ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en Sub Object Constraints Improved http://www.scriptspot.com/3ds-max/scripts/sub-object-constraints-improved <p><img src="/files/u99854/sub_object_constraints_v.1.0.8_2025.jpg" alt="" width="600" height="600" /></p> <p>Description: Slide verts &amp; faces along edge paths. Similar to the standard constraints, but works in both directions.</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/sub-object-constraints-improved" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/sub-object-constraints-improved#comments Scripts 3ds max Edge Constraints EvgScripts Face Slide maxscript Mesh Editing Modeling Tools plugin poly modeling scriptspot utility Vertex Slide Mon, 23 Jun 2025 17:58:51 +0000 Evgeniy Poyan 24710 at http://www.scriptspot.com Weld Edges Advanced http://www.scriptspot.com/3ds-max/scripts/weld-edges-advanced <p><img src="/files/u99854/weld_edges_advanced_v.0.9.5_2025_0.jpg" alt="" width="600" height="600" /></p> <p>Description:&nbsp; Simple yet incredibly powerful script designed to weld overlapping edges together.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/weld-edges-advanced" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/weld-edges-advanced#comments Scripts Thu, 19 Jun 2025 10:28:03 +0000 Evgeniy Poyan 24709 at http://www.scriptspot.com Oversize Render http://www.scriptspot.com/3ds-max/scripts/oversize-render <p>OversizeRender</p> <p>OversizeRender is a MAXScript tool for 3ds Max designed to help users easily set up and manage "oversize" or "over-scan" rendering. This technique involves rendering an image larger than the final intended dimensions, providing extra pixels around the edges. This is commonly used for:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/oversize-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/oversize-render#comments Scripts camera overscan oversize render resolution Sun, 08 Jun 2025 16:28:46 +0000 cyberhirsch 24705 at http://www.scriptspot.com Procedural Outlets and Switches http://www.scriptspot.com/3ds-max/scripts/procedural-outlets-and-switches <p>Description:<br /> Discover a powerful tool that transforms the way you create outlets and switches.<br /> Design and place them with just a few clicks — faster, easier, and more intuitive than ever before. Say goodbye to tedious manual modeling and effortlessly generate a wide range of realistic electrical fixtures with unmatched ease and speed.</p> <p><a><img class=" size-full wp-image-640 aligncenter" src="https://vint26.wordpress.com/wp-content/uploads/2025/06/procedural_switches.jpg" alt="ProceduralSwitches" width="640" height="360" /></a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/procedural-outlets-and-switches" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/procedural-outlets-and-switches#comments Scripts archviz cable Outlets procedural Switches VizEasy Sat, 07 Jun 2025 21:26:04 +0000 Vint26 24703 at http://www.scriptspot.com Time and Frame Manager http://www.scriptspot.com/3ds-max/scripts/time-and-frame-manager <p><img src="/files/u69510/time_and_frame_manager.png" alt="Time and Frame Manager" width="638" height="638" /></p> http://www.scriptspot.com/3ds-max/scripts/time-and-frame-manager#comments Scripts Wed, 16 Jul 2025 19:04:54 +0000 ElvisSuperStar007 24713 at http://www.scriptspot.com EvgScripts Master Thread http://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread <p><img src="/files/u99854/evgscripts_logo_64x64psd.jpg" alt="" width="256" height="256" /></p> <p>Welcome to the EvgScripts Master Thread – a central place where I publish new scripts, updates, and tools for 3ds Max. My scripts on Gumroad: <a href="https://evgscripts.gumroad.com/" title="https://evgscripts.gumroad.com/">https://evgscripts.gumroad.com/</a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread#comments Scripts Fri, 18 Jul 2025 19:41:15 +0000 Evgeniy Poyan 24714 at http://www.scriptspot.com miauu's Drag&Drop Pro http://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro <p><strong><img src="https://us.v-cdn.net/5021068/uploads/editor/kv/odqioxlbwaa9.jpg" alt="" /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-dragdrop-pro#comments Scripts 3ds assets drag drop materials max missing Proxy relink textures Mon, 09 Jun 2025 18:47:29 +0000 miauu 24706 at http://www.scriptspot.com Library Track / Relink... http://www.scriptspot.com/3ds-max/scripts/library-track-relink <p>.<br /><strong>New:&nbsp;</strong> added filters in assets window to filter by asset type, file extension or status<br /><strong>New:&nbsp;</strong>&nbsp;added "Show Classes" - new window with list of all classes and plugins used in max file<br /><strong>New:</strong>&nbsp; added right-side panel displaying max file preview (thumbnail) and max file info.</p> <p>.<br /><a href="https://www.pixamoon.com/product-page/library-track-relink" target="_blank"><img src="/files/u53952/pxm-ltr_v1.01_screen_002_sml.jpg" alt="" width="638" height="314" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/scriptspot/project-manager" target="_self">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div><div>What is most unique to the new features – is the ability to assign <strong>custom&nbsp;previews to materials</strong>, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for materials and, of course,&nbsp;<strong>assign categories to materials.<br /></strong></div><div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-3-40-time-to-accelerate/?ref=scriptspot" target="_self"><strong>Project Manager version 3.40.00</strong></a></h4></div><div>✨ <strong data-start="278" data-end="293">What's new:</strong><br data-start="293" data-end="296" /> ✔ <strong>Instant interactive search across the entire database</strong></div><div>✔ <strong>Advanced filters</strong> with include/exclude options for filenames, descriptions, and categories</div><div>✔ Filter by complete folder path for precise asset selection</div><div>✔ <strong>Color Labels</strong>: assign and filter assets by color for quick organization</div><div>✔ Isolate Selection filter for focused browsing</div><div>✔ <strong>Significantly improved asset display speed</strong> for large file sets</div><div>✔ Smoother navigation and thumbnail caching — no more interface freezes</div><div>✔ Hide folders by relative path for fine-tuned library control</div><div>✔ Redesigned, collapsible bottom panel for more workspace</div><div>✔<strong> Batch Rename Tool:</strong> now with<strong> diacritic replacement, Cyrillic transliteration,</strong> and flexible numbering</div><div>✔ Custom exclude expressions for merging in 3ds Max</div><div>✔ High-DPI support, improved stability, and numerous bug fixes</div></div></div><div>More about new features -&gt;&nbsp;&nbsp;<a style="font-size: 14.0004px;" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-3-40-time-to-accelerate/?ref=scriptspot" target="_self"><strong>Project Manager version 3.40.00</strong></a></div><div>&nbsp;</div><div><iframe title="Navigate and Organize 3D Assets: Custom Icons and Quick Access Recent Assets with Project Manager" src="https://www.youtube.com/embed/HUQrljE_xFw" frameborder="0" width="680" height="300"></iframe></div></div><div style="clear: both; max-width: 680px; padding-top: 15px;"><iframe style="float: left;" src="https://www.youtube.com/embed/dojUxjtEwoo" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/cxfoXWzu9NM" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/scriptspot/project-manager#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Manager-3D-Models-Browser-27.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Manager-3D-Models-Browser-27thumb.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/3ds-Max-Material-Libraries-Project-Manager-3D-Asset-Manager.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/3ds-Max-Material-Libraries-Project-Manager-3D-Asset-Managerthumb.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-3D-Asset-Manager-Bitmap-Textures-Explorer-12.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-3D-Asset-Manager-Bitmap-Textures-Explorer-12thumb.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/3D-Asset-Manager-IES-photometric-Explorer-01.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/3D-Asset-Manager-IES-photometric-Explorer-01thumb.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Management.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Managementthumb.jpg.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0054</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com