ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/terrainaxe-trial en InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com Substance and Element 3D material preparation tool http://www.scriptspot.com/3ds-max/scripts/substance-and-element-3d-material-preparation-tool <p>This script creates an standar material per object and puts the same object name on the<br /> material. This is ideal if you plan sending your model to substance painter or Element 3D plugin for after effects.</p> <p>Instructions:<br /> Drag the script<br /> Go to Customize &gt; Customize User interface<br /> Toolbars<br /> Category: Substance</p> <p>Drag the tool to an empty space on any toolbar, or create a new one.</p> <p>Before using the tool make shure thares nothing selected on the scene, the scripts selects all for you.</p> <p>ES:<br /> Este script crea un material estándar por objeto y pone el mismo nombre de objeto en el</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/substance-and-element-3d-material-preparation-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/substance-and-element-3d-material-preparation-tool#comments Scripts Mon, 18 Jun 2018 05:00:15 +0000 diegoev 15006 at http://www.scriptspot.com Delete Unselected http://www.scriptspot.com/3ds-max/scripts/delete-unselected <p>Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.</p> <p>This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/delete-unselected" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/delete-unselected#comments Scripts 3dsmax delete Objects script selected Fri, 15 Jun 2018 14:54:39 +0000 rode3d 14959 at http://www.scriptspot.com Delete View tabs in slate material editor http://www.scriptspot.com/3ds-max/scripts/delete-view-tabs-in-slate-material-editor <p><strong>General Info:</strong> This script is meant to be used with "Show Materials for selected. Just 1 click!" (<a href="http://www.scriptspot.com/3ds-max/scripts/show-materials-for-selected-just-1-click" title="http://www.scriptspot.com/3ds-max/scripts/show-materials-for-selected-just-1-click">http://www.scriptspot.com/3ds-max/scripts/show-materials-for-selected-ju...</a>) script by rode3d.&nbsp;</p> <p><strong>Script action: </strong>Script goes through existing view tabs in the slate material editor and if tab name contains "View" text - script deletes it.&nbsp; &nbsp;"Show Materials for selected. Just 1 click!"&nbsp; generates lots of new tabs, so my script helps to clear them automatically with one push of a button.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/delete-view-tabs-in-slate-material-editor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/delete-view-tabs-in-slate-material-editor#comments Scripts Thu, 21 Jun 2018 13:48:11 +0000 aleksey.sheremetov 15064 at http://www.scriptspot.com Snake AutoRig Tool-HPK http://www.scriptspot.com/3ds-max/scripts/snake-autorig-tool-hpk <p>this is a maxscript tool i made to speed up the process of ribbon Setup by making a simple ribbon rig via maxscript and extend it later , be aware this is just a beta version and it's not completed yet</p> http://www.scriptspot.com/3ds-max/scripts/snake-autorig-tool-hpk#comments Scripts auto autorig character Ribbon Rig Setup snake Tue, 19 Jun 2018 02:17:38 +0000 hamed1100 15018 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; ++ All Assets ++<br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New -<strong> Set Path dialog</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon_BTR_screen_AllAssets_1.64.gif"><img src="/files/u53952/pixamoon_btr_screen_allassets_1.64_sml.gif" alt="" width="638" height="342" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com SteamRoller http://www.scriptspot.com/3ds-max/scripts/steamroller <p>Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified&nbsp;parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.</p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/files/sp_steamroller_v1.7.mcr"><img src="http://www.scriptspot.com/files/sp_steamroller_v1.7_0.jpg" alt="Rollout Screenshot" /></a></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/steamroller" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/steamroller#comments Scripts arch viz arch-viz architecture archviz baking flatten smallpoly Unwrap UVs UVW virtual reality vr Fri, 27 Jun 2014 19:39:35 +0000 Smallpoly 11273 at http://www.scriptspot.com AXIS http://www.scriptspot.com/3ds-max/scripts/axis <p><img src="/files/u48463/axis_logo.png" alt="" width="638" height="239" /></p> <p>I have released axis which is a screen space direction to world space orientation modeling tool set. It let's you work with selections without having to check the orientation of your objects/sub-objects. But check the video instead. It's better to watch it. :)</p> <p>Link to Axis: <a href="https://rapidmxs.com/axis/">https://rapidmxs.com/axis/</a></p> <p>The tool I'm using to operate with Axis is called Octopus:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/axis" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/axis#comments Scripts Thu, 24 May 2018 06:55:44 +0000 pi3c3 14730 at http://www.scriptspot.com UniConnector http://www.scriptspot.com/3ds-max/scripts/uniconnector <p>v3.67:<br /> Fixed bug for create polygon by 2 Edge-vectors<br /> Исправлена ошибка создания полигона парой рёбер-векторов<br /> All this works by single hotkey.</p> http://www.scriptspot.com/3ds-max/scripts/uniconnector#comments Scripts bridge connect cut edge edit poly Editable Poly face knot shape spline subobjects vertex Tue, 03 Mar 2015 22:02:03 +0000 Nik 12167 at http://www.scriptspot.com