ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/sergos-script-pack%5B/grapics/images/art/users en Maxfiles Browser http://www.scriptspot.com/3ds-max/scripts/maxfiles-browser <p>A list browser used to display maxfiles using one of three methods which you can open or merge from:<br />#&nbsp;SCENE Method; displays maxfiles in the currently open maxfile folder path.<br /># FOLDER Method; displays maxfiles based on user defined folder paths stored in an INI file.<br />#&nbsp;TEXT Method; displays maxfiles based on a list of user specified&nbsp;maxfiles (full-path required) stored in a text file.</p> <p>Simply select a maxfile from the relevant list and click Open or Merge down the bottom.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/maxfiles-browser" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/maxfiles-browser#comments Scripts browse file list max merge open Tue, 23 Sep 2014 02:31:42 +0000 lbrooks 11807 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P>Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p>Read the new e-book: <a href="http://www.wallworm.com/projects/utilities/wallworm_model_tools.zip">Hammered to the Max: A Hammer User's Guide to 3ds Max</a>.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod modeling output portal psd qc scripting sdk smd Source sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Render Node Manager http://www.scriptspot.com/3ds-max/scripts/render-node-manager <p>Render Nodes Manager allows user to remotely start / restart / stop VRaySpawner on all servers / nodes.</p> <p>It uses Windows Remote Desktop connection. There is no need to install any server software.</p> <p>It works similar to PSTools but it start VRaySpawner as desktop application with access to all Network Mapped Drives ( Z: etc. )</p> <p>Ready to try. Let me know what you think.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-node-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-node-manager#comments Scripts render node nodes slave free small farm admin tool manager organizer utilities utility monitor copy start stop restart remote desktop shutdown vray dr distributed vrayspawner corona maxwell 3ds max Mon, 06 Oct 2014 18:05:00 +0000 pixamoon 11838 at http://www.scriptspot.com Export FBX to Unreal http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal <p>Designed specifically for Unreal 3 workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.</p> <p>It is currently being used successfully in full game production and has seen many iterations and bug fixes so far.</p> <p>The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.</p> <p>For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.</p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal#comments Scripts Animation export fbx mesh skeletal static unreal Fri, 26 Sep 2014 06:45:39 +0000 lbrooks 11817 at http://www.scriptspot.com Rapid Camera Pro http://www.scriptspot.com/3ds-max/scripts/rapid-camera-pro <p>Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!</p> <p> <img src="http://www.rapidcamerapro.com/images/RCPro_Banner.jpg" alt="" width="720" height="225" /> </p> <p> <img src="http://www.rapidcamerapro.com/images/RC_Anim_Banner_02.gif" alt="" width="720" height="225" /> </p> http://www.scriptspot.com/3ds-max/scripts/rapid-camera-pro#comments Scripts Wed, 30 Jul 2014 10:35:13 +0000 3D_Animator 11435 at http://www.scriptspot.com Multi Slicer Pro http://www.scriptspot.com/3ds-max/scripts/multi-slicer-pro <p>Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.</p> <p><img src="http://www.vnscripts.com/images/MS_Cover_03.jpg" alt="" width="720" height="405" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/multi-slicer-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/multi-slicer-pro#comments Scripts abstract animation Animation modifier motion graphics slicer modifier slicer modifier animation Sun, 05 May 2013 23:45:12 +0000 3D_Animator 10099 at http://www.scriptspot.com Align Pivot to Direction http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction <p>&nbsp;Align Pivot to DIrection(vector) allows you to align the X, Y or Z axis of the local pivot of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.&nbsp; If the Shift key is down when the axis is choosen the pivot will be moved to the first picked point.</p> http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction#comments Scripts align direction normal pivot Rotate vector Tue, 28 Oct 2014 13:43:28 +0000 miauu 11887 at http://www.scriptspot.com Random Master 1.0 http://www.scriptspot.com/3ds-max/scripts/random-master-1-0 <p>Random Master is an interactive and realtime tool for randomization in 3ds max.<br /> Everything you need in one place, with just a few clicks you can create thousands of unique objects!<br /> <br /> The tool allows you to randomize:<br /> -Position<br /> -Rotation<br /> -Scale<br /> -Material maps<br /> -UVW Mapping gizmo<br /> -Keyframes<br /> -FFD modifier points<br /> -Noise<br /> -Selection of objects<br /> -Selection of faces/vertices/edges<br /> -Material ID</p> <p><img src="http://www.scriptspot.com/files/scriptspotsplash.jpg" /></p> <p><img src="http://km-3d.com/rm_gif.gif" /></p> http://www.scriptspot.com/3ds-max/scripts/random-master-1-0#comments Scripts Mon, 27 Oct 2014 21:06:04 +0000 Tamyl 11886 at http://www.scriptspot.com Time Range Manager http://www.scriptspot.com/3ds-max/scripts/time-range-manager <p>Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.</p> <p>Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.</p> <p>The data is stored in INI files and so makes it independent of any maxfile.</p> <p>There's also a compact option by clicking the thin bar above the ranges list.</p> <p>&nbsp;</p> <p><strong>Time Tags:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/time-range-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/time-range-manager#comments Scripts Animation export fbx Frame Range Tag Time Thu, 01 May 2008 06:56:19 +0000 lbrooks 4426 at http://www.scriptspot.com Playback Tools http://www.scriptspot.com/3ds-max/scripts/playback-tools-0 <p>This script is a highly modified version of Jim Jagger's original Playback Tools and uses his icons.</p> <p>Features added:<br />- More time controls<br />- A time scrubber<br />- UI hide toggle<br />- A new rollout for saving up to four named time ranges<br />- A compact and wider time scrubber mode (accessed via the thin bar below the time scrubber)</p> <p>&nbsp;</p> <p><img width="212" height="526" alt="" src="/files/u542/playbacktools_1-1.jpg" /></p> <p>&nbsp;</p> <p><strong>Updates:</strong></p> <p>Version 1.2<br />- Contact email changed.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/playback-tools-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/playback-tools-0#comments Scripts Animation player Range Time Thu, 22 May 2008 02:20:34 +0000 lbrooks 4479 at http://www.scriptspot.com