ScriptSpot - 3ds Max - Sort Updated en 3DS Max Multi/Sub-Object Material Browser Script <p>When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.</p> <p><strong>Change Log:</strong><br /><strong>v0.9b :</strong> <li>Bug Fix.</li> <p><strong>v0.9a :</strong> <li>SubObject Support.</li> <li>Preview before applying.</li> <li>Improved Code and functionality.</li> <li>New features added.</li> <p><a href="" target="_blank">read more</a></p> Scripts 3ds Material max maxscript Multi/Sub-Object script Utilty Wed, 19 Aug 2015 14:10:01 +0000 Ghassan_A 12884 at Wall Worm Model Tools <p><P><a href=";path=61&amp;product_id=62"><img src="" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL><br /> <LI>DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters</li> <p><LI>Export Wrinklemaps*</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts collision hull compile counter-strike css entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod modeling output portal psd qc scripting sdk smd Source sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at Fast Architecture <p>&nbsp;</p> <p><img src="/files/u48635/logofastarchitecture2.jpg" alt="" width="638" height="359" /></p> <p>Fast Architecture is a Maxscript that create a modern building structure, make your own design in real time, usefull to make cityscapes.</p> <p><a href="" target="_blank">read more</a></p> Scripts architecture background city cityscape Modelling urban Thu, 19 Feb 2015 01:13:35 +0000 Christophe B 12122 at Oblong and Oblong Void Primitives <p><img src="/files/u48635/logooblongoblongvoid.jpg" alt="" width="600" height="422" /></p> <p>Oblong and Oblong Void is a pack of two primitives for 3DS Max.<br /> Change parameters in real time. Map coordinates. Separated materials ID.</p> Scripts 3ds max maxscript modeling Oblong primitive Mon, 04 May 2015 21:00:19 +0000 Christophe B 12560 at PowerSwitcher : Enanced Viewport Switching (Release) <p>&nbsp;<strong>Summary:</strong></p> <p>PowerSwitcher switches viewports while remembering previous viewport's position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene cameras/light views per keypress etc.</p> <p><strong>Features new in Release Version 1.0:</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts viewport Viewports viewportswitching Fri, 08 Jul 2011 10:34:13 +0000 spacefrog 7210 at Snap2Object Tool <p style="text-align: center;"><span style="text-decoration: underline;"><strong>Snap2Object Tool</strong></span></p><p style="text-align: center;"><img src="/files/u7819/snap2object.png" alt="" width="248" height="565" /></p><p>&nbsp;</p><p><a href="" target="_blank">read more</a></p> Scripts align to face. autogrid Object to face snap snap to face Sat, 27 Feb 2010 05:19:58 +0000 pg.preeth 5889 at SciFi Pattern Generator <p><strong><img src="/files/u25324/discday.jpg" alt="" height="338" width="638" /><img src="/files/u25324/facebook1.jpg" alt="" height="338" width="638" /></strong></p> <p><img src="/files/u25324/main_0.jpg" alt="" height="331" width="638" /></p> <p><strong>SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!)&nbsp; </strong></p> <p><a href="" target="_blank">read more</a></p> Scripts align align to face aligner builder generator greeble pattern quad structure Thu, 02 May 2013 10:09:32 +0000 Syphorlate 10086 at Light Table <p><img src="" alt="" /></p> <p>Tool for animators to display ghosts/onionskin of selected objects, like in 2d animation software</p> <p>(Inspired by TVPaint's light table)</p> </p> <p><a href="" target="_blank">read more</a></p> Scripts 3dsmax ghost Ghosting light table lighttable maxscript onionskin San_oOo Tue, 06 Oct 2015 09:54:03 +0000 San_oOo 12998 at SkinHelper <p>Hi, hope you like my SkinHelper.</p> <p>I tried to add a bunch of selection helping tools to the skinning process, so I replaced the hole UI of the 'Weight Tool' copied the default functions and added some more functionalities like, ...</p> <p><strong>Select by Weight; Save &amp; Load Selection; Mirror Selection; Shrink, Grow, Loop, Ring addition; Set Weight Slider</strong></p> <p>I would like to read your feature ideas for this kind of tool.</p> <p>Developed in 3dsMax2013.</p> <p><img src="" /></p> Scripts animanion Rig skin weight Mon, 05 Oct 2015 20:34:27 +0000 BR 12994 at StrTools <p>Quick tools in one place for ArchViz.<br /> <img src="" /></p> Scripts 2.2 gamma 3ds max architectural visualization architecture archviz box display clean cubic UVW detach elements ffd Flow geometry import insert layer normal maps Normals pivot proxie proxy display quadify random UVW xform rename multiple objects select all cameras select all geometry select all lights select all proxies select all splines selects all helpers shell smooth smoothing groups square UVW sun system Tools unify normals UVW xform vertex VRay vray dome vray lights vray phisical camera vray sun weld wirecolors xform Mon, 05 Oct 2015 18:37:36 +0000 strale88 12993 at