ScriptSpot - 3ds Max - Sort Updated en Project Manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block; font-family: Verdana,Helvetica;"><li><strong>Easy to organize and use</strong> 3ds Max <strong>Models</strong>, <strong>Materials</strong>, <strong>Textures</strong> and <strong>IES Photometric Lights</strong>.</li><li><strong>Merge</strong> Models, Materials, Bitmaps and IES using <strong>Drag&amp; Drop</strong>.</li><li>Store/Create <strong>Proxy with materials</strong>.</li><li><strong>Interactive rendering</strong> previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.</li><li>Show <strong>native previews</strong> for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI &amp; etc.</li><li>Support to <strong>Substance</strong> textures</li><li><strong>Search files</strong> by tags and file-names.</li><li>Power <strong>Asset Tracking Management</strong>.</li><li>Support to most used renderers like <strong>V-Ray</strong>, <strong>Corona</strong>, <strong>Octane</strong>, <strong>Mental Ray</strong>, <strong>Maxwell</strong> &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="" target="_self">Project Manager v.2.95.00</a>:</strong></p><ul class="checkbox"><li>Adds support for the <strong>Allegorithmic Substance2 plugin</strong></li><li>'<strong>Save Selected</strong>' now saves without materials in Slate Material Editor</li><li>Adds an option to <strong>reset rotations and move selected geometry to the origin</strong> before exporting</li><li>The option '<strong>Remove unused materials</strong>' now supports the Slate Material Editor</li><li>Adds a <strong>new API callback – #preFileExport</strong></li><li>Fixes issues with <strong>rendering previews for materials</strong> which contains the Substance2 textureMap</li><li>Fixes some issues with rendering previews</li><li>Fixes a bug with relinking files in batch mode</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="" target="_self">Project Manager v.2.94.12</a>:</strong></p><p><a title="Project Manager - Asset Browser" href="" target="_self">Project Manager version 2.94.12</a> receives a great capability to <strong>interactive rendering of FBX, OBJ, 3DS and other such 3d files</strong>. <br /> Now there is no need to render previews for such files – <br /> when opening a folder with this type of <strong>3D content, previews will be automatically generated</strong> for them. <br />If you need to consider the model in more detail, you can open it in a separate <strong>3D viewport of Project Manager</strong>.</p><ul class="checkbox"><li>Adds an ability to <strong>interactive rendering preview for FBX, OBJ, 3DS</strong> and other such 3d files</li><li>Adds an ability to preview the FBX, OBJ, 3DS and other such 3d models in separate additional <strong>3d-viewport</strong> of Project Manager</li><li>Adds an ability to <strong>export 3ds Max files to material library</strong> files ( menu-item “Export to:” =&gt; “Material Library”)</li><li>Adds an ability to <strong>set custom thumbnail for materials</strong> ( menu-item “Thumbnail” =&gt; “Set Custom Thumbnail”)</li><li>Fixes an issue with creating Redshift IES lights</li><li>Fixes an issue with creating Octane IES lights</li><li>Fixes an issue with exporting 3D files to another formats through menu-item “Export to:”</li><li>Fixes an issue with slow placing objects in 3ds Max 2012-2016 using the ‘Object Place&amp;Paint’ tool with “Paint on Nodes” option</li><li>Fixes a minor issue with merging the 3d model by double-click</li><li>Fixes an issue with annoying message of Archvision RPC plugin at start</li><li>Fixes a potential bug with filtering of files</li><li>Fixes an issue with copying files from windows explorer to Manager through clipboard</li></ul><div><iframe src="" width="680" height="420" frameborder="0"></iframe></div><p><strong>Project Manager v.2.92.00</strong></p><p>This version of Project Manager receives an ability to <strong>work with GrowFX</strong> - plant modelling system. <br /> Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.</p><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="3D Models Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Materials Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Textures Browser" hspace="4" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="HDRI Browser" hspace="4" border="0" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="IES Photometric Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Asset Tracking" hspace="4" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at DenoiseManager <p>Description:</p> <p>This script is designed to quickly and easily accelerate and distribute denoising jobs on your renderfarm.