ScriptSpot - 3ds Max - Sort Updated en WMagicTools <p><a href="" rel="attachment wp-att-94"><img class="aligncenter wp-image-94 size-full" src="" alt="WMagicTools-v1.5.6" width="429" height="503" /></a></p> <p>Instructions:</p> <p>1. It used to find  bitmap, vary proxy, hdri, Photometric Web path.</p> <p>2. I use less texture modification, please test yourself.</p> <p><a href="" target="_blank">read more</a></p> Scripts Map collection Scene finishing vary proxy Thu, 05 May 2016 07:53:34 +0000 luckmc 13412 at Texture Lister <p>&nbsp;</p> <p><img src="//" alt="Texture Lister Help" height="371" width="700" /></p> <p>&nbsp;This script is inspired and use <a href="">Collect asset</a> by <a title="View user profile." href="">antomor</a> as references.</p> <p><a href="" target="_blank">read more</a></p> Scripts bitmap bitmaps lister maps texture Texture Lister tracking Wed, 04 May 2016 21:28:16 +0000 13410 at miauu's Texture Dropper Pro <p><img src="" alt="" height="241" width="432" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Fri, 31 Oct 2014 23:41:27 +0000 miauu 11895 at .timo - Renamer <p><strong><br /></strong></p> <p><strong>Renamer for 3dsMax</strong></p> <p>Renamer allow you to quick Rename one or multiple object using custom settings that is provided</p> <p><img src="" alt="" /><strong></strong></p> <p><strong>How to use:</strong></p> <p>1. Select Object\s</p> <p>2. Fill in requred text</p> <p>3. Execute</p> <p><strong>Installation</strong>: Drop The file in max viewport and go to Customize ==&gt; Customize User Interface ==&gt; Category: .timo ==&gt; .timo Renamer</p> <p><strong>Tested on 3ds Max 2015</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts Material object Renamer Sat, 05 Mar 2016 02:20:08 +0000 13289 at .timo - Selection Tools <p><strong>Selection tools for 3dsMax</strong> <br /> Selection tools allow you to quick Select one or multiple object using custom settings that is provided <br /> <img src="" alt="" /> <br /> <strong> How to use:</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts object selection Sun, 10 Jan 2016 18:29:23 +0000 13168 at .timo - Project Manager <p>This time, i’m creating script for my final project in my university :D</p> <p>Based on Asset manager created by <a href="" target="_blank">Stephen Putra</a> in my previous company during my internship, i tried to recreate it in 3dsmax since there we are using maya.</p> <p>By using this tools i hope to achieve good, clean and effective project management<strong> </strong>for my final project.<strong><br /></strong></p> <p><strong>Project Manager for 3DS Max</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts project manager Sun, 17 Apr 2016 15:00:27 +0000 13372 at Skin Hide Manager <p>You can Hide and Unhide vertexes or elements while Skin process</p> <p>( Poly object only )</p> <p><img src="/files/u19156/shm020.jpg" alt="" width="180" height="139" /></p> Scripts Mon, 07 Mar 2016 05:14:23 +0000 lswsox 13294 at AnalyticsFX <p>ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.</p> <p> <img src="" width="700" height="300" /> </p> <p></p> Scripts AnalyticsFX animanion infographics motion graphics Visual Effects Mon, 03 Aug 2015 10:51:47 +0000 Kadaj 12837 at Fast color channels <p><a href="" rel="attachment wp-att-103"><img class="size-full wp-image-103 aligncenter" src="" alt="Fast color channels" width="222" height="183" /></a></p> <p>Instructions:</p> <p>1.Left,Color channel alone</p> <p>2.Right,Render sub-materials</p> <p>3. "Proxy Objects":The scene had vray proxy when using</p> <p>[sdm_download id="169" fancy="55"]              [sdm_download_counter id="169"]</p> Scripts Color channel Proxy Objects Render sub-materials Wed, 04 May 2016 04:08:18 +0000 luckmc 13408 at Batch Camera Render <p><img src="" alt="" height="295" width="200" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.9.22</strong> Bugfix:</p> <ul> <li>Net render not starting after cancelling during local rendering.</li> </ul> <p>Previous updates:</p> <ul> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href=""><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href=""></a><strong><br /></strong></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at