ScriptSpot - 3ds Max - Sort Updated en Library Track / Relink... <p>new v0.74 - available for tests (read changelog for details)<br />v0.65:<br />- new - <strong>Custom Scripts</strong> in Re-Save Options<br />- new - Batch Proxy Exporter &nbsp;-&nbsp; for multiple max files -<strong> VRay / Corona Proxy</strong><br />- new - FStorm Converter<br />- new - Re-Save options: batch convert scenes with CoronaConverter<br />-<strong> automatic</strong> relink assets in multiple<strong> .max </strong>and<strong> .mat</strong> (material library) files</p> <p><a class="image-insert" href="" target="_blank"><img src="/files/u53952/pxm-re-save-max-files_006_sml.jpg" alt="" width="638" height="390" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="" target="_blank">read more</a></p> Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at AEI ToolBar <p>The script used to load other script like default toolbar ,but it's more convenient to use , you needn't&nbsp;convert your icon to 24x24 and create a channel image ,</p> <p><a href="" target="_blank">read more</a></p> Scripts toolbar Fri, 18 Aug 2017 03:57:52 +0000 AEI 14269 at Anim to keyframe convertor <p><strong>This simple script help you to convert your animation to keyframes. This script supports:</strong></p> <h3>&nbsp;— Transform Animations (Move, Rotate and Scale)</h3> <h3>&nbsp;— Linked Animations</h3> <h3>&nbsp;— Constraints</h3> <h3>&nbsp;— Point Cache</h3> <h3>&nbsp;— PFSource</h3> <h3>&nbsp;— 3ds Max Hair &amp; Fur</h3> <p><img class="aligncenter size-full wp-image-1696" src="" alt="" width="356" height="480" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Sat, 19 Aug 2017 10:15:37 +0000 geo_vahid 14273 at Find and Select VRayFastSSS2 Object <p>This script will help find and select object which have assigned VRayFastSSS2 material.</p> <p>Thanks to jahman who helping me to make this script work.</p> Scripts Wed, 16 Aug 2017 04:11:33 +0000 jackieteh 14263 at VRay Studio Tools <p><img src="" alt="" /></p> <p><img src="" alt="" /></p> <p>Tools for studio setup and soft studio light.</p> Scripts 3ds max dome light studio Studio lighting tool VRay Fri, 18 Aug 2017 02:35:44 +0000 pulsar83 14267 at RMSC <p>macroscript corona_default_mtlslot<br /> category:"costel's"<br /> buttonText: "RMSC"<br /> tooltip: "resets mtlslots to corona"<br /> (<br /> for i=1 to 24 do meditMaterials[i] = CoronaMtl ()<br /> meditMaterials[1].name="01-CoronaMtl"<br /> meditMaterials[2].name="02-CoronaMtl"<br /> meditMaterials[3].name="03-CoronaMtl"<br /> meditMaterials[4].name="04-CoronaMtl"<br /> meditMaterials[5].name="05-CoronaMtl"<br /> meditMaterials[6].name="06-CoronaMtl"<br /> meditMaterials[7].name="07-CoronaMtl"<br /> meditMaterials[8].name="08-CoronaMtl"<br /> meditMaterials[9].name="09-CoronaMtl"<br /> meditMaterials[10].name="10-CoronaMtl"<br /> meditMaterials[11].name="11-CoronaMtl"</p> <p><a href="" target="_blank">read more</a></p> Scripts reset material slots to corona Wed, 16 Aug 2017 08:00:09 +0000 acg0501 14265 at RAL to RGB Converter (+Hex) <p>--RAL to RGB Converter--</p> <p>Little tool for quick converting your RAL color to RGB and/or hexidecimal values.</p> <p>--Installation--</p> <p>Put the RALtoRGB folder in your .\scripts\Startup\ folder and restart 3dsmax.</p> <p>In most cases this will be something like this:</p> <p>C:\Program Files\Autodesk\3ds Max 20xx\scripts\Startup\</p> <p>where 20xx is your 3ds max version.</p> <p>Find the category named RALtoRGB in your Customize User Interface Dialog and then drag it on toolbar or assign a shortkey to it.</p> <p>==Usage--</p> <p>In the UI of the script fill in your 4 digit RAL code in the RAL field and click CONVERT.</p> <p><a href="" target="_blank">read more</a></p> Scripts Sun, 13 Aug 2017 19:54:26 +0000 animnym 14257 at CAD cleaner <p>--WHAT THE SCRIPT DO --<br /> When you import CAD file into 3d studio max it usually contains some "extra" data and the so called body objects. Also it contains some hierarchy and you cannot group objects.<br /> The Script converts all this "extra" data to native 3ds studio max objects (typicaly lowering the polygon count almost twice:), but retains the instancing from the original CAD file.</p> <p>This lets you group and manage your scene as typical max scene and stil use the istanced objects to quickly apply changes.</p> <p><a href="" target="_blank">read more</a></p> Scripts Sun, 13 Aug 2017 14:10:46 +0000 animnym 14256 at Wall Worm Model Tools <p><P><a href=";path=61&amp;product_id=62"><img src="" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL><br /> <LI>DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters</li> <p><LI>Native MDL Loader (3ds Max 2015+)</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at Power Masker <p>The 3dsmax UI only allows you to set material effects ID up to 16 channels. The VRayMtl allows you to go beyond this using the effects ID override but other types of materials don't have any UI to adjust this. This tool using a backdoor into 3dsmax to set the effects ID beyond the 16 limit imposed by the UI.</p> <p>This means you can create masks for every material in your scene. Using this tool you can either assign effects IDs by hand or just press to automatically create them and their mask render elements.</p> <p><a href="" target="_blank">read more</a></p> Scripts gbuffer id layer mask masker material mask Matte MME multi-matte Render Elements Mon, 07 Mar 2016 12:29:00 +0000 DaveWortley 13295 at