</p> <p><a href=""><img class=" size-full wp-image-640 aligncenter" src="" alt="DenoiseManager" width="640" height="360" /></a></p> Scripts Vint26 Fri, 26 Oct 2018 21:26:43 +0000 Vint26 16448 at Playback Tools <p>This script offers easy to access tools for controlling animation time and playback, as well as the ability to save a few ranges to jump to.</p> <p>It is a highly modified version of Jim Jagger's original Playback Tools and uses his icons.</p> <p>&nbsp;</p> <p><strong>Features:</strong></p> <p>- Player controls</p> <p>- Playback speed controls</p> <p>- UI hide toggle</p> <p>- Time scrubber</p> <p>- Compact and wider time scrubber mode (accessed via the thin bar below the small time scrubber)</p> <p>- A separate rollout for storing up to four named time ranges</p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Animation playback player Range store Time Thu, 22 May 2008 02:20:34 +0000 lbrooks 4479 at Extrude/Inset/Outline Faces Modifiers <p>Set of simple modifiers that use the Edit Poly methods behind the scenes. Since the extrude modifier uses the poly extrude options and capabilities, it doesn't break on simple geometry like the FaceExtrude one does.</p> <p><img width="500" height="330" alt="Extrude Faces Modifier" src="/files/u1362/extrudemodifier.gif" /></p> <p>Compare with FaceExtrude:</p> <p><img width="489" height="323" alt="" src="/files/u1362/faceextrude.png" /></p> <p>&nbsp;</p> <p>&nbsp;</p> Scripts extrude modifier Sun, 24 Mar 2019 10:19:18 +0000 Swordslayer 17518 at LiveMeasure <p>Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and&nbsp; Editable_mesh objects and Edit_Poly modifier.<br />--&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; In Polygon/Element sub-object level will show the selected faces area in generic units only.<br />--&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; In Edge/Border sub-object level will show the length of selected edges in user defined units.</p> <p><a href="" target="_blank">read more</a></p> Scripts area border dimension edge element face Length measure polygon vertex Thu, 22 Sep 2011 21:38:19 +0000 miauu 7425 at Massfx Rope Creator <p><img src="" alt="Massfx Rope Creator 3ds max plugin" /></p> <p>The fastest solution to create ropes for your Massfx simulation. Select 2 objects and create a rope between them automatically!</p> Scripts 1-click animate Animation auto automated automatic Bones dynamics fast kinematic MassFX morph motion physics rigging rigid rope Sim simulation skin Fri, 15 Mar 2019 19:23:45 +0000 Crea3D 17505 at Dirtizer 2 <p><img src="" /></p> <p>A very helpful plugin which can make your materials dirty in one click!<br /> - You can control the level of dirtiness.<br /> - You can make it dry or wet.<br /> - Dirtizer supports Multi-materials (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize your textures in "Dirtizer" folder as you want)</p> <p>Most render systems are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.</p> Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Thu, 04 Aug 2016 21:03:17 +0000 Crea3D 13607 at deleted Scripts Mon, 27 Mar 2017 08:54:27 +0000 ahmedfawaz 14060 at Bitmap Tracking / Resizing .... <p>New&nbsp; -&nbsp; ++ All Assets ++<br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New -<strong> Set Path dialog</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br />New - SubTree bowser to&nbsp;<strong>Show Materials by</strong>&nbsp;selected bitmap assets - and&nbsp;<strong>drag and drop</strong>&nbsp;to Material Editor:<br /><a href="" target="_blank"><img src="" alt="" width="638" height="272" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="" target="_blank">read more</a></p> Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at One-click Mass Booleans <p><img src="" alt="poster" width="400" /></p> <p>Must-have plug-in for fast modeling! Now with ProBoolean.</p> <p>Fast 1-click boolean operations with multiple objects:<br /> -Union selected objects.<br /> -Subtract selected objects from the first selected object.<br /> -Subtract the last selected object from the other selected objects.<br /> -[ProBoolean] Union selected objects.<br /> -[ProBoolean] Subtract selected objects from the first selected object.<br /> -[ProBoolean] Subtract the last selected object from the other selected objects.</p> <p><a href="" target="_blank">read more</a></p> Scripts 3d bool boolean combine fast geometry intersect join mass max mesh multiple object operand operations Poly polygon reshape split subtract union Tue, 23 Dec 2014 11:18:34 +0000 Crea3D 12005 at