ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en MultiMatte Tamer http://www.scriptspot.com/3ds-max/scripts/multimatte-tamer <p><img src="https://user-images.githubusercontent.com/59408512/230003487-4078d82c-b12f-4b6b-bf16-43bc137c4145.png" /></p> <p>This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.</p> <p>Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.</p> <ul> <li><strong>Add Button</strong> will add another additional numbered ID button.</li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/multimatte-tamer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/multimatte-tamer#comments Scripts MultiMatte MultiMatteElement object id OID Render Elements VRay Wed, 05 Apr 2023 10:13:11 +0000 secondplace 24325 at http://www.scriptspot.com Clothify Pro http://www.scriptspot.com/3ds-max/scripts/clothify-pro <p>Clothify Pro is a modifier for 3ds Max that makes modeling and animating cloth easy, controllable, artist-friendly, fast and non-destructive.<br /> Get it from <a href="https://mariussilaghi.com/products/clothify-pro" title="https://mariussilaghi.com/products/clothify-pro">https://mariussilaghi.com/products/clothify-pro</a></p> <p><a href="https://mariussilaghi.com/products/clothify-pro"><img src="https://cdn.jsdelivr.net/gh/mariussilaghi/web@main/clothify-pro-05.jpg" alt="" width="640" height="305" /></a></p> http://www.scriptspot.com/3ds-max/scripts/clothify-pro#comments Scripts 3ds cloth clotify easy fast instant marius max modifier non-destructive plugin pro Mon, 29 Mar 2021 18:20:39 +0000 Marius Silaghi 23870 at http://www.scriptspot.com Get Materials (one click!) http://www.scriptspot.com/3ds-max/scripts/get-materials-one-click <p>A very simple but EXTREMLY USEFUL script you will use all the time!</p> <p>With <strong>just one click</strong> it opens the Slate Material Editor and <strong>displays all the materials for the selected objects</strong> well organized in a clean view.</p> <p>Forget about the annoying material picker tool. Add this simple button to your toolbar and every time you want to see the material/s for your current selected object/s just click the button and... Voila!</p> <p>It will save you a lot of time!</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/get-materials-one-click" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/get-materials-one-click#comments Scripts Material Material Editor materials show materials Slate Material Editor Mon, 07 Apr 2014 20:10:23 +0000 rode3d 11060 at http://www.scriptspot.com ECopy http://www.scriptspot.com/3ds-max/scripts/ecopy <p>ECopy is a 3DsMax script by EKDtools.<br /> It registers in to the main menu of 3DsMax and comes with a user interface that you can go through the slots using mouse scroll.<br /> That allows you to copy and paste in 20 different slots.<br /> You can use this script to copy and paste objects between different files and computers on your network. This can be useful when you are working on a project that requires collaboration with other people.<br /> ECopy also registers the timestamp of your copy with a large object centered preview and the username of the user who took the copy.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/ecopy" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/ecopy#comments Scripts copy copy paste copy/paste merge network Sat, 13 May 2023 23:40:03 +0000 mohgharib 24354 at http://www.scriptspot.com EBatcher/Econverter http://www.scriptspot.com/3ds-max/scripts/ebatchereconverter <p>EBatcher is a max file cleaner, assets collector, Corona converter with legacy materials support that enhances your file’s performance. It can clean up your files and save them to previous versions in batch mode. EBatcher also provides a controllable subdirectory environment and has the ability to collect your assets and rename it to a desired folder.</p> <p>Each license of this script can be activated on one computer only (With many max versions* and instances as you want) and this license covers ver 1.++ and it’s minor updates below ver 2.00.<br /> Change log:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/ebatchereconverter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/ebatchereconverter#comments Scripts assets batch clean collect collect assets Collect assets for files before 2010. convert Corona Corona legacy material Corona proxy EKDtools layers legacy management Note notetracks relink relink assets remove resave tracks vray proxy Tue, 15 Aug 2023 22:00:19 +0000 mohgharib 24429 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="https://maxtools.3dzver.ru/sc/VMC4PRO_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p><strong>V-RayMax Converter PRO&nbsp;</strong>converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.</p><p>Current version: 4<strong>.0033</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com P_SkinWeightTool http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool <p><img src="https://i.imgur.com/TK7CVbf.gif" /><br /> P_SkinWeightTool enhances the functionality of the 'WeightTool' in the Skin modifier.</p> <p>features</p> <p>- Bone Select + (Parent, Child, Mirror)<br /> - Weight Draw Gradient (Line, Circle), Hammer, Avarage<br /> - Copy Weights form closest<br /> - vertex selection save / load<br /> - Next Ring select<br /> - Display support options / Script for bone management<br /> - etc...<br /> (Be sure to read the readMe.txt file before use.)</p> <p>--DEMO Version is free and includes all features.<br /> <a href="http://pman.gumroad.com/l/qttfyz" title="http://pman.gumroad.com/l/qttfyz">http://pman.gumroad.com/l/qttfyz</a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool#comments Scripts Sun, 07 Apr 2024 13:44:59 +0000 aksmfakt132 24551 at http://www.scriptspot.com Biped Helper http://www.scriptspot.com/3ds-max/scripts/biped-helper <p>Biped Helper is a support interface designed to be used in conjunction with the main Biped panel.</p> <p>It is intended to provide both quick access to existing Biped panel tools, as well as functionality that is not supported by the Biped panel.</p> <p>&nbsp;</p> <p><strong>See online guide in links section.&nbsp;</strong></p> <p>&nbsp;</p> <p><strong>Features include:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/biped-helper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/biped-helper#comments Scripts align Animation bake Biped helper Mon, 15 Sep 2014 06:51:24 +0000 lbrooks 11773 at http://www.scriptspot.com miauu's Manage Links http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links <p><img src="/files/u16042/miauumanagelinks_ss.png" alt="" width="500" height="255" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links#comments Scripts archicad autocad fbx link Material obj rhino sketchup split Tue, 07 Apr 2020 14:41:29 +0000 miauu 22855 at http://www.scriptspot.com miauu's Live Measure Pro http://www.scriptspot.com/3ds-max/scripts/miauus-live-measure-pro <p><img src="http://1.bp.blogspot.com/-vO0Kg1fSx2w/U3U5hhUfSFI/AAAAAAAAANk/zRNxm1PSk0k/s1600/miauuLiveMeasurePro_SplashScreen.jpg" alt="" width="432" height="241" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-live-measure-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-live-measure-pro#comments Scripts Thu, 15 May 2014 23:17:46 +0000 miauu 11152 at http://www.scriptspot.com