ScriptSpot - 3ds Max - Sort Updated en UV to MESH <p>- quickly detach mesh elements from UV seams.<br /> - Flatten the Mesh following the UV.<br /> - go from your mesh to the flatten one with a morpher</p> <p>Updates :<br /> – faster algorithm<br /> – better edge separation, avoid separate triangle faces </p> Scripts clovis gay detach flatten kinematiclab modeling uv uvtomesh uv to mesh Fri, 27 Nov 2015 10:35:49 +0000 rauquenrol 13089 at Rapid Camera Pro <p>Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version! <strong>Now supported VRay camera!!!</strong></p> <p><img src="" alt="" width="720" height="225" /></p> <p><img src="" alt="" width="720" height="225" /></p> Scripts Wed, 30 Jul 2014 10:35:13 +0000 3D_Animator 11435 at Multi Slicer Pro <p>Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.</p> <p><img src="" alt="" width="720" height="405" /></p> <p><a href="" target="_blank">read more</a></p> Scripts abstract animation Animation modifier motion graphics slicer modifier slicer modifier animation Sun, 05 May 2013 23:45:12 +0000 3D_Animator 10099 at Stellar 101 <p>parametric model of a solar system</p> Scripts parametric design Fri, 06 Nov 2015 22:10:50 +0000 13056 at Change textures Extensions <p><img src="" alt="" width="122" height="244" /></p> <p>This small script will allow you to change the assigned texture extensions from one type to another either globally or to selected objects, the reason why I created this tool is you might face one of the following scenarios:</p> <p><a href="" target="_blank">read more</a></p> Scripts asset manager bitmap change texture Sat, 21 Nov 2015 11:46:30 +0000 Alaa alnahlawi 13083 at Normal Tools <p>Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.</p> <p>The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.</p> Scripts Thu, 14 Aug 2014 04:17:43 +0000 lightcube 11639 at PolyFX <p><strong>Version 3.0</strong></p> <p><strong><img src="" alt="" height="347" width="659" /></strong><br /><strong>Script for simple animation appearance / disappearance of the object.</strong></p> Scripts 3ds animate Animation array collapse face fx gizmo key max move ms object Poly polygon Rotate scale script slice transform Sat, 23 Nov 2013 13:34:29 +0000 Wladislaw 10648 at Render Optimizer V5 <p><strong>Bug Free !!! <img title="Wink" border="0" alt="Wink" src="/sites/all/libraries/tinymce/jscripts/tiny_mce/plugins/emotions/img/smiley-wink.gif" /></strong></p> <p>Hi Guys,</p> <p>Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new&nbsp;Light-Method, Sampling-Method and RAM-Managment.&nbsp;</p> <p><img alt="" src="" width="346" height="552" /></p> <p><a href="" target="_blank">read more</a></p> Scripts mental ray render Rendering tool Tools Fri, 22 Apr 2011 17:53:36 +0000 hot chip 6975 at Polyline Pro <p><img src="" alt="" height="247" width="400" /></p> <p><a href="" target="_blank">read more</a></p> Scripts angle arc Create Draw freehand knot line ortho osnap otrack point polar precise segment shape snap spline Sun, 18 Oct 2015 19:38:46 +0000 miauu 13023 at Oblong and Oblong Void Primitives <p><img src="/files/u48635/logooblongoblongvoid.jpg" alt="" width="600" height="422" /></p> <p>Oblong and Oblong Void is a pack of two primitives for 3DS Max.<br /> Change parameters in real time. Map coordinates. Separated materials ID. </p> Scripts 3ds max maxscript modeling Oblong primitive Mon, 04 May 2015 21:00:19 +0000 Christophe B 12560 at