ScriptSpot - 3ds Max - Sort Updated en PolyFX <p>Script for simple animation appearance / disappearance of the object.</p> <p><img src="" alt="" height="347" width="659" /></p> Scripts 3ds animate Animation array collapse face fx gizmo key max move ms object Poly polygon Rotate scale script slice transform Sat, 23 Nov 2013 13:34:29 +0000 BodyulCG 10648 at Drop Box <p>Script copy and paste objects from scene to scene use list of files. Saves objects in one scene and paste them from the list into another scene. You can save objects as fbx or in previous version of 3dmax.<br /> You can assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.</p> <p>Useful for creating small libraries with objects and scenes.</p> <p><a href=";" title=";">;</a></p> <p><img src="" /></p> Scripts copy paste transfer Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at Material Slots Cleaner <p><img src="/files/u53952/pxm-materialslotscleaner_0.34_01.png" alt="" width="357" height="520" /></p> <p>Simple script to batch clean material slots... by slot name or by Class used in slot (eg NormalBump etc)</p> <p>It shows a list of material classes + used slots, (only used slots will be listed). <br />Then you can select what you need to clean and press Clean</p> <p><a href="" target="_blank">read more</a></p> Scripts material slot slots class classes normal bump name clean cleaner delete remove bitmap bitmaptexture Thu, 16 Jul 2015 17:53:30 +0000 pixamoon 12794 at InstantRig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at Bifrost2Deadline Submitter <p>'Bifrost2Deadline' Submitter script&nbsp; makes it easier for Solve Bifrost simulation or/and exporting PRTs and Deadline submission.&nbsp;</p> <p>This script&nbsp;allow to send Simulation solve or PRT export on Thinkbox Deadline based Farm...</p> <p><img width="375" height="345" alt="" src="" />&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Bifrost Deadline script Fri, 12 Jan 2018 18:13:42 +0000 Marc Auvigne 14435 at Improved Face Weighted Normals <p><img src="" /></p> <p><strong>IMPROVED FACE WEIGHTED NORMALS</strong></p> <p>This script is a must have for medium polygon modeling.</p> <p>Weighted Vertex Normals or Face Weighted Normals use the area of the face to tune the vertexs normals.</p> <p>This script does this for you with just one click.</p> <p>Unlike others FWN Scripts, this one considers coplanar faces like they were a unique big face</p> <p>You can disable this feature to get an standard FWN result, or tune threshold for not completely flat surfaces</p> <p>Ver. history</p> <p>1.2</p> <p><a href="" target="_blank">read more</a></p> Scripts Face weighted vertex normals FWN FWVN mid poly WVN Sat, 16 Dec 2017 15:06:42 +0000 Cattomic 14402 at Color ID for Polygons <p>A script aimed for 3ds max 2014 and upper versions, to assign colorID's required by programs like Quixel Suite and Substance Painter. <br />Tool strictly operates on polygons. <br />Make sure to backup your work before using the script.</p> <p><img src="/files/u1897/teacar.png" alt="" width="638" height="359" /></p> Scripts Color ID material ID Multisubobject material quixel Quixel Suite Substance Substance Painter Thu, 11 Jan 2018 05:40:48 +0000 savascetin 14432 at radolomeo car park <p>I am working now on a script that will help with car parks. It is supposed to create randomise cars over even huge car parks. with one click solution you can generate cars parking spots and set colour scheme, probability and even angle of cars. you have control on number of spots in length and width, size of a parking spot and angle of parking spots.</p><p>quick overview: select cars - add selected cars models to library(models have to have preffix: "pix_"</p><p>create parking - create parking plane on ground geometry</p><p>car pro - car probability (% of cars on parking spots)</p><p><a href="" target="_blank">read more</a></p> Scripts Fri, 12 Jan 2018 12:21:13 +0000 radolomeo 14434 at Tetrahedral Spline <p>Tetrahedral mesh primitive primitive traced along a picked spline path. The starting direction is controlled by the Seed parameter, after that new tetrahedrons are added in directions resulting to the closest match to the original path. When turbosmoothed, the result is a uniform organic-looking surface.</p> <p><img src="/files/u1362/tetraspline.gif" alt="Tetrahedron Spline" width="500" height="219" /></p> Scripts branch organic Path primitive spline tetrahedra tetrahedron uniform Thu, 11 Jan 2018 19:51:58 +0000 Swordslayer 14433 at miauu's Batch Save OBJ/FBX as Max files <p>Batch save selected obj or fbx files to max files.</p> <p>- Only the files, whose checkboxes are turned ON will be loaded.</p> <p>- The <strong>Get Directory</strong> button allows you to select all OBJ/FBX files in the selected folder. If the folder have sub-folders the script will ask you if you want to load OBJ/FBX files in the sub-folders.</p> <p>- The <strong>Get File(s)</strong> button allows you to select OBJ/FBX files. Multiple selection is available - you can open a folder and select several files at once.&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts batch convert max obj save Mon, 22 Jun 2015 21:26:27 +0000 miauu 12726 at