ScriptSpot - 3ds Max - Sort Updated en Explode Baker <p>will explode your meshes based on their names</p> <p>&nbsp;</p> <p><strong>step 1) set up the suffixes and name your meshes</strong></p> <p>supports custom tags such as _LP or _lowpoly<br />_HP and _highpoly</p> <p>please make sure all objects are named correctly <br />floaters can be attached as a child to their highpoly parent and they will auto move along with the parent during the explode</p> <p><strong>step 2) click create projection</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts bake normal map projection Projection Mapping Wed, 22 Mar 2017 15:01:56 +0000 hannesdelbeke 14053 at Mega Aligner 3000XT <p>This script can be used for aligning an object to another through the timeline, or a given time range. You can select the tracks what you want to be aligned (pos/rot/scale) and the interval where you want the script to put keyframes.</p> <p>It is very usable if you don't want to use the built-in constrains for example when a character has to grab something (which is in my oppinion is a weak point of 3ds max).</p> <p>It should work on earlier versions too, but I couldn't test it.</p> Scripts Thu, 23 Mar 2017 15:52:20 +0000 paller 14055 at Render Node Monitor <p><img src="" alt="Render Node Monitor" width="665" height="330" /></p> <ul> <li>If you have a smaller inhouse render farm(2-50 machines)</li> <li>You are rendering with Backburner™, V-ray™ or Corona™</li> <li>If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at Flange <p>Flange scripted primitive. Created with TurboSmooth in mind, so it's all-quad and has an Outline parameter to tighten the edge loops. The flange neck is optional, reducing its thickness to zero effectively gets rid of it.</p> <p><img src="/files/u1362/flange.gif" alt="Flange Scripted Primitive" width="500" height="309" /></p> Scripts Thu, 16 Mar 2017 13:00:59 +0000 Swordslayer 14046 at Object ID Organizer <p>.<br /><strong>Free test versions available</strong> - Please check end of description<br />.<br /><img src="/files/u53952/pixamoon-objidorganizer-sc005.jpg" alt="" height="638" width="488" /></p> <p>Object ID Organizer is similar to my previous Material ID Organizer.</p> <p>It lets you quickly organize / inspect Object IDs in the scene and create MultiMatteElelemnts or Corona CMultiMatte.</p> <p><a href="" target="_blank">read more</a></p> Scripts object objects editor list listener mask rgb id objid vray corona on off channel multimatteelement multi matte element organizer manager Sat, 11 Feb 2017 11:38:45 +0000 pixamoon 13993 at MotionFX <p>MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.</p> <p> <img src="" width="700" height="300" /> </p> <p></p> Scripts 3d max 3D Modeling 3D titles 3D tutorial animanion motion graphics MotionFX Wed, 29 Oct 2014 23:06:20 +0000 Kadaj 11890 at Normal Tools <p>Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.</p> <p>The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.</p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 14 Aug 2014 04:17:43 +0000 lightcube 11639 at Pair Vertex Collapser <p><img src="" /></p> Scripts collapse Edit_Poly Pair Position scale snap vertex Fri, 17 Jul 2015 18:38:13 +0000 Nik 12796 at PropLine <p><a href=""><img src="" alt="PropLine Plugin for 3ds Max" /> PropLine</a> is a scripted geometry plugin that distributes props along splines with various parameters to control how the props are distributed and transformed. This tool replaces the Spacing Tool in Max in a totally parametric/non-destructive fashion. The transformations of the props can be easily retrieved later to export into game engines or other formats.</p> Scripts Fri, 03 Jul 2015 00:57:51 +0000 lightcube 12761 at Views + zoom <p>v2.1 Fixed bug of align view to face</p> <p><a href=''>"Video 1"</a><br /> <a href=''>"Video 2"</a><br /> Now is not necessary to press the Zoom Extents Selected, when switching of view.<br /> Теперь не надо нажимать Zoom Extents Selected когда переключаешь вид.</p> Scripts align Extents object Rotate selected switch View viewport views zoom Tue, 05 Mar 2013 23:52:57 +0000 Nik 9893 at