ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p>Current version: 4<strong>.0035</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com ECollapse http://www.scriptspot.com/3ds-max/scripts/ecollapse </p> http://www.scriptspot.com/3ds-max/scripts/ecollapse#comments Scripts 3dsmax free scripts all attach attachall collapse explode free group merge model pivot quick Thu, 07 Dec 2023 18:06:19 +0000 mohgharib 24475 at http://www.scriptspot.com miauu's Materials Reducer http://www.scriptspot.com/3ds-max/scripts/miauus-materials-reducer <p><img src="https://miauu-maxscript.com/wp-content/uploads/2022/09/MaterialsReducer_featured_Imags_1140x660.jpg" alt="" width="700" height="347" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-materials-reducer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-materials-reducer#comments Scripts find identical Material reduce replace Mon, 03 Oct 2022 15:05:06 +0000 miauu 24191 at http://www.scriptspot.com P_SkinWeightTool http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool <p><img src="https://i.imgur.com/TK7CVbf.gif" /><br /> P_SkinWeightTool enhances the functionality of the 'WeightTool' in the Skin modifier.</p> <p>features</p> <p>- Bone Select + (Parent, Child, Mirror)<br /> - Weight Draw Gradient (Line, Circle), Hammer, Avarage<br /> - Copy Weights form closest<br /> - vertex selection save / load<br /> - Next Ring select<br /> - Display support options / Script for bone management<br /> - etc...<br /> (Be sure to read the readMe.txt file before use.)</p> <p>--DEMO Version is free and includes all features.<br /> <a href="http://pman.gumroad.com/l/qttfyz" title="http://pman.gumroad.com/l/qttfyz">http://pman.gumroad.com/l/qttfyz</a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool#comments Scripts Sun, 07 Apr 2024 13:44:59 +0000 aksmfakt132 24551 at http://www.scriptspot.com VrayMtl Color Correction http://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction <p><img src="/files/u116275/vraycolorcorrect_1-3.png" alt="" width="485" height="458" /></p> <p>This script is intended to add and tweak settings of Color correction nodes for VrayMtl.</p> <p>You can add some Color correction with any specified values on any selected material slot (Diffuse, Bump, Glossiness, Translucent, Self Illumination), the existing bitmaps will be kept inside the color correct.</p> <p>You can change any parameter afterward.</p> <p>i've added some randomization to each parameter.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction#comments Scripts color correction Material VRay Mon, 05 Jun 2023 17:09:35 +0000 SimonBourgeois 24375 at http://www.scriptspot.com Quad Chamfer Modifier http://www.scriptspot.com/3ds-max/scripts/quad-chamfer-modifier <p>The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons. Get it from <a href="https://mariussilaghi.com/products/quad-chamfer-modifier">https://mariussilaghi.com/products/quad-chamfer-modifier</a></p> <p>&nbsp;</p> <p><a href="https://mariussilaghi.com/products/quad-chamfer-modifier"><img src="https://mariussilaghi.com/images/quad-chamfer-modifier-01.jpg" alt="" width="640" height="360" /></a></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/quad-chamfer-modifier" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/quad-chamfer-modifier#comments Scripts Sat, 12 May 2012 17:44:06 +0000 Marius Silaghi 8137 at http://www.scriptspot.com 3DS Max - Plugin - MatchMaterialAndUVs v2 0 http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-matchmaterialanduvs-v2-0 <p>This script I created allows the user to match a source's material, UVW Maps, and Unwrap UVW(you can choose what you like to apply from those 3), with the possibility of preserving the targets existent similar modifiers or replacing those with the source's ones.<br /> Please whatch the video to see all the features present in the dialog box that opens up, and how to use the script.</p> <p>Note: This script is a major upgrade for a script I've done before: <a href="https://youtu.be/_Cl0L-6iyIs?si=ZoMj4x-qSSykWDmI" title="https://youtu.be/_Cl0L-6iyIs?si=ZoMj4x-qSSykWDmI">https://youtu.be/_Cl0L-6iyIs?si=ZoMj4x-qSSykWDmI</a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-matchmaterialanduvs-v2-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/3ds-max-plugin-matchmaterialanduvs-v2-0#comments Scripts 3dsmax 3dsmax match material 3dsmax match properties 3dsmax plugins 3dsmax scripts 3dsmax unwrap uvw 3dsmax uvw map maxscript programming for artists programming in 3dsmax scripting in 3dsmax Thu, 09 May 2024 18:50:35 +0000 miledrizk 24564 at http://www.scriptspot.com QuickAttach Suite http://www.scriptspot.com/3ds-max/scripts/quickattach-suite <p><img src="https://public-files.gumroad.com/7c60d1lxkzi6js9n2ogcpvl2fr4y" width="100%" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/quickattach-suite" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/quickattach-suite#comments Scripts attach merge Sun, 16 Apr 2023 20:01:46 +0000 Brovar64 24335 at http://www.scriptspot.com Collaborative Copy Paste Update: Copy to Older Versions http://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions <p><img src="https://public-files.gumroad.com/1uzxhz3kpr7ve4w66rwtbhij96g7" width="100%" /><br /> The Cross-Computer &amp; Local Copy-Paste script for 3ds Max, is designed to streamline your workflow and enhance productivity. This script allows you to easily copy and paste elements between scenes on a local machine, as well as across different computers connected to the same file server and across different versions of 3ds Max.</p> <p>Don't forget to share your feedback and thoughts, as your input helps improve the script further.</p> http://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions#comments Scripts 3dsmax copy paste copy geometry paste workflow Sun, 02 Apr 2023 22:13:00 +0000 Brovar64 24323 at http://www.scriptspot.com Pivot & Align Tools http://www.scriptspot.com/3ds-max/scripts/pivot-align-tools <p>Pivot &amp; Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions... among others. Most of the functions can operate on a selection of multiple objects at once, including grouped objects as part of the selection (open or closed).</p> <p><strong><br /></strong></p> <p><strong>NOTE: This script was written for 3dsmax prior to 2025 which introduced a new menu system. This will be rectified in future updates.</strong></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/pivot-align-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/pivot-align-tools#comments Scripts align drag pivot scripts surface Tools Sat, 03 Mar 2018 03:52:54 +0000 lbrooks 14519 at http://www.scriptspot.com