ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en Batch Export/Import http://www.scriptspot.com/3ds-max/scripts/batch-exportimport <p><img src="/files/u27635/josbalcaenbatchexporterimporter.jpg" alt="" width="562" height="451" /></p> <p>This is a free script, for <strong>non commercial</strong> use.</p> <p>This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...<br />Basically it batch exports objects to multiple files.<br />Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-exportimport" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-exportimport#comments Scripts batch exporter batch importer export geometry reset import macroscript maxscript multiple files obj exporter script Wed, 16 Nov 2011 22:13:36 +0000 jos 7603 at http://www.scriptspot.com UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v2.71<br /> Added: fix attach function<br /> Добавлено: изменил функцию аттача<br /> <strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com miauu's Transfer Edges: Poly to UVW http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-to-uvw <p><img src="https://3.bp.blogspot.com/-la7ZKqDA2gQ/Weuv-N_9TKI/AAAAAAAAAu4/B3Pedhaldjg-_DEKA-byrZCdtRbnxv-PACLcBGAs/s400/SplashScreen-FullSize.png" alt="" width="400" height="186" /></p> <p><em><strong>miauu's Transfer Edges Poly to UVW</strong></em> allows you to transfer(convert) edge selection from editable poly object to edge selection in uvw modifier(uv edges).</p> <p> Works only with Editable Poly objects.</p> <p>Please, watch the video to see how the script works.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-to-uvw" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-to-uvw#comments Scripts convert edge editable mesh Poly selection transfer Unwrap uv UVW Sat, 21 Oct 2017 21:51:58 +0000 miauu 14349 at http://www.scriptspot.com PolyUnwrapper http://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p><strong>Version 4.3.0 - October 2017<br /></strong></p> <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at http://www.scriptspot.com Mohseni Light Tools http://www.scriptspot.com/3ds-max/scripts/mohseni-light-tools <p><a href="http://mohseni.info/3dsmax-scripts/#light-tools" target="_blank"><img src="http://i.imgur.com/aqvLIDb.png" alt="mohseni" width="198" height="1289" border="0" /></a></p> <p><strong>Mohseni Light Tools</strong></p> <p><strong></strong>is a script for facilitating the batch editing of lights in a scene (VRay Lights for the most part --&gt; view the description image for the detail in each part of the script)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/mohseni-light-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mohseni-light-tools#comments Scripts Fri, 15 Jul 2016 16:27:40 +0000 acinonyxlord 13574 at http://www.scriptspot.com Camera Resolution Mod http://www.scriptspot.com/3ds-max/scripts/camera-resolution-mod <p>The modifier will allow you to set the resolution of the render separately for each camera.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/CameraResolutionMod_img-600x540.jpg" alt="" width="600" height="540" /></p> http://www.scriptspot.com/3ds-max/scripts/camera-resolution-mod#comments Scripts bodyulcg camera modifier render resolution Sat, 05 Aug 2017 16:16:50 +0000 BodyulCG 14247 at http://www.scriptspot.com Morph Target Builder http://www.scriptspot.com/3ds-max/scripts/morph-target-builder <p>This script will help you build a morph target based on a final pose that is compatible with whatever skin you are using. If you need to convert a skin morph to a morpher or use a morph target instead of a skin morph, this should help you.</p> <p>What it does:<br /> It moves the vertices of a morph target around to make the vertices of the skinned poly match the position of the vertices in the posed poly.</p> <p>You will need 3 objects:<br /> 1. An editable poly with a morpher modifier then a skin modifier (skinPoly).<br /> 2. An editable poly to get the final pose vertex position info from (goalPoly).</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/morph-target-builder" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/morph-target-builder#comments Scripts extract deltas morph targets morpher skin morph Unreal Engine 4 Sun, 02 Jul 2017 10:37:30 +0000 Griffs Game Dev 14198 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; <strong>++ All Assets ++<br /></strong>New - Custom Resize / Convert dialog<strong><br /></strong> New - Faster multitreated Auto-Relink<br />New - Favorive folder list for Auto-Relink dialog (just drag and drop)<br />New - MyLocations - super fast check for file status - skips unknown network paths<strong></strong><br />New - support for<strong> FStorm</strong> <strong>Bitmaps</strong> - sort by size / resizie <br />.<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon_BTR_screen_AllAssets_1.64.gif"><img src="/files/u53952/pixamoon_btr_screen_allassets_1.64_sml.gif" alt="" width="638" height="342" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong> selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)<br />&nbsp;&nbsp;&nbsp; - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose from path from history (already used paths in curent project)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Batch rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />- Multi-threaded <strong>Auto-Relink</strong><br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts bitmap bitmaps texture tracking track resizing resize asset assets change relink repath organize manage copy move collect list lister image size path gamma override sort local network convert EXR TX VRayHDRI FStorm FStormBitmap Corona VRayBmpFilter Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com Vray -> Redshift material converter http://www.scriptspot.com/3ds-max/scripts/vray-redshift-material-converter <p>Hey everyone,</p> <p>Happy to share a script I've been working on recently. It lets you to convert your Vray-prepared models and scenes to the up and coming Redshift in one click.</p> http://www.scriptspot.com/3ds-max/scripts/vray-redshift-material-converter#comments Scripts Wed, 24 May 2017 08:27:37 +0000 Dmitry Antipin 14141 at http://www.scriptspot.com InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="400" height="357" /></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="384" height="216" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="384" height="216" /></p> <p>InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com