ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/tags/nuke/sort-modified/feed en Library Track / Relink... http://www.scriptspot.com/3ds-max/scripts/library-track-relink <p><a href="http://www.previews.pixamoon.com/preview/Pixamoon-Library-Track-Relink-files_0.75.gif" target="_blank"><img src="/files/u53952/pixamoon-library-track-relink-files_0.75_sml.gif" alt="" width="638" height="309" /></a></p> <p>Library Track / Relink... works with<strong> Multiple .MAX .MAT</strong>&nbsp;or <strong>XRef</strong> files<strong> without opening</strong> them.&nbsp; </p> <p>Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open ! </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/library-track-relink" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/library-track-relink#comments Scripts track tracking reconect relink repath path paths asset astets external max rename collect copy change resize bitmap bitmaps ies vraybmpfilter vrayhdri Fri, 30 Jan 2015 19:01:28 +0000 pixamoon 12087 at http://www.scriptspot.com VNPlugin http://www.scriptspot.com/3ds-max/scripts/vnplugin <p><strong>The VNPlugin Software is an app developed to speed up 3D designers' work. This app can speed up your design work as much as 20 times in order for you to create more beautiful works at higher speeds and creativity.</strong></p> <h3>&nbsp;Optimize vray rendering 10 time faster</h3> <p><img class="aligncenter size-full wp-image-1696" src="http://dl.tik3d.com/vn/images/ScriptSpot/VN/10.jpg" alt="" width="180" height="180" /><br /> <a href="https://youtu.be/u4zcrUb0r3Q">(Catalyst) </a><br /> &nbsp;You will soon be surprised with the new updates of this app</p> http://www.scriptspot.com/3ds-max/scripts/vnplugin#comments Scripts Sat, 01 Jul 2017 09:47:10 +0000 geo_vahid 14197 at http://www.scriptspot.com miauu's Extended Clone Tool http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool <p><img src="https://4.bp.blogspot.com/-Y6sVqrBg1ps/W51yowRJ8NI/AAAAAAAABHY/3tjBsxFDNeo73Hr-PFG1a6PPyv21Wc53wCLcBGAs/s320/miauuExtendedCloneTool_splashScreen.png" alt="" /></p> <p>&nbsp;</p> <p><strong>miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.</strong></p> <p><strong>The main goal - save time using these features:</strong></p> <p><strong>- move the created objects to a new layer,</strong></p> <p><strong>- move the created objects into existing layer</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool#comments Scripts clone Controller copy duplicate instance object Reference Mon, 17 Sep 2018 09:45:46 +0000 miauu 16023 at http://www.scriptspot.com UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v.2.85<br /> Fixed bug in multiattach<br /> Add Create line-shape from 2 selected vertex by Esc pressed + detach key<br /> Add Weld knots of splineshape with threshold 0.002<br /> Fast multiattach: improved algorithm multiattach</p> <p>Добавлено создание линии-сплайна из 2 выделенных вершин по нажатию Esc + кнопка детача<br /> Добавлен Weld узлов сплайна с допуском 0.002<br /> Быстрый мультиаттач: улучшен алгоритм мультиаттача</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com Dynamax http://www.scriptspot.com/3ds-max/scripts/dynamax <p>Dynamax allows Dynamesh like workflow in 3dsmax.</p> <p>This is the second release of Dynamax.<br /> DynaMax is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It’s possible to change the overall shape of any DynaMax by pushing or pulling, adding various pieces of geometry to combine into one, or even removing geometry in a manner similar to what you can do with Boolean operations.<br /> It's usefull for sculpting in 3dsmax.</p> <p>Dynamax V2 is out !</p> <p>Whats new:</p> <p>--Mspheres:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/dynamax" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/dynamax#comments Scripts 3dsmax art beta density dynamax dynamesh sculpt topology Zbrush Thu, 13 Sep 2018 16:05:22 +0000 batuhanozer 16019 at http://www.scriptspot.com Polygon Tools http://www.scriptspot.com/3ds-max/scripts/polygon-tools <p><strong><img src="/files/u98396/polygon-tools-preview.jpg" alt="" width="638" height="319" /></strong></p> <p><strong>Polygon Tools</strong> are scripts pack for checking 3D-model during modeling and UV-mapping process in 3ds max.</p> <p>Target audience: enthusiasts, beginning 3D-modelers, outsource managers, Art QA, art-managers and etc.</p> <p>Polygon Tools was created to facilitate common problems search in 3D-models and speed up the work by reducing the amount of routine work.</p> <p>&nbsp;</p> <p>Short Features List:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polygon-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polygon-tools#comments Scripts checker lods low-poly texel Texel Density texture Unwrap Thu, 29 Dec 2016 15:29:30 +0000 polygonby 13918 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="https://wallworm.com/store/index.php?route=product/product&amp;path=61&amp;product_id=62"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL><br /> <LI>DMX*, SMD, VTA, QC, VTF, VMF, MAP, RMF and more Exporters</li> <p><LI>Native MDL Loader (3ds Max 2015+)</li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Carver and Make Hollow http://www.scriptspot.com/3ds-max/scripts/carver-and-make-hollow <p>Carver is a set of functions for carving up objects into other objects, similar to using ProBooleans but different in that the results are parts broken up into convex pieces (provided that the original object is convex).</p> <p><a href="http://dev.wallworm.com/topic/67/carver.html"><img src="http://dev.wallworm.com/media/1/image/png/page/100_carver_example1.png" alt="Carver Script" /></a></p> <p>It also has a function to turn any Convex object into a hollow version of itself (similar to the results of the Shell modifier) except that the results are broken into convex pieces.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/carver-and-make-hollow" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/carver-and-make-hollow#comments Scripts Tue, 27 May 2014 15:18:50 +0000 lightcube 11165 at http://www.scriptspot.com Object Replacer http://www.scriptspot.com/3ds-max/scripts/object-replacer-0 <p>I must stop using Soulburn Scripts because they delayed Max startup over 1,5 minutes so I decided to rewrite some of them to make them "light" :) The first one is Object Replacer... try it and let me know if something don't work or if you suggest some other functionality.</p> <p><strong>Installation:</strong></p> <p>just drag&amp;drop to max and the you can find the script inside ProgressiveFX category</p> <p><strong>Changelog:</strong></p> <p>v1.3</p> <p>- keep layer atribute now working</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/object-replacer-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/object-replacer-0#comments Scripts Sat, 03 Dec 2016 16:29:23 +0000 mad 13868 at http://www.scriptspot.com