ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed en Corona Material Automator http://www.scriptspot.com/3ds-max/scripts/corona-material-automator <p>&nbsp;<img src="/files/u116275/coronaautomator_1-9_ui.jpg" alt="" width="317" height="472" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-material-automator" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-material-automator#comments Scripts 3dsmax materials scripts plugins corona render Mon, 22 May 2023 22:03:42 +0000 SimonBourgeois 24362 at http://www.scriptspot.com Populate Material Editor http://www.scriptspot.com/3ds-max/scripts/populate-material-editor <p><img src="/files/u116275/populate-mtl-editor_v1.jpg" alt="" width="257" height="157" /></p> <p>&nbsp;</p> <p>This script will, load selected objects materials in the chosen material editor ( slate or compact ),</p> <p>there is also a "Reset Material Editor Slots" button, that clears the material editor and replace each slot by a new material of the current renderer, it works for Vray, Corona, Arnold, F-storm and Octane, else it will create some 3dsmax physical material instead.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/populate-material-editor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/populate-material-editor#comments Scripts 3dsmax compact Material Editor Slate Material Editor Mon, 12 Jun 2023 23:29:17 +0000 SimonBourgeois 24378 at http://www.scriptspot.com MultiMatte Tamer http://www.scriptspot.com/3ds-max/scripts/multimatte-tamer <p><img src="https://github.com/akarcode/MultiMatteTamer/assets/59408512/3b02d4ac-38f9-4428-8622-90fe2d65da13" /></p> <p>This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.</p> <p>Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.</p> <ul> <li><strong>Add Button</strong> will add another additional numbered ID button.</li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/multimatte-tamer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/multimatte-tamer#comments Scripts MultiMatte MultiMatteElement object id OID Render Elements VRay Wed, 05 Apr 2023 10:13:11 +0000 secondplace 24325 at http://www.scriptspot.com SplineSkin http://www.scriptspot.com/3ds-max/scripts/splineskin <p>3DsMAX Spline Skin plugin, a plugin that converts 3D objects into spline wrapped shapes with just one click.</p> <p>Update later</p> <p><img src="/files/u97275/splineskin-1.0.0.jpg" alt="" width="638" height="361" /></p> http://www.scriptspot.com/3ds-max/scripts/splineskin#comments Scripts 3dsmax maxscript mufeng splineskin Mon, 25 Mar 2024 08:19:15 +0000 mufeng 24540 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="https://maxtools.3dzver.ru/sc/VMC4PRO_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p><strong>V-RayMax Converter PRO&nbsp;</strong>converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.</p><p>Current version: 4<strong>.0034</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/product/project-manager/?utm_source=scriptspot&amp;utm_medium=website" target="_self">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div><div>What is most unique to the new features – is the ability to assign <strong>custom&nbsp;previews to materials</strong>, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for materials and, of course,&nbsp;&nbsp;<strong>assign categories to materials.</strong></div></div><div>&nbsp;</div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/product/project-manager/?utm_source=scriptspot&amp;utm_medium=website" target="_self"><strong>Project Manager version 3.35.26</strong></a></h4><p><strong>CORE UPDATES AND SUPPORT ENHANCEMENTS:</strong></p><ul><li>Adds support to 3Ds Max 2025</li><li>Adds support to search/relink/collect/archive the content of IFL files</li><li>Adds support to search/relink/collect/archive the content of Vrmat files</li><li>Adds support to archives larger than 4GB [Archive Asset Files]</li><li>Speed improvements for navigation</li></ul><p><strong>ASSET AND FILE MANAGEMENT:</strong></p><ul><li>Enhanced File ReLocate Capability</li><li>Adds Ability to Sort Assets by Asset Type/Extension</li><li>Adds Ability to Include/Exclude Files from Collecting by Extension</li><li>Adds Ability to Include/Exclude Files from Renaming by Extension</li><li>Adds Ability to Include/Exclude Directories from Searching by mask</li><li>"Duplicate Asset Replacement" Dialog UI Improvements</li><li>Stores the sorting order for assets on the Explorer tab</li><li>Adds an ability to disable auto-relink missing assets on merging models and materials (by default auto-relink is disabled)</li><li>Fixes some bugs with renaming assets/directories on using in the TEAM-MODE</li><li>Fixes a bug when collecting maps for several materials libraries [Batch Render&amp;Relink]</li></ul><p><strong>RENDERING AND THUMBNAILS:</strong></p><ul><li>Adds an ability to set different width/height for rendering preview thumbnails for models and materials</li><li>Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails</li><li>Drops support to rendering preview for IES files (interactive rendering already supports IES)</li><li>New option to render preview settings - Ignore Fit To Dummy: prioritize the pivot point of the model over its alignment within the Dummy boundary</li></ul><p><strong>MATERIAL AND MODEL HANDLING:</strong></p><ul><li>"Duplicate