ScriptSpot - 3ds Max - Sort Updated en UniRemover <p>v.9.4<br /> <img src="" /><br /> <img src="" /><br /> <strong>If 0 selected vertices, edges, or faces and run script then exit from subobject 1, 2, 3, 4, 5 to 0</strong><br /> If 0 objects selected then run Maximize Viewport Toggle<br /> Resetxform by attach to mesh works correctly for more objects</p> <p>Если 0 объектов выделено то сработает Maximize Viewport Toggle<br /> Сброс xform путем присоединения к сетке работает правильно для большего количества объектов</p> <p><a href="" target="_blank">read more</a></p> Scripts clean cleaner edges editable loop modeling Poly remove shape single spline Universal vertex Wed, 06 Mar 2013 21:53:30 +0000 Nik 9898 at SciFi Pattern Generator <p><strong><img src="/files/u25324/discday.jpg" alt="" height="338" width="638" /><img src="/files/u25324/facebook1.jpg" alt="" height="338" width="638" /></strong></p> <p><img src="/files/u25324/main_0.jpg" alt="" height="331" width="638" /></p> <p><strong>SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!)&nbsp; </strong></p> <p><a href="" target="_blank">read more</a></p> Scripts align align to face aligner builder generator greeble pattern quad structure Thu, 02 May 2013 10:09:32 +0000 Syphorlate 10086 at V-RayMtl Converter <p><img src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="" target="_blank">read more</a></p> Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at Object ID Organizer <p>.<br />New:<br />&nbsp;- Select / Filer from selected Layers<br />&nbsp;- assign Unique or Random IDs for multiselection<br /><strong>&nbsp;-&nbsp;</strong>fixed<strong>&nbsp;red&nbsp;</strong>button highlights - for selected IDs<br />&nbsp;- save settings on dialog close: toggle buttons + size, position<br />&nbsp;- more options in Add to Render Elements dialog&nbsp;</p> <p><strong>Free test versions available</strong> - Please check end of description<br />.<br /><a href=""><img src="" alt="" width="638" height="541" /></a></p> <p>Object ID Organizer is similar to my previous Material ID Organizer.</p> <p>It helps to quickly organize / inspect Object IDs in the scene and create MultiMatteElelemnts or Corona CMultiMatte.</p> <p><a href="" target="_blank">read more</a></p> Scripts object objects editor list listener mask rgb id objid vray corona on off channel multimatteelement multi matte element organizer manager Sat, 11 Feb 2017 11:38:45 +0000 pixamoon 13993 at TransformbyStep <p><img src="" /><img src="" /><img src="" /></p> <h3>v1.03 Fixed installation error</h3> <p>The script works as an Extended alternative to the buttons Move, Rotate, Scale.<br /> <strong>To call the step of transfonmation, press Esc+"W" or "E" or "R" button</strong></p> <p>For the transformation step it is necessary to click on the same button "W" or "E" or "R"</p> <p><a href="" target="_blank">read more</a></p> Scripts move Rotate scale step transform Thu, 12 Jul 2018 20:52:56 +0000 Nik 15341 at UniConnector <p><img src="" /><br /> <img src="" /></p> <p>v3.78:Fixed bug for connect or bridge in single polygon</p> <p>All this works by single hotkey.</p> Scripts bridge connect cut edge edit poly Editable Poly face knot shape spline subobjects vertex Tue, 03 Mar 2015 22:02:03 +0000 Nik 12167 at miauu's Live Measure Pro <p><img src="" alt="" width="432" height="241" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 15 May 2014 23:17:46 +0000 miauu 11152 at InstantRig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at Subobjects Converter <h3>v3.01<br /> If Esc+Key of script keyboard pressed and current subobjectlevel is Face or Element and selected all faces then will run Smoothing Groups floater (a separate special window)<br /> Если нажата Esc+кнопка скрипта и текущий подобъект Грани или Элементы и все грани выделены, то будет запущен Smoothing Groups floater (отдельным специальным окошком)</p> <p>Fixed bug of switch from subobject 5 to 4<br /> Added Extended Subobjects:</h3> <h3>Subobject 1:</h3> <p> If Esc+1 pressed then switch Enable/Disable <strong>Softselection</strong></p> <h3>Subobject 2:</h3> <p>If the number of selected edges &gt; 0 and</p> <p><a href="" target="_blank">read more</a></p> Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at Advanced UV Normalizer <p><img src="" alt="" />Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.</p> <p>It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.</p> <p>The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.</p> Scripts mapping normalize Texel Density texture tool Unwrap uv UVW Sun, 14 Apr 2013 15:01:17 +0000 PolyTools3D 10036 at