ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/cline-2-05note en Poly Stitch tools http://www.scriptspot.com/3ds-max/scripts/poly-stitch-tools <p>&nbsp; &nbsp; &nbsp;</p> <p>&nbsp; &nbsp; &nbsp; &nbsp;The Stitch tools &nbsp;work on<strong> editable polyon object ,</strong>and&nbsp;create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.</p> <p>&nbsp; &nbsp; &nbsp; In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/poly-stitch-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/poly-stitch-tools#comments Scripts 3ds max landscape. modeling Road Terrain Fri, 23 Sep 2016 14:48:37 +0000 flyingc 13721 at http://www.scriptspot.com Inventor to Substance Painter http://www.scriptspot.com/3ds-max/scripts/inventor-to-substance-painter <p>Introduction:</p> <p>InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.</p> <p>The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script. </p> <p>Features:</p> <p>-Significant workflow speedup.<br /> -Automatically import high poly and low poly from supplied directory.<br /> -Fix flipped faces using automated re-import.<br /> -Dynamically adjust mesh resolution.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/inventor-to-substance-painter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/inventor-to-substance-painter#comments Scripts CAD Inventor Substance Painter Fri, 02 Sep 2016 13:46:25 +0000 BitBarrel 13676 at http://www.scriptspot.com Library Track / Relink... http://www.scriptspot.com/3ds-max/scripts/library-track-relink <p>new version v0.60<br />- New re-save options<br />-<strong> automatic</strong> relink assets in multiple<strong> .max </strong>and<strong> .mat</strong> (material library) files</p> <p><img src="http://previews.pixamoon.com/LTR/pxm-Library-Track-Relink_screen_012b.jpg" alt="" width="704" height="390" /></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at http://www.scriptspot.com Rename PF http://www.scriptspot.com/3ds-max/scripts/rename-pf <p>Script to rename multiple operators Pflow at once.</p> <p>- Put the name of the FX in the "prefix", select the operators to be renamed and click "Rename"<br /> The script renames operators this way: prefix + operator name + number</p> <p>- Function "Clear name":<br /> If no text is present in the "Prefix" button clear name removes the entire name of the operator.<br /> If a text is present in the "Prefix" button clear name removes the prefix if it is present in the name of the operator.</p> <p>Example:</p> <p>"Prefix" FX_dust<br /> Operator name: FX_dust_rotation_02<br /> Operator name after clear name: rotation_02</p> http://www.scriptspot.com/3ds-max/scripts/rename-pf#comments Scripts Sat, 23 Mar 2013 19:32:24 +0000 bebenc 9956 at http://www.scriptspot.com TerrainAxe http://www.scriptspot.com/3ds-max/scripts/terrainaxe <p><strong>TerrainAxe : modeling&nbsp;accurately&nbsp; &amp;nbs</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/terrainaxe" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/terrainaxe#comments Scripts game Landscape model polygon Terrain virtual reality Tue, 23 Jun 2015 07:07:37 +0000 flyingc 12728 at http://www.scriptspot.com Fill my bookshelves! http://www.scriptspot.com/3ds-max/scripts/fill-my-bookshelves <p>This script is made for 3d interior artists to help them with a process of arranging books on shelves. "Fill my shelves!" script can do this in a lot of unique, natural looking ways. I hope it will be useful for you :)</p> <p><img src="http://www.scriptspot.com/files/logo_0.jpg" width="500" height="231" /></p> http://www.scriptspot.com/3ds-max/scripts/fill-my-bookshelves#comments Scripts Sat, 09 Feb 2013 07:03:22 +0000 Tamyl 9801 at http://www.scriptspot.com Copy Paste DWG http://www.scriptspot.com/3ds-max/scripts/copy-paste-dwg <p>.<br />&nbsp;Full version v1.22<br />.</p> <p><img src="/files/u53952/copypastedwg-012.jpg" alt="" width="615" height="376" /><br /><strong><img src="http://www.previews.pixamoon.com/CopyPasteDWG/CopyPasteDWG-front.jpg" alt="" width="720" height="506" /></strong></p> <p>This is another simple script to speed up some everyday modeling work....</p> <p>Just to simply Copy Paste selected from AutoCAD or DraftSight to 3ds MAX&nbsp; </p> <p>It copy only selected, so its easy to split dwg to separate objects (elev from plans etc)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/copy-paste-dwg" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/copy-paste-dwg#comments Scripts copy paste dwg dfx autocad 3ds max drawing drawings draftsight clipboard Sat, 16 May 2015 21:56:19 +0000 pixamoon 12605 at http://www.scriptspot.com miauu's Script Pack vol.2 http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-2 <p><a href="http://1.bp.blogspot.com/-nlzb0jKIy_I/UidqdWqOaWI/AAAAAAAAAGE/AM0HLBqicCE/s1600/miauuLogo.png"><img src="http://1.bp.blogspot.com/-nlzb0jKIy_I/UidqdWqOaWI/AAAAAAAAAGE/AM0HLBqicCE/s1600/miauuLogo.png" alt="" border="0" /></a></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-2" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-2#comments Scripts Wed, 04 Sep 2013 23:15:23 +0000 miauu 10433 at http://www.scriptspot.com MotionFX http://www.scriptspot.com/3ds-max/scripts/motionfx <p>MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.</p> <p> <img src="http://neoalgorithm.com/covers/mfxcover.jpg" width="700" height="300" /> </p> <p></p> http://www.scriptspot.com/3ds-max/scripts/motionfx#comments Scripts 3d max 3D Modeling 3D titles 3D tutorial animanion motion graphics MotionFX Wed, 29 Oct 2014 23:06:20 +0000 Kadaj 11890 at http://www.scriptspot.com Batch Render Master http://www.scriptspot.com/3ds-max/scripts/batch-render-master <p>This a high efficiency render tool which is major used in Single Frame of inteior and exterior V-Ray rendering,animation features will add in future,not current version. </p> <p>Description:<br /> Batch Render Master is an awesome and fastest render plugin for Vray &amp; 3dsmax,allows you to render your Vray scenes in a fully automatically way.</p> <p>Major features:</p> <p>Multiple scenes rendering<br /> <img src="http://www.scriptspot.com/files/multiple-scenes-rendering.gif" /><br /> Multiple cameras rendering<br /> <img src="http://www.scriptspot.com/files/multiple-cameras-rendering.gif" /><br /> Automatic create &amp; load GI maps</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-render-master" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-render-master#comments Scripts batch camera Batch Render batch vray render render Rendering v-ray vr VRay vray batch render Thu, 08 Sep 2016 09:22:44 +0000 momo 13686 at http://www.scriptspot.com