ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en miauu's Objects Replacer http://www.scriptspot.com/3ds-max/scripts/miauus-objects-replacer <p><img src="https://1.bp.blogspot.com/-IjxiVAtcaHc/WYXJgvIFGNI/AAAAAAAAAqw/0mvzuuPAD8EIikRbQsfS7SOEB7ftwjntACLcBGAs/s1600/ObjectsReplacer_splash.png" alt="" width="485" height="201" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-objects-replacer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-objects-replacer#comments Scripts Sat, 05 Aug 2017 14:17:11 +0000 miauu 14246 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block; font-family: Verdana,Helvetica;"><li><strong>Easy to organize and use</strong> 3ds Max <strong>Models</strong>, <strong>Materials</strong>, <strong>Textures</strong> and <strong>IES Photometric Lights</strong>.</li><li><strong>Merge</strong> Models, Materials, Bitmaps and IES using <strong>Drag&amp; Drop</strong>.</li><li>Store/Create <strong>Proxy with materials</strong>.</li><li><strong>Interactive rendering</strong> previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.</li><li>Show <strong>native previews</strong> for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI &amp; etc.</li><li>Support to <strong>Substance</strong> textures</li><li><strong>Search files</strong> by tags and file-names.</li><li>Power <strong>Asset Tracking Management</strong>.</li><li>Support to most used renderers like <strong>V-Ray</strong>, <strong>Corona</strong>, <strong>Octane</strong>, <strong>Mental Ray</strong>, <strong>Maxwell</strong> &amp; etc.</li></ul><p><strong>Changes for&nbsp;<a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-96-45/" target="_self">Project Manager v.2.96.45</a>:</strong></p><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) is rewritten</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to use Database in read-only mode (this is a beta-function *)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a potential issues with compatibility to other plugins that uses the SQLite library</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a bug with interactive rendering preview for some 3D files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some minor issues with placing merged nodes</li></ul><p><strong>Changes for&nbsp;<a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-96-28/" target="_self">Project Manager v.2.96.28</a>:</strong></p><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3ds Max 2020 Update 1.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to set relative path when exporting selected nodes.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to the latest version of Redshift.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Improves a stability while interactively rendering the materials.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some small issues while rendering previews using Corona Renderer.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes bugs with Asset Management scenes containing some OSL maps.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes issues with rendering scenes containing the Containers.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes bugs with Asset Management scenes containing the Containers.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes other minor issues and performance improvements.</li></ul><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/WPk9FxyvCLQ" frameborder="0" width="49%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/ucbimOk9EZQ" frameborder="0" width="49%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><iframe src="https://www.youtube.com/embed/sk29s7a-21I" frameborder="0" width="800" height="450"></iframe></p><div style="clear: both;">&nbsp;<a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog">Update History for all versions.</a></div><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Helper Manager http://www.scriptspot.com/3ds-max/scripts/helper-manager <p>A useful tool containing many methods for adding point or dummy helpers to the scene, as well as duplicating existing hierarchies using helpers, constraining them, or replacing them with a Bones System.</p> <p><strong><br /></strong></p> <p><strong>Features include...</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/helper-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/helper-manager#comments Scripts Bone Dummy helper hierarchy manager point Fri, 12 Sep 2014 05:05:30 +0000 lbrooks 11766 at http://www.scriptspot.com Max 2 Unity http://www.scriptspot.com/3ds-max/scripts/max-2-unity <p>Max 2 Unity is a script I made to improve my workflow when creating game assets for Unity.<br /> It allows me to quickly iterate on assets and easily change them without losing any Unity scene data.<br /> Select the folder in your Unity project in which you want to put your meshes ( Ex : _Meshes )<br /> and press export.<br /> It will export FBX models according to the settings you've set, and when going back into Unity, Unity itself will reimport the meshes and apply the corresponding changes.</p> <p>Max2Unity also correct the model orientation for unity import.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/max-2-unity" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/max-2-unity#comments Scripts Tue, 13 Aug 2019 00:36:11 +0000 Kiiok 18995 at http://www.scriptspot.com Library Track / Relink... http://www.scriptspot.com/3ds-max/scripts/library-track-relink <p><a href="http://www.previews.pixamoon.com/preview/Pixamoon-Library-Track-Relink-files_0.75.gif" target="_blank"><img src="/files/u53952/pixamoon-library-track-relink-files_0.75_sml.gif" alt="" width="638" height="309" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at http://www.scriptspot.com DropBox http://www.scriptspot.com/3ds-max/scripts/dropbox <p>Script for copy and paste objects from scene to scene use list of files. You can save objects in one scene and paste them from the list into another scene or max window. Paste is possible by whole scenes, by objects or layers. Also you can save objects as fbx or in previous version of 3dmax.<br /> You can assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.</p> <p>Useful for creating libraries of objects and scenes.</p> <p><img src="http://www.scriptspot.com/files/u47486/dropbox9.png" /></p> <p><a href="https://www.youtube.com/watch?v=IITd6vuSvIE" title="https://www.youtube.com/watch?v=IITd6vuSvIE">https://www.youtube.com/watch?v=IITd6vuSvIE</a></p> <p>Versions History:<br /> ---------------------------</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/dropbox" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/dropbox#comments Scripts copy Library management paste Tools transfer Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; ++ All Assets ++<br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New -<strong> Set Path dialog</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br />New - SubTree bowser to&nbsp;<strong>Show Materials by</strong>&nbsp;selected bitmap assets - and&nbsp;<strong>drag and drop</strong>&nbsp;to Material Editor:<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" target="_blank"><img src="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" alt="" width="638" height="272" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com PolyUnwrapper http://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at http://www.scriptspot.com miauu's Script Pack vol.1 http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1 <p><img src="/files/u16042/miauuscriptpackvol1_1350x450_forscriptspot.jpg" alt="" width="638" height="213" /></p> <p><em><strong>miauu's Script Pack</strong></em> is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.</p> <p><em><strong>miauu's Script Pack include:</strong></em></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1#comments Scripts clone coord Distance edge file Grid Length measure modeling pivot plane Reference save system work Sun, 05 Feb 2012 21:49:10 +0000 miauu 7838 at http://www.scriptspot.com FumeFX to VrayVolumeGrid miniscript http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript <p>Fumefx 2 VrayVolumeGrid -FFX2VrayVG miniscript v0.1 -- 8/9/2019<br /> Created by David Aviles. <a href="mailto:3deville@gmail.com">3deville@gmail.com</a> . </p> <p> FFX2VrayVG is a small script that creates vrayvolumegrid/s from two or<br /> more selected and already simmed FumeFX grids.<br /> It will align the created VrayVolumeGrids to the FumeFx ones and rename<br /> them accordingly as well as loading the cache files from the master FumeFx grids.</p> <p> It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .<br /> Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript#comments Scripts 3ds max atmospherics FFX Fume FumeFX fx scripts v-ray V-ray volume grid VrayVolumeGrid Fri, 09 Aug 2019 10:36:31 +0000 DavidAviles 18992 at http://www.scriptspot.com