ScriptSpot - 3ds Max - Sort Updated en UCX Tool <p><img src="" alt="" /></p> <p>This is a handy tool for creating UCX collisions.<br /> It generates hulls based on your polygon or element selection and set their names and pivot points correctly.</p> <p>If you have any requests or feedback, feel free to contact me to <a href=""></a><br /> or in the comment section down here ;)</p> Scripts Benjamin Boscher Box collision convex convex hull hull n00byzor tool UCX Mon, 13 Mar 2017 01:33:06 +0000 N00BYZOR 14039 at Slice Modifier Tools <p>This free script will add several new functions to the Slice Modifier. Among the key features are a Quick Slice functionality that will allow you to progressively Slice and Cap objects with a method like the Quick Slice function in the Graphite Toolbar. During the chaining, the sliced object is capped. This is helpful for several kinds of tasks like slicing convex brush geometry for BSP games (like the Source Engine).</p> Scripts Tue, 28 Mar 2017 23:27:23 +0000 lightcube 14064 at Reference Rotation <p>This script works exectly as autocad rotate (and 3d rotate) command.<br /> It rotetes selected objects based on 3 points.</p> <p>Points are picked up in that order:<br /> 1. pivot point<br /> 2. reference point<br /> 3. target point</p> <p><img width="640" height="480" src="/files/u99152/reference_rotation_638x478.gif" /></p> Scripts reference rotation 3ds max transform align modeling object 2d 3d as autocad command Sun, 26 Mar 2017 15:11:31 +0000 furczak 14059 at Collect Asset <p>This script collects textures and other files used in the scene in one folder. Check for the same file names.<br />It is free script.</p> <p><img src="/files/u44595/collect_asset_v2.05.jpg" alt="" /></p> Scripts asset tracking collect textures Wed, 08 Jan 2014 22:28:47 +0000 antomor 10796 at Unreal Tools <p>This is a tool to help game artist using 3ds max and unreal engine BUT this can be used by anyone as it has some cool one hit button features.</p> <p><a href=""><img src="" alt="Script_Capture" border="0" /></a><br /><a target='_blank' href=''>gif upload 20mb</a></p> <p>features include:<br /> Batch export<br /> [centers the object to the world and exports as an fbx to your project folders export folder, ideal for UE4 exporting]</p> <p>Unwrap ch2</p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds max game development Tools Unreal Engine 4 Mon, 27 Mar 2017 08:54:27 +0000 ahmedfawaz 14060 at AnalyticsFX <p>ANALYTICS FX IS A POWERFUL TOOL FOR CREATING ANIMATED CHARTS BASED ON USER DATA.</p> <p> <img src="" width="700" height="300" /> </p> <p></p> Scripts animanion infographics motion graphics Visual Effects Mon, 03 Aug 2015 10:51:47 +0000 Kadaj 12837 at Explode Baker <p>will explode your meshes based on their names</p> <p>&nbsp;</p> <p><strong>step 1) set up the suffixes and name your meshes</strong></p> <p>supports custom tags such as _LP or _lowpoly<br />_HP and _highpoly</p> <p>please make sure all objects are named correctly <br />floaters can be attached as a child to their highpoly parent and they will auto move along with the parent during the explode</p> <p><strong>step 2) click create projection</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts bake normal map projection Projection Mapping Wed, 22 Mar 2017 15:01:56 +0000 hannesdelbeke 14053 at Mega Aligner 3000XT <p>This script can be used for aligning an object to another through the timeline, or a given time range. You can select the tracks what you want to be aligned (pos/rot/scale) and the interval where you want the script to put keyframes.</p> <p>It is very usable if you don't want to use the built-in constrains for example when a character has to grab something (which is in my oppinion is a weak point of 3ds max).</p> <p>It should work on earlier versions too, but I couldn't test it.</p> Scripts Thu, 23 Mar 2017 15:52:20 +0000 paller 14055 at Render Node Monitor <p><img src="" alt="Render Node Monitor" width="665" height="330" /></p> <ul> <li>If you have a smaller inhouse render farm(2-50 machines)</li> <li>You are rendering with Backburner™, V-ray™ or Corona™</li> <li>If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at Flange <p>Flange scripted primitive. Created with TurboSmooth in mind, so it's all-quad and has an Outline parameter to tighten the edge loops. The flange neck is optional, reducing its thickness to zero effectively gets rid of it.</p> <p><img src="/files/u1362/flange.gif" alt="Flange Scripted Primitive" width="500" height="309" /></p> Scripts Thu, 16 Mar 2017 13:00:59 +0000 Swordslayer 14046 at