ScriptSpot - 3ds Max - Sort Updated en V-RayMtl Converter <p><strong>V-RayMtl Converter 3</strong> - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&amp;Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)</p> <p><a href="" target="_blank">View full list</a> of currently supported materials and maps.</p> <p><strong>v3.2 update:</strong></p> <ul> <li>added support CoronaHairMtl</li> <li>added support CoronaSkinMtl</li> <li>added support CoronaBumpConverter</li> <li>added support CoronaDistance</li> <li>added support VRayHairMtl (basic)</li> <li>added support VrayBumpMtl (simple)</li> <li>added support VRayBmpFilter (basic)</li> <li>added support VRayBump2Normal (basic)</li> <li>adedd support VRayMultiSubTex (basic)</li> <li>added support VRayLut (basic)</li> <li>added support VRayUserColor (simple)</li> <li>added support VRayUserScalar (simple)</li> <li>added support VRayFakeFresnelTex (simple)</li> <li>added support VRayHairInfoTex (simple)</li> <li>fixed VRayColor2Bump conversion issue</li> <li>fixed support VrayNormalMap for V-Ray 3.3 and older</li> <li>improved support for CoronaNormal</li> <li>improved conversion to Standard material</li> <li>and more improvements...</li> </ul> <p><a href="" target="_blank">View full changelog</a></p> <p><img src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts brazil converter Corona finalrender Material Material Converter renderer v-ray VRay Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at Edit curve control <p>Edit curve controls in bigger, resizable window:</p> <p><img src="/files/u1362/curveedit.gif" alt="Curve edit" width="500" height="380" /></p> Scripts curve curveControl Fri, 10 Nov 2017 12:09:28 +0000 Swordslayer 14369 at Polyline Pro <p><img src="" alt="" width="400" height="247" /></p> <p><a href="" target="_blank">read more</a></p> Scripts angle arc Create Draw freehand knot line ortho osnap otrack point polar precise segment shape snap spline Sun, 18 Oct 2015 19:38:46 +0000 miauu 13023 at InstantRig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at GridWork <p>GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.</p> <p><img src="" alt="" /></p> <p>&nbsp;</p> Scripts game Grid gridwork smallpoly Sun, 18 Mar 2018 23:10:39 +0000 Smallpoly 14539 at SteamRoller <p>Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified&nbsp;parameters. Steamroller is mainly for helping out people doing texture baking.</p> <p>&nbsp;</p> <p><a href=""><img src="" alt="Rollout Screenshot" /></a></p> Scripts arch viz arch-viz architecture archviz baking flatten smallpoly Unwrap UVs UVW virtual reality vr Fri, 27 Jun 2014 19:39:35 +0000 Smallpoly 11273 at Spline Data <p><img src="" alt="Spline Data 3dsmax script - banner" /></p> <h3><em>Splines overview instantly</em></h3> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts 3dsmax Curves data information Knots plugin script segments shapes spline data Splines vertices Thu, 15 Mar 2018 13:55:32 +0000 rode3d 14536 at Materializer <p><img src="" alt="poster" /></p> <p>Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like a sound equalizer but for materials!<br /> Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.</p> <p>Every time you hit 'Set' selected material will be updated without removing of maps.</p> <p>Plugin works both with Compact and Slate material editor.</p> Scripts auto automatic equalizer maps Material materials Ray render shader template VRay Tue, 23 Dec 2014 11:38:20 +0000 Crea3D 12006 at Dirtizer 2 <p><img src="" /></p> <p>Very useful plugin which can make your materials dirt in one click!<br /> - You can control dirtiness.<br /> - You can make presets more dry or wet.<br /> - Dirtizer supports Multi-material (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)</p> <p>Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.</p> Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Thu, 04 Aug 2016 21:03:17 +0000 Crea3D 13607 at Batch Camera Render <p><img src="/files/u431/batchcam1.12.jpg" alt="" width="498" height="692" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.12 New Feature:</strong></p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href=""><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href=""></a><strong><br /></strong></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at