ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/exr-network-render-fix-0 en OCTANE_RENDER_tools http://www.scriptspot.com/3ds-max/scripts/octane-render-tools <p>A tool to gather settings for Octane render workflow.</p> <p>Version 2 offer a far more compact UI.( Thanks to jahman )</p> http://www.scriptspot.com/3ds-max/scripts/octane-render-tools#comments Scripts octane render Thu, 19 Jul 2018 10:30:39 +0000 titane357 15395 at http://www.scriptspot.com UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v.2.77<br /> To Detach with Dialog run script by press (Esc+Key of script)<br /> Для детача с диалогом запустить скрипт по нажатию Esc+кнопка скрипта</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com SpinEdgeSpiner http://www.scriptspot.com/3ds-max/scripts/spinedgespiner <p><img src="http://www.scriptspot.com/files/u43328/slc_vert.gif" /></p> http://www.scriptspot.com/3ds-max/scripts/spinedgespiner#comments Scripts edge Poly spin spiner Fri, 20 Jul 2018 10:17:21 +0000 Nik 15412 at http://www.scriptspot.com TransformbyStep http://www.scriptspot.com/3ds-max/scripts/transformbystep <p><img src="http://www.scriptspot.com/files/u43328/2018-07-13_00-10-47.png" /><img src="http://www.scriptspot.com/files/u43328/2018-07-13_00-10-39.png" /><img src="http://www.scriptspot.com/files/u43328/2018-07-13_00-10-28.png" /></p> <h3> v1.04<br /> усовершенствован поворот вокруг видового вектора<br /> improved rotation around the view vector<br /> </h3> <p>The script works as an Extended alternative to the buttons Move, Rotate, Scale.<br /> <strong>To call the step of transfonmation, press Esc+"W" or "E" or "R" button</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/transformbystep" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/transformbystep#comments Scripts move Rotate scale step transform Thu, 12 Jul 2018 20:52:56 +0000 Nik 15341 at http://www.scriptspot.com FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p><strong>FilepathFinder</strong> - is a most advanced tool for<strong> working with asset files in 3ds Max</strong>. <br />With FilepathFinder you can easy find, collect and work with asset files. <br />Utility<strong> supports XRefs</strong> of all types and processes all XRefs scenes linked to current. <br />Unlike all other such scripts, it really <strong>finds all resources</strong> (images, HDR-images, Proxy, IES-files, shaders). <br />FilePathFinder helps you quickly <strong>select objects</strong> in your scene or <strong>find the necessary materials and textures</strong> and place them in the <strong>Materials Editor</strong>. <br />Also with this tool you can <strong>easily archive the 3ds Max scene</strong>.</p><p>&nbsp; <img style="float: left;" src="/files/u793/filepathfinder_pro_v.3.70.19.jpg" alt="" width="638" height="288" /></p><div style="clear: both;">&nbsp;</div><p><strong>FilepathFinder PRO v3.76.14</strong></p><p>New Features &amp; Fixes for <a href="https://3d-kstudio.com/product/filepathfinder-pro/">FilePathFinder Pro</a></p><ul class="checkbox"><li>Speeds up the relinking of asset files approximately in 7 times!</li><li>Adds support to 3ds Max 2019</li><li>Display progress bar when Copy and Relink assets</li><li>Adds an ability to rename Asset link + file on Hdd in more simple way - using menu-item or shortcut (SHIFT+F2)</li><li>Simplifying Deployment. New capability for installation plugin and creation the identification files in silent mode.</li><li>Fixes a minor issue with relinking background images</li><li>Fixes a bug with crashing the plugin in scenes which contains VRayOSLTex and VRayGLSLTex textureMaps</li><li>Fixes an issue with generating preview for some .PSD files.</li><li>Fixes a potential issue with generating bug-reports.</li><li>Fixes some another minor issues.</li><li>Fixes some potential issues with compatibility with other 3ds Max plugins.</li><li>Fixes some another minor issues.</li><li>Fixes some minor interface issues</li><li>Fixes an issue with flickering toolTips in Windows 7</li></ul><p>New Features &amp; Fixes for tool <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a></p><ul class="checkbox"><li>Adds capability to render in batch mode using Maxwell Renderer</li><li>More accuracy find compatible renderer by material</li><li>Fixes an issue with using Vray Frame Buffer for rendering thumbnails in Vray Next.</li><li>Uses real World and mapChannel settings from materials when rendering preview for materials.( Avalable only with default material's studio)</li><li>Fixes a bug whith rendering some 3d models. [Batch Render&amp;Relink]</li><li>Fixes a bug when rendering preview works very slowly when Vray material contains displacement</li><li>Fixes a logical mistake in using variables "FilePath" and "FileName" in "Batch Render&amp;Relink" tool</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com PolyFX http://www.scriptspot.com/3ds-max/scripts/polyfx <p>PolyFX is a useful tool for creating animation effects. Has a lot of parameters to customize the animation and several additional tools. This tool can be used in the production of commercials, games, TV, etc.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/polyfx.jpg" alt="" width="100%" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyfx" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyfx#comments Scripts Animation appearance Controller disappearance face fragmentation fx map motion Objects Particle pattern polyfx polygon slice transform Sat, 23 Nov 2013 13:34:29 +0000 BodyulCG 10648 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Subobjects Converter http://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p>v3.02<br /> Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges<br /> Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.<br /> <img src="http://www.scriptspot.com/files/u43328/so-convert-hardedg.gif" /></p> <p>v3.01<br /> If Esc+Key of script keyboard pressed and current subobjectlevel is 4 or 5 (Face or Element) and selected all faces then will run Smoothing Groups floater (a separate special window)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu</p><p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com Object ID Organizer http://www.scriptspot.com/3ds-max/scripts/object-id-organizer <p>.<br />New:<br />&nbsp;- Select / Filer from selected Layers<br />&nbsp;- assign Unique or Random IDs for multiselection<br /><strong>&nbsp;-&nbsp;</strong>fixed<strong>&nbsp;red&nbsp;</strong>button highlights - for selected IDs<br />&nbsp;- save settings on dialog close: toggle buttons + size, position<br />&nbsp;- more options in Add to Render Elements dialog&nbsp;</p> <p><strong>Free test versions available</strong> - Please check end of description<br />.<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon-ObjIDOrganizer-sc1.12.11.gif"><img src="http://www.previews.pixamoon.com/preview/Pixamoon-ObjIDOrganizer-sc1.12.11.gif" alt="" width="638" height="541" /></a></p> <p>Object ID Organizer is similar to my previous Material ID Organizer.</p> <p>It helps to quickly organize / inspect Object IDs in the scene and create MultiMatteElelemnts or Corona CMultiMatte.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/object-id-organizer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/object-id-organizer#comments Scripts object objects editor list listener mask rgb id objid vray corona on off channel multimatteelement multi matte element organizer manager Sat, 11 Feb 2017 11:38:45 +0000 pixamoon 13993 at http://www.scriptspot.com