ScriptSpot - 3ds Max - Sort Updated en Collect Asset <p>This script collects textures and other files used in the scene in one folder. Check for the same file names.<br />It is free script.</p> <p><img src="/files/u44595/collect_asset_v2.05.jpg" alt="" /></p> Scripts asset tracking collect textures Wed, 08 Jan 2014 22:28:47 +0000 antomor 10796 at Rotation Axis Snap <p>MUST HAVE very useful script that switches active viewport to the view closely aligned to the screen axis (camera view). The analog of behavior of constrain angle snap in ZBrush (activated by holding shift key).</p> <p>Good replacement for internal switching between viewports hot keys (T/L/B/R/V), allowing you to rapidly switch to the top, bottom or side views while modeling. Instead of 5-6 keys, now you will have only one, that is more sense and intuitive.</p> <p>new in v1.10: press hotkey again to switch back to the previous perspective view</p> Scripts Wed, 19 Jul 2017 19:22:08 +0000 jaspar 14223 at miauu's Script Pack vol.1 <p><img src="" alt="" width="500" height="162" /></p> <p><em><strong>miauu's Script Pack</strong></em> is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.</p> <p><em><strong>miauu's Script Pack include:</strong></em></p> <p><a href="" target="_blank">read more</a></p> Scripts clone coord Distance edge file Grid Length measure modeling pivot plane Reference save system work Sun, 05 Feb 2012 21:49:10 +0000 miauu 7838 at Delete Modifiers <p><strong>••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 2.0</strong><br /> <a href="" target="_blank"><img src="" border="0" /></a><br /> This little tool provide advanced way for modifiers deletion, especially in complex scenes. Second version can be also used to:<br /> - select group of object that share same modifiers<br /> - turn on/off modifiers by user choise<br /> Requested by <a href="">draging</a></p> Scripts Tue, 26 Nov 2013 15:29:15 +0000 barigazy 10661 at Viewport Snap <p>Viewport snap scripts snaps to the orthographic viewport that's closest to the current orthographic, perspective or camera view. It also frames current selection to fit into new view. If viewport that is snaps to is closest to the bottom or top orthographic views script will also try to detect the orientation of the current view and orient new view correctly.</p> <p>This script is meant to replace repetitive task of switching to the top, side, bottom etc. views while modeling.</p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds max camera orthographic viewport Wed, 20 Sep 2017 17:56:33 +0000 InterceptoV 14319 at Animate street moving and racetracks in 3ds Max <p>Trajectory</p> <p> The script "Trajectory" animates a single vehicle on the street or racetrack.<br /> It updates the bodie's z_rotation, front weels' z_rotation, wheels' y_rotation and<br /> car's position.<br /> Supports acceleration (acceleration control), time control, creation of custom car rigs,shortest distance or higher speed moving path, engine audio.<br /> The audio need to be tuned and maybe improved in next editions.<br /> In newer versions of 3ds Max you need to click 2 times in the viewport, when you create the 1 st vertex of the shapes (arcs and lines - watch the video).</p> <p><a href="" target="_blank">read more</a></p> Scripts acceleration animating car follow formula1 moving Path plugin racetrack Rig script Trajectory Tue, 18 Jul 2017 08:33:08 +0000 TsveTan 14218 at Average / Copy Border vertex Normals <p>By Marc Robert / Trebor777 (<a href=""></a>)</p> <p>Tool to fix seams between 2 objects by averaging or copying the normals from one another's borders.</p> <p>The user needs to select the same number of vertices on both mesh with an EditPoly modifier named "VertSelect". It's created automatically when the meshes are picked if they don't already have them.</p> <p>The tool will compute the closest vertices from each other and uses those normals.</p> <p><img src="" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Average border merge normal Seams unify vertex Tue, 12 Aug 2014 15:57:17 +0000 trebor777 11479 at InstantRig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="400" height="357" /></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="384" height="216" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="384" height="216" /></p> <p>InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.</p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at CycleZoomViews <p><a href="" target="_blank"><img src="" border="0" /></a><br /> Simple tool to cyle trough viewports with zoom selected option.</p> Scripts Sun, 17 Sep 2017 23:49:00 +0000 barigazy 14312 at DeltaMushToSkin <p>DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.</p> <p><img src="" /><br /> <img src="" width="425" /></p> Scripts 3ds Animation auto automatic character delta deltamush max mush plugin rigging skin skinning Tue, 13 Sep 2016 19:09:06 +0000 Tamyl 13697 at