ScriptSpot - 3ds Max - Sort Updated en Rapid Camera Pro <p>Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!</p> <p> <img src="" alt="" width="720" height="225" /> </p> <p> <img src="" alt="" width="720" height="225" /> </p> Scripts Wed, 30 Jul 2014 10:35:13 +0000 3D_Animator 11435 at Multi Slicer Pro <p>Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.</p> <p><img src="" alt="" width="720" height="405" /></p> <p><a href="" target="_blank">read more</a></p> Scripts abstract animation Animation modifier motion graphics slicer modifier slicer modifier animation Sun, 05 May 2013 23:45:12 +0000 3D_Animator 10099 at RappaTools3 <p>RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.<br /> <img src="" width="400" height="300" alt="rappatools3 bridge" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Material Misc modeling modifier Objects rappatools selection Tools transform workflow Thu, 30 Jun 2011 05:50:06 +0000 RappyBMX 7192 at SuperExtruder <p><img src="/files/u3863/Super_Extruder_1_10.jpg" alt="" width="265" height="401" align="absmiddle" /></p> <p><a href="" target="_blank">read more</a></p> Scripts extrude modeling Poly spline Tue, 15 Jul 2008 19:50:51 +0000 MarTroYx 4542 at Selection overlapped objects <p>This script getting A List of objects names under the cursor<br /> after which the object can be selected from the list,<br /> Well this script to use the Hot Key</p> <p><img src="" width="456" height="252" alt="Selection overlapped objects" /></p> Scripts Wed, 27 Aug 2014 03:00:29 +0000 Maxis 11727 at Unreal Engine 4 - Camera Animation Exporter <p><img src="/files/u7222/cinetoollabel_med.jpg" alt="" width="638" height="194" /></p> <p><a href="" target="_blank">read more</a></p> Scripts 3d max camera exporter Animation camera unreal unreal camera export Wed, 25 Jun 2014 23:26:25 +0000 Weevilman 11258 at Grider <p>this script cuts object by user defined grid</p> <p>version beneath v0.3 wasnt released</p> <p>v0.3:<br /> - work at any combination of axes<br /> - cut by segment lenght or edges count<br /> - always recalculate segment lenght to keep it same in hole object</p> Scripts cut cutter cutting Grid spacing Thu, 09 Sep 2010 20:09:50 +0000 mad 6357 at Render Passes and State Sets Tool <p><P>**JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***</p> <p><P><IMG alt="" src="" width="638" height="479" /></p> <p><P>A tool to render or store the following passes as State Sets:</p> <p><UL><br /> <LI>Matte </li> <p><LI>Shadows and Reflections </li> <p><LI>Shadows</li> <p><LI>&nbsp;Reflections </li> <p><LI>Z Depth </li> <p><LI>Fast Skin Subsurface Scattering </li> <p><LI>Ambient Occlusion</li> <p><LI>&nbsp;Normals</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts ambient occlusion fast skin Matte network rendering Normals passes render sets sss state subsurface scattering Fri, 06 May 2011 18:18:27 +0000 viro 7021 at Wall Worm Model Tools <p><P>Wall Worm Model Tools consist of a MaxScript utility to quicken the pace of sending models from 3ds Max to the Valve Source model compiler. It automates some of the steps of preparing your model and lets you export SMDs and textures in a simple manner.</p> <p><H2>Key Features</h2> <p><UL><br /> <LI>SMD, VTA, QC, VTF, VMF and more Exporters</li> <p><LI>SMD, QC, VMT, VMF, MAP Importers</li> <p><LI>Complete Entity tools (including outputs)</li> <p><LI>Displacement tools.</li> <p><LI>Automatically generates QC text files for your models</li> <p><LI>Batch model and texture exporters; auto compiling.</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts collision hull compile counter-strike css entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod modeling output portal psd qc scripting sdk smd Source sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at Noors Normal Thief <p>This is a script to copy vertex normals from one object to an other, based on SlideNormalThief.</p> <p>The algo is the same but exponentially faster : each point on the target object gets the normal of the closest point in the reference mesh.</p> <p>The main difference is the way i find closest vertices on the reference mesh.</p> <p><strong>For 2500 vert:</strong></p> <p>SNT : 9s</p> <p>NNT : 1,3s</p> <p><strong>For 10000 vert:</strong></p> <p>SNT : 145s</p> <p>NNT : 9s</p> <p>Works with poly and mesh. It just adds an edit_normals modifier on the target object.</p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 25 Aug 2014 15:05:33 +0000 Noors 11725 at