoly Unwrap UVs UVW virtual reality vizard vr worldviz Fri, 27 Jun 2014 19:39:35 +0000 Smallpoly 11273 at Modifier Modifier Zorb <p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="" target="_blank">read more</a></p> Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at Find and remove RayTrace <p><img class="size-full wp-image-79941" src="" alt="Find and remove RayTrace" width="500" height="500" /></p> Scripts Wed, 21 Feb 2018 13:21:22 +0000 geo_vahid 14496 at V-RayMtl Converter <p><strong>V-RayMtl Converter 3</strong> - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&amp;Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.) <a href="" target="_blank">Here</a> you can see a full list of currently supported materials and maps.</p> <p><strong>v3.1 update:</strong></p> <ul> <li>added new advanced option for fix Normal bump textures to VRayNormalMap</li> <li>added new advanced option to set Gamma 1.0 for Standard Diffuse bitmaps</li> <li>added option for converting Standard opacity to V-Ray refraction</li> <li>added support conversion from Car_Paint_Material__mi</li> <li>added support conversion from VRayCarPaintMtl</li> <li>added support conversion from VRayColor2Bump to Bitmaptexture</li> <li>added support conversion from VrayDirt to ai_ambient_occlusion</li> <li>fixed saves names for Autodesk materials imported from Revit</li> <li>fixed some bugs and improved plugin performance</li> </ul> <p><img src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><a href="" target="_blank">read more</a></p> Scripts brazil converter Corona finalrender Material Material Converter renderer v-ray VRay Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at InstantRig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at Project Manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Merging models, materials, bitmaps and IES using drag&amp; drop.</li><li>Store/Create Proxy with materials.</li><li>Interactive rendering previews for materials and IES photometric files.</li><li>Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI &amp; etc.</li><li>Support to Substance textures</li><li>Search files by tags and file-names.</li><li>Power Asset Tracking Management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="" target="_self">Project Manager v.2.88.06</a>:</strong></p><h4>Merging</h4><ul class="checkbox"><li>Adds an ability to batch export 3d files to Proxy</li><li>Adds an ability to merge models as SmartRefs</li><li>Adds an ability to specify a 3ds Max version when save models from scene to library</li><li>Changes for interface of saving models from scene to library</li><li>Merge as xRef objects now uses settings from 3ds Max for merging models (such as merge materials, modifiers, tracks and etc. )</li><li>Fixes a problem with creating a Proxy when both renderers are installed simultaneously - Redshift and Octane</li><li>Fixes a bug with extremely slow placing objects using the 'Object Place&amp;Paint' tool</li><li>Now placing on HomeGrid always allowed [Object Place&amp;Paint]</li><li>Adds an ability to change view of painted models between "Display as Box" and default view (active viewport display mode)</li><li>Fixes an issue with placing merged objects on scene objects</li><li>Fixes an issue when user can place a merged objects too far from the origin</li></ul><h4>Rendering preview</h4><ul class="checkbox"><li>Updates default render-presets.</li><li>Adds default presets to Final Render, Octane, Redshift, Fstorm and Arnold renderers</li><li>Adds an option "Fit to Dummy" to render setting</li><li>More accurate fitting of objects to the view when rendering</li><li>Adds an ability to rendering thumbnails with references</li><li>Adds an ability to rendering preview for Substance shaders using sbsrender.exe</li><li>Fixes an issue with rendering preview for models without studio</li><li>Fixes a bug with crashing the 3Ds Max if studio doesn't contain the 'SceneDummy' object</li></ul><h4>Interface</h4><ul class="checkbox"><li>Adds an ability to generate PDF files from items in listview</li><li>Speed up treeview's navigation</li><li>Fixes an issues with add/remove custom extensions to display files in "Models" category</li><li>Fixes an issue with set custom view for rendering previews defined into drop-down "View"</li><li>Fixes an issues with display the version of 3ds Max for some 3ds Max files</li><li>Fixes an issue with interactive rendering some IES files</li><li>Fixes a scaling for BVH files when interactive rendering</li><li>Supports only to x64-bit system ( same as 3ds Max since 2013 version )</li></ul><h4>Asset Tracking</h4><ul class="checkbox"><li>Fixes some issues with archiving a scene</li><li>Fixes a minor issue with removing some links from scene ( menu-item "Remove Link From Scene" )</li><li>Fixes an issue with disabling and removing xRef objects on "Asset Files" tab</li><li>Fixes a minor issue with renaming asset links</li></ul><h4>Other</h4><ul class="checkbox"><li>Changes for API: The 'PostScriptInfo' is deprecated. For details see a file "BatchRendering Script" in 'presets' directory</li><li>Fixes a bug in FStorm Render when 3Ds Max crashed on trying to access Bitmap FStorm properties</li><li>Other some changes and speed improvements</li></ul><div><iframe style="float: left;" src="" width="680" height="420" frameborder="0"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="3D Models Browser" width="720" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="Materials Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="Textures Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="HDRI Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="IES Photometric Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="Asset Tracking" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at Textures2materials <p><img src='' border='0' alt="poster" /></p> <p>Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.</p> Scripts 1-click auto automatic automatically automation bump easy editor fast import importer map Material Ray render shader slate slot template texture VRay Tue, 08 Mar 2016 12:38:23 +0000 Crea3D 13297 at miauu's Script Pack vol.2 <p><a href=""><img src="" alt="" border="0" /></a></p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Wed, 04 Sep 2013 23:15:23 +0000 miauu 10433 at AE Transfer <p><img src="" /></p> <p>AE Transfer is the script that allows you to easily export objects and its parameters to Adobe After Effects.</p> <p><strong>Features:</strong></p> <p>- Export multiple objects data using the generated .jsx script;<br /> - Export parameters of a single object via Windows clipboard;<br /> - Global Scale parameter;<br /> - Automatic detection of animation length and whether object is static;<br /> - High precision of exported values;<br /> - Script settings are persisted in 3ds Max scene;<br /> - Real-time updated Object list;</p> <p><a href="" target="_blank">read more</a></p> Scripts after effects export Thu, 19 Oct 2017 16:35:53 +0000 DenisLesnykh 14346 at