Asset Replacement" Dialog for duplicated assets on storing models/materials to the library</li><li>Copy content of IFL files on storing models/materials to the library with assets</li><li>Adds an ability to use the Mass-Rename tool from the Manage Assets dialog for individual 3ds Max files and material libraries</li></ul><p><strong>INTERFACE AND USABILITY IMPROVEMENTS:</strong></p><ul><li>Some Interface Improvements and Changes</li><li>Changes the behavior of Categories list on the status bar</li><li>Fixes an issue with sorting items by Size and Date in the Categories and Search results</li><li>Show more accurate information about missing files in the status bar</li><li>Introduces importing capability from the DesignConnected database [Preferences/Database/Import Database]</li></ul><p><strong>BUG FIXES AND MINOR ADJUSTMENTS:</strong></p><ul><li>Fixes some minor issues with merging models</li><li>Fixes some issues with reusing merged proxy and models</li><li>Fixes an issue with creating PBR materials with Arnold renderer</li><li>Fixes an issue pausing Corona interactive render on merging models or materials</li><li>Fixes a bug with deleting assets</li><li>Fixes a bug with converting a scene to VRSCENE</li><li>Fixes an issue with converting 16-bit TIF to JPG</li><li>Fixes some minor issues with searching assets</li><li>Fixes a bug with deleting files</li><li>Fixes an issue with preview RPC, BVH, and BIP files</li><li>Fixes an issue with assigning a preview for materials using the Auto-Assign preview tool</li><li>Fixes some issues with the item's Gallery - add/remove/update preview</li><li>Fixes an issue with assigning preview for materials with some options using the Auto-Assign preview tool</li><li>Fixes some issues with working with the docked Slate Material Editor in 3ds Max 2024/2025</li><li>Fixes some minor issues with interactive rendering of some static and animated FBX files</li><li>Fixes a bug with copying databases from MySQL to SQLite and back</li><li>Fixes the issues with the tool "Convert Comments&amp;Tags from 2nd version"</li></ul></div><div>&nbsp;</div></div><div style="clear: both;"><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="https://www.youtube.com/embed/cxfoXWzu9NM" frameborder="0" width="680" height="460"></iframe></h4></div><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/dojUxjtEwoo" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/EkSL_TSH8Rc" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser-360x200.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com miauu's Transfer Edges: Poly <-> UVW http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw <p><img src="/files/u16042/transferedgespolytouvw_splash.png" alt="" width="485" height="300" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw#comments Scripts convert edge editable mesh Poly selection transfer Unwrap uv UVW Sat, 21 Oct 2017 21:51:58 +0000 miauu 14349 at http://www.scriptspot.com Copitor http://www.scriptspot.com/3ds-max/scripts/copitor <p>Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)</p><p>Installation: Drop The file in max viewport and go to Customize ==&gt; Customize User Interface ==&gt; Category: zOffTy Tools ==&gt; Copitor</p><p><img src="/files/u4541/02_copitor_tuto_use.gif" alt="" width="158" height="797" /></p><p><img src="/files/u4541/2023-02-18_16h29_19.png" alt="Copitor installation" width="638" height="627" /></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/copitor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/copitor#comments Scripts autoback backup copy merge paste quicksave save temp Mon, 07 Mar 2011 11:14:46 +0000 zOffTy 6845 at http://www.scriptspot.com SketchUp Linker (free) http://www.scriptspot.com/3ds-max/scripts/sketchup-linker-free <p><img src="/files/u112565/sketchup_linker-2.jpg" alt="" width="638" height="638" /></p> <p>This tool will help you link SketchUp files into 3ds Max via an temporary FBX file. That helps you update your design in 3ds Max without wasting much effort re-assigning materials and modifiers to each object.</p> <p>When there are changes in SketchUp files, click reload in SketchUp Linker and everything will be automatically updated for you.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/sketchup-linker-free" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/sketchup-linker-free#comments Scripts links sketchup Tue, 23 Apr 2024 17:30:46 +0000 dangtiendung 24557 at http://www.scriptspot.com Clothify Pro http://www.scriptspot.com/3ds-max/scripts/clothify-pro <p>Clothify Pro is a modifier for 3ds Max that makes modeling and animating cloth easy, controllable, artist-friendly, fast and non-destructive.<br /> Get it from <a href="https://mariussilaghi.com/products/clothify-pro" title="https://mariussilaghi.com/products/clothify-pro">https://mariussilaghi.com/products/clothify-pro</a></p> <p><a href="https://mariussilaghi.com/products/clothify-pro"><img src="https://cdn.jsdelivr.net/gh/mariussilaghi/web@main/clothify-pro-05.jpg" alt="" width="640" height="305" /></a></p> http://www.scriptspot.com/3ds-max/scripts/clothify-pro#comments Scripts 3ds cloth clotify easy fast instant marius max modifier non-destructive plugin pro Mon, 29 Mar 2021 18:20:39 +0000 Marius Silaghi 23870 at http://www.scriptspot.com