ScriptSpot - 3ds Max - Sort Updated en 3D R.n.D | MaxScript | road offsetter <p><img src="/files/u21026/road_offsetter-cover.jpg" alt="" width="638" height="359" /></p> <p>This Script will Automatically create main road lanes based on selected spline </p> <p><a href="" target="_blank">read more</a></p> Scripts #line #offsetter #outline #road #spline Sun, 09 Jan 2022 21:46:36 +0000 3D R.n.D 24044 at Rolling Ball <p><span class="notion-enable-hover" style="font-weight: 600;" data-token-index="0" data-reactroot=""><img src="/files/u7004/rolling_ball_cover2.png" alt="" width="638" height="359" /></span></p><p>Rolling Ball, is a Script for 3Ds Max that allows the automatic rotation of a ball in any direction and on any surface.</p><p>The Script mathematically calculates how much the ball should rotate and in what direction. Considering the distance traveled and the radius of the ball.</p><p><a href="" target="_blank">read more</a></p> Scripts Animation automatic ball constraint contact ground Ray Intersect roll rolling rotation sphere surface wheel Tue, 18 Jan 2022 17:35:01 +0000 Leandro Salerno 24046 at Library Track / Relink... <p>.<br /><a href="" target="_blank"><img src="/files/u53952/pxm-ltr_v1.01_screen_002_sml.jpg" alt="" width="638" height="314" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="" target="_blank">read more</a></p> Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at SnowEffect <p><img src="" width="500" alt="SnowEffect plugin poster" border="0" /></p> <p>The plugin allows you to create a global snow effect for the whole scene. You can cover selected objects with snow in few clicks. You can also change the amount of snow and bump/displacement size.</p> Scripts Tue, 18 Jan 2022 19:30:20 +0000 Crea3D 24047 at Render to Texture Selected <p><img src="" alt="poster" border="0" /></p> <p>Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).</p> Scripts automation batch Engine game mass modifier render script selected texture to Unwrap uv Tue, 03 Aug 2021 20:19:47 +0000 Crea3D 23940 at Project Manager <div><div><a href=";utm_medium=website&amp;utm_campaign=21592">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, assign&nbsp;<strong>categories to&nbsp;</strong><strong>materials</strong>.</div></div><div>&nbsp;</div><div><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="">Project Manager version 3.17.26</a></strong></div><div><ul><li>Drastically <strong>speeds up opening directories</strong></li><li>Speeds up file search</li><li>Speeds up showing files from sub-folders</li><li>You can now <strong>Batch Archive 3Ds Max files and Material Libraries</strong>&nbsp;with assets</li><li>Adds the ability to paste and drag&amp;drop multiple directories</li><li>Move to Top Level command now supports multiple directories</li><li>Move Above/Below command now supports multiple directories</li><li>Adds <strong>support for animated FBX models</strong> (experimental)</li><li>Speeds up caching of JPG and PNG images</li><li><strong>Assign Material dialog</strong> box is now shown when dragging/dropping a material onto multiple nodes</li><li>Adds partial support for paths longer than 256 characters</li><li>Adds a new API callback - #PreProcess</li><li>Fixes an issue with searching for assets in Categories</li><li>Fixes an issue with converting 3D models to Final Render proxies</li><li>Fixes a minor issue with merging some Max files</li><li>Fixes an issue displaying embedded thumbnails for Revit, SketchUp, and some other 3D formats</li><li>Fixes an issue with previewing of Substance SBSAR files</li><li>Fixes a bug that caused Max to crash when trying to render corrupted IES photometric files</li><li>Fixes an issue with assigning HDRs to light by dragging them to the viewport</li><li>Fixes an issue with renaming links to xRef scenes using Advanced Asset Renamer</li><li>Fixes a bug during relinking and collecting assets</li><li>Fixes an issue with relinking paths longer than 256 characters</li><li>Fixes an issue with opening a preview window for files using UNC path</li><li>Fixes some minor interface issues</li><li>Performance optimizations and speed improvements</li></ul></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong><a href="" target="_self">Project Manager version 3.15.78</a></strong></h4><ul><li>Adds an ability to <strong>batch rename Materials</strong></li><li>Allows to setup desired view for studios without a camera on rendering previews for models</li><li>Adds support to MySQL databases that installed on Linux</li><li>Some optimizations on plugin activation</li><li>Fixes an issue with <strong>creating material on dragging bitmap to Multi-Material</strong></li><li>Fixes an issue with adding <strong>comments and assign Categories to materials</strong></li><li>Fixes an issue with <strong>relinking OSLMap</strong></li><li>Fixes an issue with colorizing sub-directories</li><li>Fixes other some minor issues</li></ul></div><div>&nbsp;<strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="" target="_self">Project Manager version 3.15.31</a></strong></div><div><ul><li>Adds an ability to <strong>create a dome light on drop HDRI files</strong> onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)</li><li>Uses a <strong>spherical type as default</strong> for texture maps that are used in an environment or dome light</li><li>Adds an ability to <strong>convert images to TX format</strong> [Convert Images tool]</li><li>Extends the <strong>search options in the Categories</strong>. (See the "Categories" option in the "Search options")</li><li>Some other optimizations and speed improvements</li></ul></div><div>&nbsp;</div><div style="clear: both;"><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="" frameborder="0" width="680" height="460"></iframe></h4></div><div style="clear: both;"><iframe style="float: left;" src="" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at Flow Bridge <p>Flow Bridge 1.1!</p> <p><img src="/files/u27615/1-7-2019_3-09-22_pm.jpg" alt="" width="638" height="289" /></p> <p>&nbsp;</p> <p>&nbsp;</p> Scripts Mon, 07 Jan 2019 23:21:04 +0000 nudity 17042 at BOA Ref <p>Quickly paste image references <br />from your clipboard directly to your 3d scene.<br />Powerful tool for artists that use references workflow.</p> <p>&nbsp;</p> <p><img src="" alt="BOA Ref Banner" width="800" height="620" /></p> <p>More information on: <a href="" title=""></a></p> <p>*Alpha and Beta versions are Free to use on commercial projects.</p> Scripts clipboard dimension image paste Reference rescale Tue, 07 Dec 2021 00:05:21 +0000 Francisco Hermida 24026 at Pivot to center min <p><img src="" /> </p> <p>With this script you can easily move the pivot point to center and minimum of selected objects in 3ds max. This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.</p> <p>Script category: “#todorScripts” </p> <p>You can see an example here, how to install my script per Drag and Drop:</p> Scripts 3ds max maxscript 3ds max scripting align pivot min value of a pivot pivot pivot min 3ds max pivot min max pivot point script pivot point to center pivot point to min pivot to center Pivot to center min pivot to min todor vankov Тодор ванков Wed, 07 Apr 2021 19:37:08 +0000 todor 23877 at V-RayMtl Converter <p><img style="vertical-align: middle;" src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p><p><strong>V-RayMtl Converter</strong> is a very useful professional tool to automate time-consuming process like converting materials, maps, lights, cameras, proxies, modifiers, etc. from various rendering engines to V-Ray, as well as reverse converting V-Ray materials to Standard (Default Scanline) materials, which is very useful for game developers, 3D modelers, etc.</p><p>Current verion:&nbsp;<strong>3.9999</strong></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert supported materials to V-Ray materials (see support materials&nbsp;<a href="" target="_blank">here</a>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray materials to Standard materials (see support materials&nbsp;<a href="" target="_blank">here</a>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Batch conversion of materials in multiple *.max files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Backed procedural textures for converted materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert scene lights to V-Ray lights (see support lights&nbsp;<a href="" target="_blank">here</a>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert scene cameras to V-Ray Physical Camera (see support cameras&nbsp;<a href="" target="_blank">here</a>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert Corona proxies to V-Ray proxy</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert Corona Displacement Mod to V-Ray Displacement Mod</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert scene VRayBitmap (VRayHDRI) to standard Bitmap</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Configure ACEScg/sRGB workflow in V-Ray</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more advanced conversion and scene fix tools.</li></ul><p></p><p><a href="" target="_blank">read more</a></p> Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at