ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/uv-toolbox-for-the-texture-artist-set-of-uv-texture-maps-rendering-tools/sort-modified/grapics/images/art/3D/users/users/syphorlate en miauu's Script Pack vol.2 http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-2 <p><a href="http://1.bp.blogspot.com/-nlzb0jKIy_I/UidqdWqOaWI/AAAAAAAAAGE/AM0HLBqicCE/s1600/miauuLogo.png"><img src="http://1.bp.blogspot.com/-nlzb0jKIy_I/UidqdWqOaWI/AAAAAAAAAGE/AM0HLBqicCE/s1600/miauuLogo.png" alt="" border="0" /></a></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-2" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-2#comments Scripts Wed, 04 Sep 2013 23:15:23 +0000 miauu 10433 at http://www.scriptspot.com PlacePeople http://www.scriptspot.com/3ds-max/scripts/placepeople <p><strong>PLACE PEOPLE (Commercial script)</strong></p> <p><img src="http://www.proin3d.org/pathscripts/images/pathscripts/PlacePeople/Flow_Portada.png" alt="Path_Flow" width="640" height="360" /></p> <p>&nbsp;</p> <p><img src="http://www.proin3d.org/pathscripts/images/pathscripts/PlacePeople/Queue_Portada.png" alt="Queue_Flow" width="640" height="360" /></p> <p><strong>PLACE PEOPLE</strong> is a 3ds Max plugin written in MaxScript that allows the user to place characters created with the 3ds Max 'Populate Toolset' anywhere, following a 3D spline path, and be glued to any surface, in really few mouse clicks.</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/placepeople" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/placepeople#comments Scripts Wed, 27 Jul 2016 11:51:07 +0000 P3D_PathScripts 13597 at http://www.scriptspot.com V-Ray MultiMatte / Object ID Manager http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager <p>V-Ray MultiMatte and Object ID Manager.</p> <p>Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:</p> <p>- Easily set IDs on all selected objects. <br />- Select objects by their ID. <br />- List all IDs in the scene <br />- Clear IDs <br />- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!</p> <p>v2.0:</p> <p>- Refined UI<br />- Added incremental add and use next available ID option&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager#comments Scripts id Matte Multi MultiMatte obj ObjectiD v-ray VRay Fri, 12 Jun 2015 13:42:36 +0000 tronotrond 12699 at http://www.scriptspot.com AnalyticsFX http://www.scriptspot.com/3ds-max/scripts/analyticsfx <p>ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.</p> <p> <img src="http://neoalgorithm.com/covers/afxcover.jpg" width="700" height="300" /> </p> <p></p> http://www.scriptspot.com/3ds-max/scripts/analyticsfx#comments Scripts AnalyticsFX animanion infographics motion graphics Visual Effects Mon, 03 Aug 2015 10:51:47 +0000 Kadaj 12837 at http://www.scriptspot.com One-click mass booleans http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans <p><img src="http://previewcf.turbosquid.com/Preview/2015/01/02__12_01_37/massbool2.jpgd37a3e8e-8b90-4c99-834c-1b2da1d773c1Large.jpg" /></p> <p>Must-have plugin for fast modeling! Now with ProBoolean.</p> <p>Fast 1-click boolean operations with multiple objects:<br /> -Union selected objects.<br /> -Subtract selected objects from the first selected object.<br /> -Subtract the last selected object from the other selected objects.<br /> -[ProBoolean] Union selected objects.<br /> -[ProBoolean] Subtract selected objects from the first selected object.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans#comments Scripts 3d bool boolean combine fast geometry intersect join mass max mesh multiple object operand operations Poly polygon reshape split subtract union Tue, 23 Dec 2014 11:18:34 +0000 Crea3D 12005 at http://www.scriptspot.com Textures2materials http://www.scriptspot.com/3ds-max/scripts/textures2materials <p><img src='http://s17.postimg.org/89i2cdl3j/image.jpg' border='0' alt="po" /></p> <p>Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.</p> http://www.scriptspot.com/3ds-max/scripts/textures2materials#comments Scripts Tue, 08 Mar 2016 12:38:23 +0000 Crea3D 13297 at http://www.scriptspot.com Materializer http://www.scriptspot.com/3ds-max/scripts/materializer <p><img src="http://s24.postimg.org/ipczi64yd/poster1_jpg87739d93_6b87_4a99_af39_6f59af370646_O.jpg" /><br /> <img src="http://s24.postimg.org/4k76gcvx1/poster2_jpg6088f13a_7a54_4a85_b169_5389ab4772d1_O.jpg" /></p> <p>Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like equalizer but for materials!<br /> Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.</p> <p>Every time you hit 'Set' selected material will be updated without removing of maps.</p> <p>Currently only V-RAY supported.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/materializer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/materializer#comments Scripts auto automatic equalizer maps Material materials Ray render shader template VRay Tue, 23 Dec 2014 11:38:20 +0000 Crea3D 12006 at http://www.scriptspot.com Render Node Monitor http://www.scriptspot.com/3ds-max/scripts/render-node-monitor <p>Hi!</p> <p>I am wrinting for those who work with MAX+V-RAY combo and have several render nodes.</p> <p>I'm sure you have encountered many DR and Backburner problems, that you could only solve by restarting the V-ray spawner or BB server.</p> <p>I used to do this with remote desktop access, or in worse case, manually back then, but now I have started to develop a system that makes this a lot easier.</p> <p>Please watch the video introduction.</p> <p>If you are interested you can register at: <a href="https://rendernodemonitor.com/register" title="https://rendernodemonitor.com/register">https://rendernodemonitor.com/register</a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-node-monitor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-node-monitor#comments Scripts backburner Corona Distributed Renderings network rendering Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/1.10b_multi_presets.jpg" alt="" height="348" width="450" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.10b</strong></p> <p><strong>New features:<br /></strong></p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li><strong>New keyword %presetname% to support multiple presets</strong></li> </ul> <p><strong>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></strong></p> <p>Previous updates:</p> <ul> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com ctrlmaker http://www.scriptspot.com/3ds-max/scripts/ctrlmaker <p>dynamically creates scripted custom attributes...<br /> sliders and spinner with linked values laid in a group with optional color tag and progress bars.</p> <p>- update -<br /> now with preset spinners for position/ rtation/ scale</p> http://www.scriptspot.com/3ds-max/scripts/ctrlmaker#comments Scripts attributes Color cool custom parameter Rig rigging rollout slider spinner tool Wed, 03 Feb 2016 01:35:32 +0000 jeanbillard 13213 at http://www.scriptspot.com