ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/tags/non-destructive/sort-modified/feed en Stretchy Bones Converter http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter <p><img src="http://customphase.ru/download/img/StretchyBones.PNG" /></p> <p>Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.</p> <p><strong>USAGE:</strong><br /> Select the bones that you want to be affected with "Pick bones" button.<br /> Select the affected mesh with a skin modifier with "Pick skinned object" button.<br /> Press "Convert and reskin" button.</p> <p><strong>IMPORTANT:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter#comments Scripts 3dmax Bones compatible convert Engine fbx game gamedev squash stretchy unity unreal Thu, 19 Apr 2018 22:05:14 +0000 customphase 14565 at http://www.scriptspot.com Attach to Surface http://www.scriptspot.com/3ds-max/scripts/attach-to-surface <p>Given and object and a surface, creates a surface-aligned helper and parents the object to it.</p> <p><img src="/files/u1362/attachtosurface.gif" alt="" width="500" height="380" /></p> http://www.scriptspot.com/3ds-max/scripts/attach-to-surface#comments Scripts attachment glue surface Sun, 22 Apr 2018 12:06:52 +0000 Swordslayer 14566 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><strong>V-RayMtl Converter 3</strong> - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)</p> <p><a href="http://maxtools.3dzver.ru/sc/vmc3_supportlist.txt" target="_blank">View full list</a> of currently supported materials and maps.</p> <p><strong>v3.4 update:</strong></p> <ul> <li>add support for 3ds Max 2019</li> <li>added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section</li> <li>added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section</li> <li>added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section</li> <li>improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section</li> <li>changed licensing system for use in offline mode</li> <li>more optimized code and improving for conversions</li> </ul> <p><a href="http://maxtools.3dzver.ru/sc/vmc3_changelog.txt" target="_blank">View full changelog</a></p> <p><img src="http://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Corona Proxy Switcher http://www.scriptspot.com/3ds-max/scripts/corona-proxy-switcher <p>Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related Corona-Proxy data saved next to it.<br /> Istance copies will be replaced with the new CProxy object.<br /> Get previously saved objects back to max whenever you wish.</p> <p><img src="http://www.zoa3d.com/maxscripts/zoa-corona_proxy_switcher_v01_ui.png" alt="User Interface" /></p> http://www.scriptspot.com/3ds-max/scripts/corona-proxy-switcher#comments Scripts Thu, 19 Apr 2018 14:55:13 +0000 onodi.andras 14562 at http://www.scriptspot.com VrayProxy Switcher http://www.scriptspot.com/3ds-max/scripts/vrayproxy-switcher <p>Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.<br /> Istance copies will be replaced with the new vrayproxy object.<br /> Get previously saved objects back to max whenever you wish.</p> <p><img src="http://www.zoa.hu/maxscripts/zoa-proxy_switcher_v120_ui.jpg" alt="User Interface" /></p> http://www.scriptspot.com/3ds-max/scripts/vrayproxy-switcher#comments Scripts convert geometry Proxy Switch objects VRay VrayProxy vrmesh Thu, 25 Feb 2010 12:28:13 +0000 onodi.andras 5887 at http://www.scriptspot.com InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com SplineTools http://www.scriptspot.com/3ds-max/scripts/splinetools <p>Simple tools for working with splines in 3dsMax.</p> <p>These tools includes:</p> <ul> <li>-Selection filtering <em>*Select only closed *Select only open&nbsp;</em></li> <li>-Clean up <em>*Convert to spline and perform overlapping points weld.</em></li> <li>-Close all <em>*Close all splines</em></li> <li>-Set points to corner/smooth/bezier/bezierCorner <em>*Sub-object level sensitive</em></li> <li>-Select by&nbsp;length <em>*Select and sort splines by input length</em></li> <li>-Sort *<em>Detach open splines</em></li> <li>-Explode *<em>Explode shape object to splines (not segments)</em></li> <li>-VArranger *<em>Arrange selected splines by input z values and optionaly create a surface. Used to create terrain from drawing.</em></li> </ul> <p><img src="//i.imgur.com/M86A4WL.jpg[/img]" alt="SplineTools_ScriptSpot_V.2.0" /></p> <p><strong></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/splinetools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/splinetools#comments Scripts arrange clean splines clean up filter select sorting Terrain vertex Thu, 01 Mar 2018 19:12:51 +0000 IMax 14516 at http://www.scriptspot.com AE Transfer http://www.scriptspot.com/3ds-max/scripts/ae-transfer <p><img src="http://ae-transfer.com/img/reachpreview_200x200.jpg" /></p> <p>AE Transfer is the script that allows you to easily export objects and its parameters to Adobe After Effects.</p> <p><strong>Features:</strong></p> <p>- Export multiple objects data using the generated .jsx script;<br /> - Export parameters of a single object via Windows clipboard;<br /> - Global Scale parameter;<br /> - High precision of exported values;<br /> - Automatic detection of animation length and whether an object is static;<br /> - An export range may link to render or animation range;<br /> - Real-time updated Object list;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/ae-transfer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/ae-transfer#comments Scripts after effects export Thu, 19 Oct 2017 16:35:53 +0000 DenisLesnykh 14346 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Merging models, materials, bitmaps and IES using drag&amp; drop.</li><li>Store/Create Proxy with materials.</li><li>Interactive rendering previews for materials and IES photometric files.</li><li>Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI &amp; etc.</li><li>Support to Substance textures</li><li>Search files by tags and file-names.</li><li>Power Asset Tracking Management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/product/project-manager/" target="_self">Project Manager v.2.89.20</a>:</strong></p><ul class="checkbox"><li>Adds <strong>Revit</strong> as default file format for 3d files</li><li><strong>Native preview for .RVT, .RFA (Revit) and .GSM files</strong></li><li>Display native <strong>description for Corona Proxy</strong> Files</li><li>Changes for <strong>merging models</strong> by double-click: Keeps object original position and doesn’t create a group</li><li>Adds capability to use data such as Light multiplier (in lumens), light’s shape and size from <strong>IES photometric</strong> file</li><li>Adds an ability to create Indigo IES Lights ( Indigo Renderer 4+ )</li><li>Fixes an issues with drag&amp;drop bitmaps to the render dialog and command panel</li><li>Fixes an issues with drag&amp;drop bitmaps to FstormBitmap slot</li><li>Fixes an issue with merging xRef objects when the xRef option “Tracks” is set to “xRef”</li><li>Fixes an issue with resetting object’s scale when “Place mode” is set to “Default”</li><li>Fixes a logical mistake in using variables “FilePath” and “FileName” in “Batch Render&amp;Relink” tool</li><li>Fixes an issue with renaming files</li></ul><div><iframe style="float: left;" src="https://www.youtube.com/embed/S6AyFwwsruc" width="680" height="420" frameborder="0"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" hspace="4" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" hspace="4" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" hspace="4" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Object Replacer http://www.scriptspot.com/3ds-max/scripts/object-replacer-0 <p>Version 1.2 update</p> <p>- added retain hierarchy for substitudes</p> <p>&nbsp;</p> <p>I must stop using Soulburn Scripts because they delayed Max startup over 1,5 minutes so I decided to rewrite some of them to make them "light" :) The first one is Object Replacer... try it and let me know if something don't work or if you suggest some other functionality.</p> <p><img src="/files/u9160/or.jpg" alt="" width="187" height="975" /></p> http://www.scriptspot.com/3ds-max/scripts/object-replacer-0#comments Scripts Sat, 03 Dec 2016 16:29:23 +0000 mad 13868 at http://www.scriptspot.com