ScriptSpot - 3ds Max - Sort Updated en FBXAnimTake <p>Script for make animation take list can save and load list. Can export fbx for game engine.</p> Scripts Wed, 24 May 2017 14:21:56 +0000 idiotic 14142 at Delete UnRemovable Layer <p>It may happen to you that you wanna remove an empty layer that you created before but delete option is grayed out in layer-manager and you no longer able to remove that layer. just remember that 3Ds Max never let you delete a layer while it contain some nodes nor default layer called “0”. but in some rare situations even an empty layer that you created and then you have done with it and want to delete it, but 3Ds Max not let you do that. It’s happen because of some unclassified nodes that came with your imported models from other programs, so you can’t see them in viewport and not in layer manager too. The only way to get rid of them is to select that Nodes from MaxScript and delete them manually so layer’s delete option will back again.</p> <p><a href="" target="_blank">read more</a></p> Scripts Aslan delete layer layermanager maxscript remove Tamjidi unremovable Fri, 26 May 2017 23:12:35 +0000 3dline 14144 at Vray -> Redshift material converter <p>Hey everyone,</p> <p>Happy to share a script I've been working on recently. It lets you to convert your Vray-prepared models and scenes to the up and coming Redshift in one click.</p> Scripts Wed, 24 May 2017 08:27:37 +0000 Dmitry Antipin 14141 at miauu's Script Pack vol.2 <p><a href=""><img src="" alt="" border="0" /></a></p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Wed, 04 Sep 2013 23:15:23 +0000 miauu 10433 at Material ID Organizer <p><strong>New</strong><strong>:<br /></strong>&nbsp;- Include not used materials in scene - from SME or Material Editor<br />&nbsp;- fixed Select / Filter form Material Editors - SME and Material Editor</p> <p>&nbsp;- save settings on dialog close + size and position<br />&nbsp;- select / fileter foem SME and Material Editoe in one button now<br />&nbsp;- select / filter from multiple materials in SME<strong></p> <p>&nbsp;- </strong>fixed<strong> red </strong>button highlights - for selected IDs - same as in Object ID Organizer<strong></strong></p> <p><img src="/files/u53952/pixamoon_matid-organizer_v1.32_s001.jpg" alt="" width="488" height="700" /></p> <p><a href="" target="_blank">read more</a></p> Scripts material materials editor list mask masks mat id matid vray effect corona on off channel multimatteelement multi matte element ismatid organizer manager Fri, 05 Dec 2014 17:31:23 +0000 pixamoon 11974 at Wall Worm Model Tools <p><P><a href=";path=61&amp;product_id=62"><img src="" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL><br /> <LI>DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters</li> <p><LI>Native MDL Loader (3ds Max 2015+)</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at Advanced Sweep <p>A curve-controlled scripted sweep modifier. As of now, both the Interpolation and Profile animation rollout UI items are just placeholders for non-implemented stuff. Using curve controls this way is pretty much experimental and as such, I wouldn't advise using this in production - better collapse it or make a pointcache and use that instead.</p> <p><img src="/files/u1362/sweep-resize.gif" alt="" height="378" width="503" /></p> Scripts loft mesh modifier spline sweep Fri, 01 Jul 2016 15:37:07 +0000 Swordslayer 13536 at QuadSphere <p><img src="" alt="" /></p> <p>QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.</p> <p>Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.</p> <p>Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.</p> Scripts geometry Low Poly Sphere object quad Quad Sphere QuadSphere sphere Fri, 03 May 2013 20:08:40 +0000 PolyTools3D 10094 at PolyUnwrapper <p><strong>Version 4.2.8 - May 2017<br /></strong></p> <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="" target="_blank">read more</a></p> Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at Render Node Monitor <p><img src="" alt="Render Node Monitor" width="665" height="330" /></p> <ul> <li>If you have a smaller inhouse render farm(2-50 machines)</li> <li>You are rendering with Backburner™, V-ray™ or Corona™</li> <li>If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it</li> <li>If you need to restart your spawners/nodes frequently, because your nodes sometimes doesn't connect into the distributed render</li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at