ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts/sort-modified/feed/break-and-form2 en Dimension maxscript http://www.scriptspot.com/3ds-max/scripts/dimension-maxscript <p>I make a simple maxscript , it can show the dimension of a line , hope you like it</p> http://www.scriptspot.com/3ds-max/scripts/dimension-maxscript#comments Scripts Wed, 13 Feb 2019 06:38:29 +0000 alexnguyen 17480 at http://www.scriptspot.com Fast Housing http://www.scriptspot.com/3ds-max/scripts/fast-housing <p><img src="/files/u48635/fasthousingcover2.jpg" alt="" width="638" height="366" /></p> <p class="font_8">Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.</p> <p class="font_8">This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ...</p> <p class="font_8"></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fast-housing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fast-housing#comments Scripts Mon, 11 Jun 2018 13:29:32 +0000 Christophe B 14954 at http://www.scriptspot.com FloorGen Tools http://www.scriptspot.com/3ds-max/scripts/floorgen-tools <p><img src="/files/u30936/floorgen_icon_0.jpg" alt="" width="510" height="510" /></p> <p>3dsMax script to enhance your workflow with FloorGenerator Plugin</p> <p>Script requires installed <a href="https://www.cg-source.com/floorgenerator.php" target="_blank">FloorGenerator</a></p> http://www.scriptspot.com/3ds-max/scripts/floorgen-tools#comments Scripts Sat, 26 Jan 2019 13:43:32 +0000 NiK684 17351 at http://www.scriptspot.com AfterFX Data Exporter http://www.scriptspot.com/3ds-max/scripts/afterfx-data-exporter <p>3dsMax to After Exporter. </p> <p>Generates a .jsx that must be run from AfterFX&gt;File&gt;Run script. Creates appropriately sized comp and layers.<br /> Exports: Cameras, lights, and planes as AfterFX objects. All others as nulls.<br /> Export size based on smallest HD screen/projector. Optional manual scaling.</p> <p>Update 3.0.0: added support for Physical Cameras, Arnold Lights, 2k and 4k projectors.</p> http://www.scriptspot.com/3ds-max/scripts/afterfx-data-exporter#comments Scripts 3d max camera exporter AfterFx Arnold Lights exporter Multi Screen set Physical Camera Projection Mapping Wed, 23 Jul 2014 17:46:07 +0000 mpowers10000 11411 at http://www.scriptspot.com Spring Max - dynamic bone chain animation with collision http://www.scriptspot.com/3ds-max/scripts/spring-max-dynamic-bone-chain-animation-with-collision <p>Spring Max is a tool that use to create bone chain animation in 3Ds Max</p> <p></p> <p><img src="https://animbai.com/wp-content/uploads/2018/08/springmax_eng.png" alt="" width="410" height="523" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/spring-max-dynamic-bone-chain-animation-with-collision" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/spring-max-dynamic-bone-chain-animation-with-collision#comments Scripts Animation collision spring Fri, 24 Aug 2018 01:23:07 +0000 redtank 15824 at http://www.scriptspot.com Quick Manager http://www.scriptspot.com/3ds-max/scripts/quick-manager <p>This is simple script for renaming and managing objects on the go.</p> <p>To install script Just<br /> 1. Unzip "Quick Manager v1.0.rar"<br /> 2. Keep "MyLibrary.mat" to that folder if you are going to keep that folder.<br /> If you are going to delete that folder, then put "MyLibrary.mat" to following location - "C:\Program Files\Autodesk\3ds Max 2017\materiallibraries"<br /> 1. run "Quick_Manager_1.0.ms" from MAXScipt-Run Script.<br /> 2. Then go to Customize-Customize User Interface.<br /> 3. Find "Quick_Manager" Under "Sharad Tools"<br /> 4. Assign Shortcut for it.</p> <p>Script will Renames objects</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/quick-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/quick-manager#comments Scripts Auto Materiales layer manager Quick Renamer Renamer WireColor Fri, 15 Feb 2019 11:11:10 +0000 sharad007 17481 at http://www.scriptspot.com Weave Mesh http://www.scriptspot.com/3ds-max/scripts/weave-mesh <p>Simple wire mesh primitive.</p> <p><img src="/files/u1362/weave.gif" alt="" height="416" width="606" /></p> <p>There's an _old version attached which will work in older max versions, and a regular one that supports picking custom shape from scene:</p> <p align="center"><img src="/files/u1362/weavemesh.gif" alt="Grid Mesh" height="363" width="500" /></p> http://www.scriptspot.com/3ds-max/scripts/weave-mesh#comments Scripts mesh primitive scripted plugin weave Tue, 18 Aug 2015 15:34:08 +0000 Swordslayer 12875 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Zero Bone Remover http://www.scriptspot.com/3ds-max/scripts/zero-bone-remover <p>Removes bones with zero weight at all vertexes with preset treshold. Non-Zero bones added to sete selection (optional)</p> http://www.scriptspot.com/3ds-max/scripts/zero-bone-remover#comments Scripts Zero weight bone roemve Fri, 08 Feb 2019 09:18:26 +0000 Loik 17473 at http://www.scriptspot.com Instance recreator http://www.scriptspot.com/3ds-max/scripts/instance-recreator http://www.scriptspot.com/3ds-max/scripts/instance-recreator#comments Scripts Instance recreate Fri, 08 Feb 2019 09:12:24 +0000 Loik 17472 at http://www.scriptspot.com