ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en OutFiler file browser http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser <p>The OutFiler is a simple but powerful file browser inside 3dsmax that completely replaces standard save/load/save selected/merge/import/export dialogs. I believe folder tree much more comfortable and transparent.</p> <p><img src="http://www.scriptspot.com/files/u47486/outfiler_logo7.jpg" /></p> <p>The OutFilers provides the ability to quickly find the necessary folders, save the history of movements along them with back/next buttons and recent list and the favorite paths for quick access to working scenes.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser#comments Scripts 3dsmax Browser copy dockable dragdrop explorer fbx file files hotkey layer Library list management manager maxscript merge model object organise paste project save scene script separate tool xref Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at http://www.scriptspot.com Please remove this script from ScriptSpot http://www.scriptspot.com/3ds-max/scripts/please-remove-this-script-from-scriptspot http://www.scriptspot.com/3ds-max/scripts/please-remove-this-script-from-scriptspot#comments Scripts Animation automatic ball constraint contact ground Ray Intersect roll rolling rotation sphere surface wheel Tue, 18 Jan 2022 17:35:01 +0000 Leandro Salerno 24046 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0058</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Night Sky</strong> system (Moon, Stars &amp; Milky Way) from V-Ray to Corona and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com QuickAttach Suite http://www.scriptspot.com/3ds-max/scripts/quickattach-suite <p><img src="https://public-files.gumroad.com/7c60d1lxkzi6js9n2ogcpvl2fr4y" width="100%" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/quickattach-suite" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/quickattach-suite#comments Scripts attach merge Sun, 16 Apr 2023 20:01:46 +0000 Brovar64 24335 at http://www.scriptspot.com Collaborative Copy Paste Update: Copy to Older Versions http://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions <p><img src="https://public-files.gumroad.com/p6iesclb8mwsdjkubwdxksni685h" width="100%" /><br /> The Cross-Computer &amp; Local Copy-Paste script for 3ds Max, is designed to streamline your workflow and enhance productivity. This script allows you to easily copy and paste elements between scenes on a local machine, as well as across different computers connected to the same file server and across different versions of 3ds Max.</p> <p>Don't forget to share your feedback and thoughts, as your input helps improve the script further!</p> http://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions#comments Scripts 3dsmax copy paste copy geometry paste workflow Sun, 02 Apr 2023 22:13:00 +0000 Brovar64 24323 at http://www.scriptspot.com All Statistics http://www.scriptspot.com/3ds-max/scripts/all-statistics <p><img src="/files/u99854/all_statistics_v.0.1_2025.png" alt="All Statistics" width="600" height="600" /></p> <p>Description:&nbsp;Displays different statistics in real-time.&nbsp;</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/all-statistics" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/all-statistics#comments Scripts Wed, 03 Dec 2025 02:33:01 +0000 Evgeniy Poyan 24748 at http://www.scriptspot.com RandoMixer http://www.scriptspot.com/3ds-max/scripts/randomixer <p><em><img src="https://www.splinedynamics.com/wp-content/uploads/2022/06/RandoMixer_banner_732x216.jpg" alt="RandoMixer banner" width="732" height="216" /></em></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/randomixer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/randomixer#comments Scripts collection nft randomixer scatter states Swap switch places variants Mon, 27 Mar 2023 22:14:58 +0000 rode3d 24318 at http://www.scriptspot.com Local Pivot Align http://www.scriptspot.com/3ds-max/scripts/local-pivot-align <p><img src="/files/u99854/local_pivot_align_v.2.1.1_2025.jpg" alt="" width="600" height="600" /></p> <p>Description: This script aligns the local pivot using an object's bounding box min/max extremes.&nbsp;</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/local-pivot-align" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/local-pivot-align#comments Scripts 3dsmax Architectural Modeling automation Axis Alignment Bounding Box Alignment CAD Tools Custom Script Game Asset Creation Indie Game Dev Local Pivot maxscript Min Max Center Modeling Tools Modifier Script Object Alignment Pivot Adjustment pivot alignment Pivot Centering Pivot Rotation Precision Modeling Transform Tools UI Tools VFX Tools Workflow Enhancement Mon, 10 Feb 2025 16:21:33 +0000 Evgeniy Poyan 24668 at http://www.scriptspot.com Save Selected With Maps http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps <p><img src="/files/u116275/save-selected_v1-9.png" alt="" width="280" height="220" /></p> <p>It will collect/relink all selected objects bitmaps to the chosen folder, even if the bitmaps are just flagged "found" in the asset tracker, and it will save your selected objects to that same folder.</p> <p>If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.</p> <p>It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps#comments Scripts bitmap collector maps relink save selected Fri, 23 Jun 2023 21:04:07 +0000 SimonBourgeois 24386 at http://www.scriptspot.com StrTools http://www.scriptspot.com/3ds-max/scripts/strtools <p>Quick tools in one place. Dockbar!</p> <p><img src="http://www.scriptspot.com/files/strtools_v2.850.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/strtools#comments Scripts 2.2 gamma 3ds max architectural visualization architecture archviz box display clean cubic UVW detach elements ffd Flow geometry import insert layer normal maps Normals pivot proxie proxy display quadify random UVW xform rename multiple objects select all cameras select all geometry select all lights select all proxies select all splines selects all helpers shell smooth smoothing groups square UVW sun system Tools unify normals UVW xform vertex VRay vray dome vray lights vray phisical camera vray sun weld wirecolors xform Mon, 05 Oct 2015 18:37:36 +0000 strale88 12993 at http://www.scriptspot.com