ScriptSpot - 3ds Max - Sort Updated en Grouper <p><img src="" /></p> <p>With this script you can open and close single or multiple groups in 3ds max. There is a also a possibility to select all object in the scene – the “select all” Button. </p> <p>Script category: “#todorScripts”.</p> <p>You can downlod it from my website:</p> Scripts all groups close close all groups close groups groups multiple multiple groups open open all groups open groups single Tue, 10 Dec 2019 09:00:03 +0000 todor 19625 at Uv By Element Modifier <p><img src="" align="center" /></p> <p>UV by element is a scripted modifier plugin. It will offset, rotate, and/or scale the UV coordinates of each element by a pseudo-random amount.</p> Scripts element modifier random UVW random UVW xform Scripted plug-in scripts simpleMeshMod Fri, 13 Dec 2019 15:29:16 +0000 chromium852 19808 at UniRemover <p>v.9.47 Fixed bug of converttopoly of nonrenderable display as Mesh splines</p> <p>In SUBOBJECT 4 (faces), If selected all faces,<br /> will be find and select overlaped (coplanar) faces<br /> To setup tolerance press Esc+Key of script</p> <p>В ПОДОБЪЕКТЕ 4 (грани) Если выделены все грани, будут найдены и выделены перекрывающиеся (компланарные) грани.<br /> Для настройки расстояния отклонения нажать Esc+Кнопку скрипта. </p> <p><img src="" /></p> <h3>And all this works by single button</h3> Scripts clean cleaner duplicate faces edges editable loop modeling Overlapping Poly remove shape single spline Universal vertex Wed, 06 Mar 2013 21:53:30 +0000 Nik 9898 at Subobjects Converter <p>v3.04 Fixed bug of enable Subobjects from create mode<br /> v3.03 Fixed bug of Subobject 5<br /> v3.02<br /> Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges<br /> Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.<br /> <img src="" /><br /> <img src="" /></p> <p>v3.01</p> <p><a href="" target="_blank">read more</a></p> Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at FFD_spin <p>v1.66 Change:<br /> The coordinate system for transform gizmo on screen is not forced to be set. The coordinate system remains unchanged when the script is enabled<br /> Изменение:<br /> Принудительно не выставляется система координат для transform gizmo на screen. Система координат остаётся неизменной при включении скрипта</p> <p><img src="" /></p> Scripts deform ffd free spin Tue, 28 Jul 2015 21:52:08 +0000 Nik 12826 at Batch Camera Render <p><img src="/files/u431/batchcam15.jpg" alt="" width="450" height="706" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.16:</strong></p> <ul> <li><strong>CoronaSun supported inside Daylight System</strong></li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href=""><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href=""></a><strong><br /></strong></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at V-RayMtl Converter <p><img src="" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> <p>Current verion: <strong>3.99</strong></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at RealWorld Resizer <h3>Real-World size in texture aspect ratio</h3> <p><img src="/files/u30936/rw_resizer_1.1_logo_.jpg" alt="" width="256" height="256" /></p> Scripts Tue, 14 May 2019 18:09:53 +0000 NiK684 17991 at DropToSlate <h3>Enhance your Slate Material Editor</h3> <p><img src="/files/u30936/droptoslate_main.gif" alt="" width="600" height="338" /></p> Scripts Tue, 07 May 2019 15:51:39 +0000 NiK684 17979 at Vertex Cleaner <p><img src="" border="0" alt="usage" align="left" />This script will help you to clean polygonal meshes from the useless vertex, for example after the Boolean operations. Script will find vertexes with 2 egdes only and, depending from angle between edges (treshhold you can control), will clean it. So you can leave a corner vertexes and clean vertexes on straight lines.</p> Scripts Fri, 06 Feb 2009 12:17:20 +0000 Shiva 4939 at