ScriptSpot - 3ds Max - Sort Updated en VNPlugin <p><strong>The VNPlugin Software is an app developed to speed up 3D designers' work. This app can speed up your design work as much as 20 times in order for you to create more beautiful works at higher speeds and creativity.</strong></p> <h3>&nbsp;New Pictures, Textures and Sky category added</h3> <p><img class="aligncenter size-full wp-image-1696" src="" alt="" width="650" height="296" /></p> <p>&nbsp;You will soon be surprised with the new updates of this app</p> Scripts Sat, 01 Jul 2017 09:47:10 +0000 geo_vahid 14197 at UCX Tool <p><img src="" alt="" /></p> <p>This is a handy tool for creating UCX collisions.<br /> It generates hulls based on your polygon or element selection and set their names and pivot points correctly.</p> <p>If you have any requests or feedback, feel free to contact me to <a href=""></a><br /> or in the comment section down here ;)</p> <h3>Update 2017/07/22:</h3> <p>- Added an installer in the .rar archive.</p> Scripts Benjamin Boscher Box collision convex convex hull hull n00byzor tool UCX Mon, 13 Mar 2017 01:33:06 +0000 N00BYZOR 14039 at miauu's Live Measure Pro <p><img src="" alt="" width="432" height="241" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 15 May 2014 23:17:46 +0000 miauu 11152 at Bitmap Tracking / Resizing .... <p>New&nbsp; -&nbsp; <strong>++ All Assets ++<br /></strong>New - Custom Resize / Convert dialog<strong><br /></strong> New - Faster multitreated Auto-Relink<br />New - Favorive folder list for Auto-Relink dialog (just drag and drop)<br />New - MyLocations - super fast check for file status - skips unknown network paths<strong></strong><br />New - support for<strong> FStorm</strong> <strong>Bitmaps</strong> - sort by size / resizie <br />.<br /><a href=""><img src="/files/u53952/pixamoon_btr_screen_allassets_1.64_sml.gif" alt="" width="638" height="342" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong> selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)<br />&nbsp;&nbsp;&nbsp; - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose from path from history (already used paths in curent project)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Batch rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />- And More...</p> <p><a href="" target="_blank">read more</a></p> Scripts bitmap bitmaps texture tracking track resizing resize asset assets change relink repath organize manage copy move collect list lister image size path gamma override sort local network convert EXR TX VRayHDRI FStorm FStormBitmap Corona VRayBmpFilter Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at Project Manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Best tool for organizing any type of 3D files.</li><li>Simple drag and drop for merging and assigning models, materials, textures, biped, IES lights and more.</li><li>Interactive rendering previews for materials and IES files.</li><li>Show native previews for 3ds Max files, HDRI &amp; etc.</li><li>Search files by tags and file-names.</li><li>Missing external files management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Arnold &amp; etc.</li></ul><p><strong>Changes for <a title="Read more" href="" target="_self">Project Manager v.2.80.61</a>:</strong></p><ul class="checkbox"><li>Adds the ability to customize templates of Materials and Textures</li><li>Adds support to <a href="" rel="nofollow noopener noreferrer" target="_blank">VRscans Materials</a> <span style="color: red;">*</span></li><li>Adds support to <a href="" rel="nofollow noopener noreferrer" target="_blank">DarkTree Materials</a> <span style="color: red;">*</span></li><li>Adds support to <a href="" rel="nofollow noopener noreferrer" target="_blank">OSL Materials ( VRayOSLMtl ) </a> <span style="color: red;">*</span></li><li>Adds support to <a href="" rel="nofollow noopener noreferrer" target="_blank">GLSL Materials ( VRayGLSLMtl ) </a> <span style="color: red;">*</span></li><li>Adds support to <a href="" rel="nofollow noopener noreferrer" target="_blank">SiNi ProxSi</a></li><li>Adds the ability to set custom path for cache folder</li><li>Adds the ability for restore database from backups</li><li>Adds 'Standard Surface' and 'Physical Material' to list of default templates for Materials</li><li>Fixes an issue for 3Ds Max 2014 with dragging a material to Project Manager from Slate Material Editor</li><li>Fixes an issue with fitting camera view to nodes when camera has invalid target</li><li>Fixes the issue with rendering preview for Proxy in versions 2.70.25-2.70.37 using the Batch Render&amp;Relink tool.