ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/book-%25253Cbr en miauu's Live Measure Pro http://www.scriptspot.com/3ds-max/scripts/miauus-live-measure-pro <p><img src="http://1.bp.blogspot.com/-vO0Kg1fSx2w/U3U5hhUfSFI/AAAAAAAAANk/zRNxm1PSk0k/s1600/miauuLiveMeasurePro_SplashScreen.jpg" alt="" width="432" height="241" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-live-measure-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-live-measure-pro#comments Scripts Thu, 15 May 2014 23:17:46 +0000 miauu 11152 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><strong>V-RayMtl Converter 3</strong> - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)</p> <p><a href="http://maxtools.3dzver.ru/sc/vmc3_supportlist.txt" target="_blank">View full list</a> of currently supported materials and maps.</p> <p><strong>v3.4 update:</strong></p> <ul> <li>add support for 3ds Max 2019</li> <li>added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section</li> <li>added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section</li> <li>added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section</li> <li>improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section</li> <li>changed licensing system for use in offline mode</li> <li>more optimized code and improving for conversions</li> </ul> <p><a href="http://maxtools.3dzver.ru/sc/vmc3_changelog.txt" target="_blank">View full changelog</a></p> <p><img src="http://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com MaxShell http://www.scriptspot.com/3ds-max/scripts/maxshell <p><img src="/files/u21015/sspromo01.jpg" alt="" width="638" height="319" /></p> <p>MaxShell creates an inner shell which can be used to hollow out the models. It is useful for reducing the volume of the model in case the model is 3D printed.&nbsp;</p> <p>Less volume means less material, faster printing and less cost.&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/maxshell#comments Scripts 3d printing maxshell shell Mon, 23 Apr 2018 09:57:30 +0000 oormicreations 14568 at http://www.scriptspot.com Chamfer Modifier with Custom Defaults http://www.scriptspot.com/3ds-max/scripts/chamfer-modifier-with-custom-defaults <p>Very simple extended modifier when you want to use different default values from the max ones to save some clicks. Edit to your liking. For an easy way to create custom modifier presets, see the <a href="http://www.scriptspot.com/3ds-max/scripts/modifier-preset-creator">Modifier Preset Creator</a>.</p> http://www.scriptspot.com/3ds-max/scripts/chamfer-modifier-with-custom-defaults#comments Scripts Wed, 22 Feb 2017 08:04:32 +0000 Swordslayer 14004 at http://www.scriptspot.com Stretchy Bones Converter http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter <p><img src="http://customphase.ru/download/img/StretchyBones.PNG" /></p> <p>Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.</p> <p><strong>USAGE:</strong><br /> Select the bones that you want to be affected with "Pick bones" button.<br /> Select the affected mesh with a skin modifier with "Pick skinned object" button.<br /> Press "Convert and reskin" button.</p> <p><strong>IMPORTANT:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter#comments Scripts 3dmax Bones compatible convert Engine fbx game gamedev squash stretchy unity unreal Thu, 19 Apr 2018 22:05:14 +0000 customphase 14565 at http://www.scriptspot.com Attach to Surface http://www.scriptspot.com/3ds-max/scripts/attach-to-surface <p>Given and object and a surface, creates a surface-aligned helper and parents the object to it.</p> <p><img src="/files/u1362/attachtosurface.gif" alt="" width="500" height="380" /></p> http://www.scriptspot.com/3ds-max/scripts/attach-to-surface#comments Scripts attachment glue surface Sun, 22 Apr 2018 12:06:52 +0000 Swordslayer 14566 at http://www.scriptspot.com Corona Proxy Switcher http://www.scriptspot.com/3ds-max/scripts/corona-proxy-switcher <p>Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related Corona-Proxy data saved next to it.<br /> Istance copies will be replaced with the new CProxy object.<br /> Get previously saved objects back to max whenever you wish.</p> <p><img src="http://www.zoa3d.com/maxscripts/zoa-corona_proxy_switcher_v01_ui.png" alt="User Interface" /></p> http://www.scriptspot.com/3ds-max/scripts/corona-proxy-switcher#comments Scripts Thu, 19 Apr 2018 14:55:13 +0000 onodi.andras 14562 at http://www.scriptspot.com VrayProxy Switcher http://www.scriptspot.com/3ds-max/scripts/vrayproxy-switcher <p>Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.<br /> Istance copies will be replaced with the new vrayproxy object.<br /> Get previously saved objects back to max whenever you wish.</p> <p><img src="http://www.zoa.hu/maxscripts/zoa-proxy_switcher_v120_ui.jpg" alt="User Interface" /></p> http://www.scriptspot.com/3ds-max/scripts/vrayproxy-switcher#comments Scripts convert geometry Proxy Switch objects VRay VrayProxy vrmesh Thu, 25 Feb 2010 12:28:13 +0000 onodi.andras 5887 at http://www.scriptspot.com InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com SplineTools http://www.scriptspot.com/3ds-max/scripts/splinetools <p>Simple tools for working with splines in 3dsMax.</p> <p>These tools includes:</p> <ul> <li>-Selection filtering <em>*Select only closed *Select only open&nbsp;</em></li> <li>-Clean up <em>*Convert to spline and perform overlapping points weld.</em></li> <li>-Close all <em>*Close all splines</em></li> <li>-Set points to corner/smooth/bezier/bezierCorner <em>*Sub-object level sensitive</em></li> <li>-Select by&nbsp;length <em>*Select and sort splines by input length</em></li> <li>-Sort *<em>Detach open splines</em></li> <li>-Explode *<em>Explode shape object to splines (not segments)</em></li> <li>-VArranger *<em>Arrange selected splines by input z values and optionaly create a surface. Used to create terrain from drawing.</em></li> </ul> <p><img src="//i.imgur.com/M86A4WL.jpg[/img]" alt="SplineTools_ScriptSpot_V.2.0" /></p> <p><strong></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/splinetools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/splinetools#comments Scripts arrange clean splines clean up filter select sorting Terrain vertex Thu, 01 Mar 2018 19:12:51 +0000 IMax 14516 at http://www.scriptspot.com