ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/bake%25255B/files/u15505/grapics/images/art/3D en V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; ++ All Assets ++<br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New -<strong> Set Path dialog</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon_BTR_screen_AllAssets_1.64.gif"><img src="/files/u53952/pixamoon_btr_screen_allassets_1.64_sml.gif" alt="" width="638" height="342" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com SteamRoller http://www.scriptspot.com/3ds-max/scripts/steamroller <p>Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified&nbsp;parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.</p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/files/sp_steamroller_v1.7.mcr"><img src="http://www.scriptspot.com/files/sp_steamroller_v1.7_0.jpg" alt="Rollout Screenshot" /></a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/steamroller" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/steamroller#comments Scripts arch viz arch-viz architecture archviz baking flatten smallpoly Unwrap UVs UVW virtual reality vr Fri, 27 Jun 2014 19:39:35 +0000 Smallpoly 11273 at http://www.scriptspot.com AXIS http://www.scriptspot.com/3ds-max/scripts/axis <p><img src="/files/u48463/axis_logo.png" alt="" width="638" height="239" /></p> <p>I have released axis which is a screen space direction to world space orientation modeling tool set. It let's you work with selections without having to check the orientation of your objects/sub-objects. But check the video instead. It's better to watch it. :)</p> <p>Link to Axis: <a href="https://rapidmxs.com/axis/">https://rapidmxs.com/axis/</a></p> <p>The tool I'm using to operate with Axis is called Octopus:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/axis" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/axis#comments Scripts Thu, 24 May 2018 06:55:44 +0000 pi3c3 14730 at http://www.scriptspot.com UniConnector http://www.scriptspot.com/3ds-max/scripts/uniconnector <p>v3.67:<br /> Fixed bug for create polygon by 2 Edge-vectors<br /> Исправлена ошибка создания полигона парой рёбер-векторов<br /> All this works by single hotkey.</p> http://www.scriptspot.com/3ds-max/scripts/uniconnector#comments Scripts bridge connect cut edge edit poly Editable Poly face knot shape spline subobjects vertex Tue, 03 Mar 2015 22:02:03 +0000 Nik 12167 at http://www.scriptspot.com InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com UniRemover http://www.scriptspot.com/3ds-max/scripts/uniremover <p>v9.32<br /> Fixed bug for Middle reduction edges (by Esc+Key for loop Edges)<br /> Исправлена ошибка удаления рёбер с усреднением (для петли рёбер по нажатию Esc+кнопка скрипта)</p> <h3>And all this works by single button</h3> http://www.scriptspot.com/3ds-max/scripts/uniremover#comments Scripts clean cleaner edges editable loop modeling Poly remove shape single spline Universal vertex Wed, 06 Mar 2013 21:53:30 +0000 Nik 9898 at http://www.scriptspot.com Library Track / Relink... http://www.scriptspot.com/3ds-max/scripts/library-track-relink <p><a href="http://www.previews.pixamoon.com/preview/Pixamoon-Library-Track-Relink-files_0.75.gif" target="_blank"><img src="/files/u53952/pixamoon-library-track-relink-files_0.75_sml.gif" alt="" width="638" height="309" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="https://wallworm.com/store/index.php?route=product/product&amp;path=61&amp;product_id=62"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL><br /> <LI>DMX*, SMD, VTA, QC, VTF, VMF, MAP, RMF and more Exporters</li> <p><LI>Native MDL Loader (3ds Max 2015+)</li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Selectionset Manager http://www.scriptspot.com/3ds-max/scripts/selectionset-manager <p><img src="/files/u44116/ssmv4.jpg" /></p> <p><strong>Tool for exporting and importing selection sets</strong></p> <p>Simple tool to transfer selection set between Max files.<br /> Selection sets depend on the naming of scene objects.</p> <p><strong>Functions:</strong></p> <p>*export of actual selected objects as selection set<br /> *export of all selection sets in scene<br /> *import of exported SelectionSet files (.txt)<br /> *import several files (.txt)</p> <p><strong>Manual:</strong><br /> Export:<br /> *set name of export file<br /> *paste or browse export path, otherwise it will choose the actual Max folder</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/selectionset-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/selectionset-manager#comments Scripts 3ds max export import selection selections Selectionset Wed, 17 Jul 2013 14:13:43 +0000 merlinpy 10314 at http://www.scriptspot.com