</li><li>Fixes the bug with filtering items in Demo mode</li><li>Fixes the bug with rendering previews for models and materials in versions 2.70.25-2.70.37</li><li>Fixes the bug with crash of 3Ds max when Corona interactive rendering is active</li><li>Fixes a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized")</li><li>Fixes an issue with saving materials and models with maps.</li><li>Fixes an issue with using the render settings from scene/studio in batch mode.</li><li>Fixes an issue with redrawing some items after changing the thumbnails size for listview.</li><li>Fixes an issue with network paths in Folder Browser dialog.</li><li>Fixes an issue with preview for some SketchUp files.</li><li>Fixes an issue with displaying asset files for xRef scenes.</li><li>Fixes the bug with crashing the 3Ds Max when user try remove some links from scene.</li><li>Fixes the rare bug what can occurs on closing the plugin.</li><li>Fixes the issue with opening VrMat files with #Found status.</li><li>Fixes the issue with found compatible renderer for some materials.</li><li>Fixes the issue with saving Material Library after changing the path to VrMat file.</li></ul><div><iframe style="float: left;" src="" width="768" height="440" frameborder="0"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="3D Models Browser" width="720" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="Materials Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="Textures Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="HDRI Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="IES Photometric Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="" alt="Asset Tracking" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at Slider Crank Setup <p>Automated creation of a simple slider crank setup based on a few helpers:</p> <p><img src="/files/u1362/slidercrank.gif" alt=": Slider-Crank setup" width="433" height="350" /></p> <p><a href="" target="_blank">read more</a></p> Scripts crank piston Rig slider Tue, 18 Jul 2017 19:07:40 +0000 Swordslayer 14221 at Camera Cone <p>Camera-bound geometry controlled by target distance, far-clipping plane distance or custom distance (animatable). Particularly useful for volume-select-based selections.</p> <p><img src="/files/u1362/cameracone.gif" alt=": Camera Cone" height="367" width="499" /></p> Scripts camera cone field of view fov Pyramid Wed, 19 Jul 2017 09:16:05 +0000 Swordslayer 14222 at Mesh Insert <p><img src="/files/u19707/meshinsert_1stframe.jpg" alt="" width="638" height="356" /></p> <p>Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( <a href="" title=""></a> ). It speeds up your modeling process by replacing face selections by an asset from your library.</p> <p><strong>Features :</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts 3d 3dsmax clovis gay hocus pocus studio kitbash maxscript modeling plugin; kinematiclab Poly polystein Tue, 18 Jul 2017 18:14:01 +0000 rauquenrol 14220 at Noors Simple Average Normals <p>This is a simple script similar to Zoffty and Anubis average normals scripts.</p><p>At some point I think they used to work for me but i can't remember how !</p><p>This it not like ByteHazard face weighted normals ! This script doesnt look for the face area influence hence it's not fully automatic. In fact i scripted this before discovering ByteHazard script, but anyway, somebody may find it useful.</p><p><a href="" target="_blank">read more</a></p> Scripts Wed, 12 Jul 2017 14:36:07 +0000 Noors 14207 at Animate street moving and racetracks in 3ds Max <p>Trajectory</p> <p> The script "Trajectory" animates a single vehicle on the street or racetrack.<br /> It updates the bodie's z_rotation, front weels' z_rotation, wheels' y_rotation and<br /> car's position.<br /> Supports acceleration (acceleration control), time control, creation of custom car rigs,shortest distance or higher speed moving path, engine audio.<br /> The audio need to be tuned and maybe improved in next editions.<br /> In newer versions of 3ds Max you need to click 2 times in the viewport, when you create the 1 st vertex of the shapes (arcs and lines - watch the video).</p> <p><a href="" target="_blank">read more</a></p> Scripts acceleration animating car follow formula1 moving Path plugin racetrack Rig script Trajectory Tue, 18 Jul 2017 08:33:08 +0000 TsveTan 14218 at