ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/sort-created%3Fpage%3D46 en Showcaser https://www.scriptspot.com/3ds-max/scripts/showcaser <h3 class="wp-block-heading"><img src="https://www.splinedynamics.com/wp-content/uploads/2024/03/Showcaser_banner_732x216.jpg" alt="" width="732" height="216" /></h3> <p><a href="https://www.scriptspot.com/3ds-max/scripts/showcaser" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/showcaser#comments Scripts 3dmax 3dsmax animated Animation automatic animation parametric animation plugin presentation procedural animation script showcaser turntable animation Mon, 15 Apr 2024 15:11:34 +0000 rode3d 24556 at https://www.scriptspot.com Showcaser https://www.scriptspot.com/3ds-max/scripts/showcaser-0 <h3 class="wp-block-heading"><img src="https://www.splinedynamics.com/wp-content/uploads/2024/03/Showcaser_banner_732x216.jpg" alt="" width="732" height="216" /></h3> <p><a href="https://www.scriptspot.com/3ds-max/scripts/showcaser-0" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/showcaser-0#comments Scripts 3dmax 3dsmax animated Animation automatic animation parametric animation plugin presentation procedural animation script showcaser turntable animation Mon, 15 Apr 2024 15:11:34 +0000 rode3d 24555 at https://www.scriptspot.com Showcaser https://www.scriptspot.com/node/24554 <h3 class="wp-block-heading"><img src="https://www.splinedynamics.com/wp-content/uploads/2024/03/Showcaser_banner_732x216.jpg" alt="" width="732" height="216" /></h3> <p><a href="https://www.scriptspot.com/node/24554" target="_blank">read more</a></p> https://www.scriptspot.com/node/24554#comments Scripts 3dmax 3dsmax animated Animation automatic animation parametric animation plugin presentation procedural animation script showcaser turntable animation Mon, 15 Apr 2024 15:10:29 +0000 rode3d 24554 at https://www.scriptspot.com Time Range Manager https://www.scriptspot.com/3ds-max/scripts/time-range-manager <p>Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.</p> <p>Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.</p> <p>The data is stored in INI files and so makes it independent of any maxfile.</p> <p>There's also a compact option by clicking the thin bar above the ranges list.</p> <p>&nbsp;</p> <p><strong>See online guide in links section.&nbsp;</strong></p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/time-range-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/time-range-manager#comments Scripts Animation export fbx Frame Range Tag Time Thu, 01 May 2008 06:56:19 +0000 lbrooks 4426 at https://www.scriptspot.com Biped Helper https://www.scriptspot.com/3ds-max/scripts/biped-helper <p>Biped Helper is a support interface designed to be used in conjunction with the main Biped panel.</p> <p>It is intended to provide both quick access to existing Biped panel tools, as well as functionality that is not supported by the Biped panel.</p> <p>&nbsp;</p> <p><strong>See online guide in links section.&nbsp;</strong></p> <p>&nbsp;</p> <p><strong>Features include:</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/biped-helper" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/biped-helper#comments Scripts align Animation bake Biped helper Mon, 15 Sep 2014 06:51:24 +0000 lbrooks 11773 at https://www.scriptspot.com Helper Manager https://www.scriptspot.com/3ds-max/scripts/helper-manager <p dir="ltr">A support panel containing many methods for adding point or dummy helpers to the scene, as well as options for baking, constraining, linking, duplicating existing hierarchies using helpers, or replacing them with a Bones System.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/helper-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/helper-manager#comments Scripts Bone constraint convert Dummy duplicate helper hierarchy manager point Fri, 12 Sep 2014 05:05:30 +0000 lbrooks 11766 at https://www.scriptspot.com P_SkinWeightTool https://www.scriptspot.com/3ds-max/scripts/p-skinweighttool <p><img src="https://i.imgur.com/TK7CVbf.gif" /></p> <p>P_SkinWeightTool enhances the functionality of the 'WeightTool' in the Skin modifier.<br /> (This is DEMO Version. official version provides unencrypted scripts for individual features.)</p> <p>features</p> <p>- Bone Select + (Parent, Child, Mirror)<br /> - Weight Draw Gradient (Line, Circle), Hammer, Avarage<br /> - Copy Weights form closest<br /> - vertex selection save / load<br /> - Next Ring select<br /> - Display support options<br /> - Script for bone management<br /> - etc...<br /> (Be sure to read the readMe.txt file before use.)</p> <p>DEMO Version is free and includes all features.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/p-skinweighttool" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/p-skinweighttool#comments Scripts Sun, 07 Apr 2024 13:44:59 +0000 aksmfakt132 24551 at https://www.scriptspot.com Chaos Phoenix Assets Relinker https://www.scriptspot.com/3ds-max/scripts/chaos-phoenix-assets-relinker <p>Here is a short script I have written in order to Relink quickly Phoenix Simulator Cache paths and Volume grids. Otherwise you need to select each one and relink them manually one by one which takes a lot of time if you have 3-4 and more of those in your scene. Enjoy and let me know if you have any comments.</p> https://www.scriptspot.com/3ds-max/scripts/chaos-phoenix-assets-relinker#comments Scripts Tue, 09 Apr 2024 07:56:43 +0000 jannyltd 24552 at https://www.scriptspot.com Unwrap Pro https://www.scriptspot.com/3ds-max/scripts/unwrap-pro <p>Unwrap Pro is a 3ds Max plugin which unwraps meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion. Get it from <a href="https://mariussilaghi.com/products/unwrap-pro">https://mariussilaghi.com/products/unwrap-pro</a></p> <p><a href="https://mariussilaghi.com/products/unwrap-pro"><img src="https://cdn.jsdelivr.net/gh/mariussilaghi/web@main/unwrap-pro-01.jpg" alt="" width="640" /></a></p> https://www.scriptspot.com/3ds-max/scripts/unwrap-pro#comments Scripts 3d area density distortion fast mapping marius overlap pro silaghi unfold Unwrap uv UVs UVW weighted Sun, 23 Apr 2017 14:29:29 +0000 Marius Silaghi 14104 at https://www.scriptspot.com V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="https://maxtools.3dzver.ru/sc/VMC4PRO_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p><strong>V-RayMax Converter PRO&nbsp;</strong>converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.</p><p>Current version: 4<strong>.0032</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com