ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en PolySmoother http://www.scriptspot.com/3ds-max/scripts/polysmoother <p><img src="http://www.polytools3d.com/img/polysmoother_2.0.jpg" alt="" /><strong>PolySmoother</strong> is a professional tool to efficiently work with Smoothing Groups.</p> <p>It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.</p> http://www.scriptspot.com/3ds-max/scripts/polysmoother#comments Scripts 3D Modeling 3d plugin 3d tool Architecture Tool Autodesk 3ds Max Color Smoothing Groups game development hard edges Manage Smoothing Groups maxscript Optimize Smoothing Groups Preview Edges Set Hard Edges Set Smooth Edges Set Soft Edges Smooth Edges smooth groups smoothing groups Smoothing Groups Preview Soft Edges Sat, 26 Aug 2017 20:25:19 +0000 PolyTools3D 14282 at http://www.scriptspot.com Advanced UV Normalizer http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer <p><img src="http://www.polytools3d.com/img/uv_normalizer_2.0.jpg" alt="" />Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.</p> <p>It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.</p> <p>The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.</p> http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer#comments Scripts mapping normalize Texel Density texture tool Unwrap uv UVW Sun, 14 Apr 2013 15:01:17 +0000 PolyTools3D 10036 at http://www.scriptspot.com Tape Floater http://www.scriptspot.com/3ds-max/scripts/tape-floater <p><img src="https://www.polytools3d.com/free/tape_floater/tape_floater.gif" alt="" /></p> <p><strong>Tape Floater</strong> is a Free Script that creates a floater window for the 3ds Max Tape Measures Helper and displays the updated values while you drag either the tape object or the target.</p> http://www.scriptspot.com/3ds-max/scripts/tape-floater#comments Scripts tape measures floater Thu, 27 Oct 2022 00:57:42 +0000 PolyTools3D 24203 at http://www.scriptspot.com XFormer http://www.scriptspot.com/3ds-max/scripts/xformer <p><img src="http://www.polytools3d.com/img/xformer_2.0.jpg" alt="" /></p> <p><strong>XFormer</strong> is a tool that will allow you recover the transformation of an object.</p> <p>Some scenarios where you might want to restore an object transformation could be:</p> <ul> <li>After a model transformation matrix was reset (Reset XForm)</li> <li>If you have detached part of an object as another object</li> <li>If you import a model and it is not aligned as you would expect</li> </ul> http://www.scriptspot.com/3ds-max/scripts/xformer#comments Scripts align align pivot align to world pivot alignment recover xform reset xform restore xform tool transform node xform Mon, 08 Sep 2014 14:24:30 +0000 PolyTools3D 11751 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p>Current version: 4<strong>.0035</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com ECollapse http://www.scriptspot.com/3ds-max/scripts/ecollapse </p> http://www.scriptspot.com/3ds-max/scripts/ecollapse#comments Scripts 3dsmax free scripts all attach attachall collapse explode free group merge model pivot quick Thu, 07 Dec 2023 18:06:19 +0000 mohgharib 24475 at http://www.scriptspot.com miauu's Materials Reducer http://www.scriptspot.com/3ds-max/scripts/miauus-materials-reducer <p><img src="https://miauu-maxscript.com/wp-content/uploads/2022/09/MaterialsReducer_featured_Imags_1140x660.jpg" alt="" width="700" height="347" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-materials-reducer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-materials-reducer#comments Scripts find identical Material reduce replace Mon, 03 Oct 2022 15:05:06 +0000 miauu 24191 at http://www.scriptspot.com P_SkinWeightTool http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool <p><img src="https://i.imgur.com/TK7CVbf.gif" /><br /> P_SkinWeightTool enhances the functionality of the 'WeightTool' in the Skin modifier.</p> <p>features</p> <p>- Bone Select + (Parent, Child, Mirror)<br /> - Weight Draw Gradient (Line, Circle), Hammer, Avarage<br /> - Copy Weights form closest<br /> - vertex selection save / load<br /> - Next Ring select<br /> - Display support options / Script for bone management<br /> - etc...<br /> (Be sure to read the readMe.txt file before use.)</p> <p>--DEMO Version is free and includes all features.<br /> <a href="http://pman.gumroad.com/l/qttfyz" title="http://pman.gumroad.com/l/qttfyz">http://pman.gumroad.com/l/qttfyz</a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-skinweighttool#comments Scripts Sun, 07 Apr 2024 13:44:59 +0000 aksmfakt132 24551 at http://www.scriptspot.com VrayMtl Color Correction http://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction <p><img src="/files/u116275/vraycolorcorrect_1-3.png" alt="" width="485" height="458" /></p> <p>This script is intended to add and tweak settings of Color correction nodes for VrayMtl.</p> <p>You can add some Color correction with any specified values on any selected material slot (Diffuse, Bump, Glossiness, Translucent, Self Illumination), the existing bitmaps will be kept inside the color correct.</p> <p>You can change any parameter afterward.</p> <p>i've added some randomization to each parameter.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction#comments Scripts color correction Material VRay Mon, 05 Jun 2023 17:09:35 +0000 SimonBourgeois 24375 at http://www.scriptspot.com Quad Chamfer Modifier http://www.scriptspot.com/3ds-max/scripts/quad-chamfer-modifier <p>The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons. Get it from <a href="https://mariussilaghi.com/products/quad-chamfer-modifier">https://mariussilaghi.com/products/quad-chamfer-modifier</a></p> <p>&nbsp;</p> <p><a href="https://mariussilaghi.com/products/quad-chamfer-modifier"><img src="https://mariussilaghi.com/images/quad-chamfer-modifier-01.jpg" alt="" width="640" height="360" /></a></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/quad-chamfer-modifier" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/quad-chamfer-modifier#comments Scripts Sat, 12 May 2012 17:44:06 +0000 Marius Silaghi 8137 at http://www.scriptspot.com